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38 hoursIt works, but it's too slowmcutslil
38 hoursStarting work on MCU porttslil
38 hoursWent back up to 1986 weightstslil
38 hoursQuick sketch of non-determinismtslil
38 hoursAnother road bugtslil
38 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
38 hoursChanged function back to macrotslil
38 hoursThere was a bug in the minimax!tslil
38 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
38 hoursSo after a small tweak, it actually plays well!tslil
38 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
38 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
38 hoursThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
38 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
38 hoursTrying minimaxtslil
38 hoursCrass errortslil
38 hoursWeights?tslil
38 hoursWider?tslil
38 hoursTrying various things to teach titslil
38 hoursHave to account for CPStslil
38 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
38 hoursClosing in!tslil
38 hoursAuto-generating weightstslil
38 hoursGenerate the correct format directlytslil
38 hoursNew weightstslil
38 hoursone output (of course), Pade approximant of logistic for activationtslil
38 hoursTrain on data that is close to the end of the game onlytslil
38 hoursWorking version of this scripttslil
38 hoursThis finally works!tslil
38 hoursHopefully removed all layer bugstslil
38 hoursTrying again with correct data generationtslil
38 hoursAlso this was wrongtslil
38 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
38 hoursThis is the general idea, but i'm sure order is incorrect somewheretslil
38 hoursStarting on importing network!tslil
38 hoursTwo inputs to model, stacks and flat countstslil
38 hoursFixed comments during extractiontslil
38 hoursShuffling is importanttslil
38 hoursMagictslil
38 hoursFixed a small bug in PTN parsing, other stufftslil
38 hoursClosing in on something reasonable for roadstslil
38 hoursCheck for road wins before flat winstslil
38 hoursSearching for a good representationtslil
38 hoursSmall tweakstslil
38 hoursOn the hunt for a better representationtslil
38 hoursExperimenting with training nntslil
38 hoursSeparate concerns in pptdb, remove legacy in extract.shtslil
38 hoursGotta go fasttslil
38 hoursFirst attempt at training data + exclude draws + list overflows tootslil
Take the output and do grep -Fvxf output_file input_file to drop the bad games from consideration
38 hoursTabs for indentation, spaces for alignmenttslil