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3 daysTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
3 daysJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
3 daysFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
3 daysTry to squeeze out a little more performancetslil clingman
``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster.
3 daysPurged uninteresting statisticstslil
3 daysSyntax errors, small tweak to training data generationtslil clingman
3 daysCleaned up build systemtslil clingman
3 daysSkeleton readmetslil clingman
3 daysAdded license information!tslil clingman
3 daysPrint progress before recursion rather than aftertslil clingman
3 daysTypotslil clingman
3 daysMerge branch 'zobrist'tslil clingman
3 daysSmall oversighttslil clingman
3 daysRemoved treap in favour of linked-list chained hash tabletslil clingman
3 daysSmall changes to build ct1986tslil clingman
3 daysIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
3 daysStoring best moves!tslil clingman
3 daysI don't have the presence of mind to debug this right nowtslil clingman
3 daysThis matches alpha-beta!tslil clingman
3 daysSomehting along these lines, i'm tiredtslil clingman
3 daysStable negamax-alpha-beta fail-softtslil clingman
3 daysSmall oversighttslil clingman
3 daysOnce again, adding TT changes the outcometslil clingman
3 daysActually it seems before i was mis-countingtslil clingman
3 daysThere is still a bug, it doesn't appear to be checking enoughtslil clingman
3 daysStripping debug stufftslil clingman
3 daysIt was a silly typo! Hoorah!tslil clingman
3 daysStill bugs...tslil clingman
3 daysStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
3 daysThere's still something wrongtslil clingman
3 daysIncidental bugfixtslil clingman
3 daysThis looks better to me and confirms scribbles on papertslil clingman
3 daysI don't understand why action_list.c:306 != 259tslil clingman
3 daysThere are still some bugs in the undo almost surely...tslil clingman
3 daysLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
3 daysMemory leak fixtslil clingman
3 daysThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
3 daysWorking on action lists to refactortslil clingman
3 daysStill tryingtslil clingman
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3 daysHash collisionstslil clingman
3 daysFixed some important bugstslil clingman
3 daysAttempting Zobrist hashingtslil clingman
3 daysNot correct usage, need to try hashingtslil clingman
3 daysno speed increase ...tslil clingman
3 daysTrying caching to speed things uptslil clingman
3 daysThanks compile warnings!tslil clingman
3 daysShould now play out to the endtslil clingman
3 daysStarting work on LCD librarytslil clingman
3 daysBusybox is irritatingtslil clingman
3 daysBusybox needs LFS to buildtslil clingman