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2 daysRemoved treap in favour of linked-list chained hash tabletslil clingman
2 daysIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
2 daysI don't have the presence of mind to debug this right nowtslil clingman
2 daysSomehting along these lines, i'm tiredtslil clingman
2 daysSmall oversighttslil clingman
2 daysSmall changes to build ct1986tslil clingman
2 daysStoring best moves!tslil clingman
2 daysThis matches alpha-beta!tslil clingman
2 daysStable negamax-alpha-beta fail-softtslil clingman
2 daysOnce again, adding TT changes the outcometslil clingman
2 daysActually it seems before i was mis-countingtslil clingman
2 daysThere is still a bug, it doesn't appear to be checking enoughtslil clingman
2 daysStripping debug stufftslil clingman
2 daysIt was a silly typo! Hoorah!tslil clingman
2 daysStill bugs...tslil clingman
2 daysStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
2 daysThere's still something wrongtslil clingman
2 daysIncidental bugfixtslil clingman
2 daysThis looks better to me and confirms scribbles on papertslil clingman
2 daysI don't understand why action_list.c:306 != 259tslil clingman
2 daysThere are still some bugs in the undo almost surely...tslil clingman
2 daysLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
2 daysMemory leak fixtslil clingman
2 daysThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
2 daysWorking on action lists to refactortslil clingman
2 daysStill tryingtslil clingman
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2 daysHash collisionstslil clingman
2 daysFixed some important bugstslil clingman
2 daysAttempting Zobrist hashingtslil clingman
2 daysNot correct usage, need to try hashingtslil clingman
2 daysno speed increase ...tslil clingman
2 daysTrying caching to speed things uptslil clingman
2 daysThanks compile warnings!tslil clingman
2 daysShould now play out to the endtslil clingman
2 daysStarting work on LCD librarytslil clingman
2 daysBusybox is irritatingtslil clingman
2 daysBusybox needs LFS to buildtslil clingman
2 daysCleaning up busyboxtslil clingman
2 daysFinally (?) fixed winning avoidancetslil clingman
2 daysSlight fix to game looptslil clingman
2 daysRenamingtslil clingman
2 daysMerge branch 'negamax'tslil clingman
2 dayscleanuptslil clingman
2 daysMany fixes, i think this is actually correcttslil clingman
2 daysUnrelatedtslil clingman
2 daysExperimentingtslil clingman
2 daysMerge branch 'pi'tslil clingman
2 daysMerge branch 'master' of git.sr.ht:~tslil/ctaktslil clingman
2 daysVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
2 daysGetting ready for cross compilationtslil clingman