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ctak
action_list_caching
gtk
lazy_queue
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mcu
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td-leaf
An implementation of Tak and a computer opponent in C
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Author
2 days
Small oversight
tslil clingman
2 days
Small changes to build ct1986
tslil clingman
2 days
Storing best moves!
tslil clingman
2 days
This matches alpha-beta!
tslil clingman
2 days
Stable negamax-alpha-beta fail-soft
tslil clingman
2 days
Once again, adding TT changes the outcome
tslil clingman
2 days
Actually it seems before i was mis-counting
tslil clingman
2 days
There is still a bug, it doesn't appear to be checking enough
tslil clingman
2 days
Stripping debug stuff
tslil clingman
2 days
It was a silly typo! Hoorah!
tslil clingman
2 days
Still bugs...
tslil clingman
2 days
Still some bugs, standing stone becomes flat at depth4 self-play??
tslil clingman
2 days
There's still something wrong
tslil clingman
2 days
Incidental bugfix
tslil clingman
2 days
This looks better to me and confirms scribbles on paper
tslil clingman
2 days
I don't understand why action_list.c:306 != 259
tslil clingman
2 days
There are still some bugs in the undo almost surely...
tslil clingman
2 days
Lots of bugfixes, mostly uint vs int. Still weirdness in game
tslil clingman
2 days
Memory leak fix
tslil clingman
2 days
This is the basic idea, there's ≥ 1 bug (generates illegals...)
tslil clingman
2 days
Working on action lists to refactor
tslil clingman
2 days
Still trying
tslil clingman
2 days
Hash collisions
tslil clingman
2 days
Fixed some important bugs
tslil clingman
2 days
Attempting Zobrist hashing
tslil clingman
2 days
Not correct usage, need to try hashing
tslil clingman
2 days
no speed increase ...
tslil clingman
2 days
Trying caching to speed things up
tslil clingman
2 days
Thanks compile warnings!
tslil clingman
2 days
Should now play out to the end
tslil clingman
2 days
Starting work on LCD library
tslil clingman
2 days
Busybox is irritating
tslil clingman
2 days
Busybox needs LFS to build
tslil clingman
2 days
Cleaning up busybox
tslil clingman
2 days
Finally (?) fixed winning avoidance
tslil clingman
2 days
Slight fix to game loop
tslil clingman
2 days
Renaming
tslil clingman
2 days
Merge branch 'negamax'
tslil clingman
2 days
cleanup
tslil clingman
2 days
Many fixes, i think this is actually correct
tslil clingman
2 days
Unrelated
tslil clingman
2 days
Experimenting
tslil clingman
2 days
Merge branch 'pi'
tslil clingman
2 days
Merge branch 'master' of git.sr.ht:~tslil/ctak
tslil clingman
2 days
Vertical line is just incremented %2, i'll have to manually buffer
tslil clingman
2 days
Getting ready for cross compilation
tslil clingman
2 days
Compiler warning
tslil clingman
2 days
Auto-start the game
tslil clingman
2 days
Finally fixed move generation
tslil clingman
2 days
Working on better output + build system refinement
tslil clingman
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