aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
3 daysGetting ready for cross compilationtslil clingman
3 daysFinally fixed move generationtslil clingman
3 daysAdded tunable search depth and self-playtslil clingman
3 daysToying with symmetrising datatslil clingman
3 daysIn-lined score reportingtslil clingman
3 daysNicer info, corrected strncmp --> strcmp in placestslil clingman
3 daysFinally fixed memory order of weights!tslil clingman
3 daysOpps, wrong stonetslil clingman
3 daysInlined placements, should be fastertslil clingman
3 daysMerge branch 'master' of git.sr.ht:~tslil/ctaktslil clingman
3 daysMemory oob fixtslil clingman
3 daysFixed extract script, wget tells me not to use -Otslil clingman
3 daysRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
3 daysLeftover from another branchtslil clingman
3 daysIt works, but it's too slowtslil clingman
3 daysStarting work on MCU porttslil clingman
3 daysBetter statustslil clingman
3 daysNew weights from a wider trainingtslil clingman
3 daysBeginning to work on probabilistic depth now that MCU is outtslil clingman
3 daysMight as well use all of them...tslil clingman
3 daysWent back up to 1986 weightstslil
3 daysQuick sketch of non-determinismtslil
3 daysAnother road bugtslil
3 daysDragon is not separate, fixed concession, allowing playing as b/wtslil
3 daysChanged function back to macrotslil
3 daysThere was a bug in the minimax!tslil
3 daysBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
3 daysSo after a small tweak, it actually plays well!tslil
3 daysSeems tolerable, but not great. Still wont win or lose ???tslil
3 daysTrying alpha-beta pruning. There's a bug somewhere ...tslil
3 daysThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
3 daysFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
3 daysTrying minimaxtslil
3 daysCrass errortslil
3 daysWeights?tslil
3 daysWider?tslil
3 daysTrying various things to teach titslil
3 daysHave to account for CPStslil
3 daysWell it works, and it's bad. Many bugs fixed in interimtslil
3 daysClosing in!tslil
3 daysAuto-generating weightstslil
3 daysGenerate the correct format directlytslil
3 daysNew weightstslil
3 daysone output (of course), Pade approximant of logistic for activationtslil
3 daysTrain on data that is close to the end of the game onlytslil
3 daysWorking version of this scripttslil
3 daysThis finally works!tslil
3 daysHopefully removed all layer bugstslil
3 daysTrying again with correct data generationtslil
3 daysAlso this was wrongtslil