| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 48 hours | Trying to make things faster | tslil | |
| I tried the following, but they all made things worse: - moving away from the singly-linked (tail tracking) list for actions by: + using an array zipper for a deque + using an array to poorly hold a floating deque - caching the results of generating move lists in the transposition table and then + copying the resulting list/zip/deque instead of generating it + applying the move-to-front without copying, but this made the search order worse. Presumably in this case shallower nodes were messing up the search tree with garbage moves? I think some of this is not supposed to happen, but i have just the right combination of poor evaluation function and naively ordered and cheap move generation that i'm in a local minimum here. | |||
| 48 hours | Merge branch 'master' of git.sr.ht:~tslil/ctak | tslil | |
| 48 hours | Fix copyright notice in files, and small preemptive optimisation | tslil clingman | |
| Eventually there'll be a more complicated data generation step than the one we're presently using, so having it in-lined in the loop is wasteful. Ideally also this would be update per ply and we could avoid recalculating it entirely for every query -- though it's probably ``fast enough'' for now. Also, caching is WIP. | |||
| 48 hours | Corrected generation of training data for 6s | tslil clingman | |
| 48 hours | Don't generate header for training data + tweaks | tslil | |
| For some reason it would seem that moving flats to a lower value and increasing the proximity between caps and top flats improves acquisition. Still not great, but every bit counts. | |||
| 48 hours | Change the training data generation a little | tslil clingman | |
| Although it pains me to say it, ``label smoothing'' appears to be actually work. I'm also currently experimenting with training simply against _all_ games, instead of only bot matches. Once the training finishes i'll pit cttei against itself with old and new weights, hopefully there'll be a noticeable improvement. | |||
| 48 hours | Rename ct_k -> ct, IANAL but ... | tslil | |
| 48 hours | Small typo in generated output for weights | tslil clingman | |
| 48 hours | Correct line clearing behaviour, EXIT_FAILURE <~ -1 | tslil clingman | |
| 48 hours | Renamed binaries | tslil clingman | |
| 48 hours | TEI interface working! | tslil clingman | |
| 48 hours | Tried some naive iterative deepening. Work on TEI interface next | tslil clingman | |
| If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority. | |||
| 48 hours | Just some #weightgoals ;) | tslil clingman | |
| It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore. | |||
| 48 hours | Fairly important bug fixes to lcdlib, LCD now echoes input! | tslil clingman | |
| Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories. | |||
| 48 hours | Try to squeeze out a little more performance | tslil clingman | |
| ``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster. | |||
| 48 hours | Purged uninteresting statistics | tslil | |
| 48 hours | Syntax errors, small tweak to training data generation | tslil clingman | |
| 48 hours | Cleaned up build system | tslil clingman | |
| 48 hours | Skeleton readme | tslil clingman | |
| 48 hours | Added license information! | tslil clingman | |
| 48 hours | Print progress before recursion rather than after | tslil clingman | |
| 48 hours | Typo | tslil clingman | |
| 48 hours | Merge branch 'zobrist' | tslil clingman | |
| 48 hours | Small oversight | tslil clingman | |
| 48 hours | Removed treap in favour of linked-list chained hash table | tslil clingman | |
| 48 hours | Small changes to build ct1986 | tslil clingman | |
| 48 hours | It would appear that any function call whatsoever is slower :/ | tslil clingman | |
| For now we'll stay with directly recomputing it at each non-terminal node | |||
| 48 hours | Storing best moves! | tslil clingman | |
| 48 hours | I don't have the presence of mind to debug this right now | tslil clingman | |
| 48 hours | This matches alpha-beta! | tslil clingman | |
| 48 hours | Somehting along these lines, i'm tired | tslil clingman | |
| 48 hours | Stable negamax-alpha-beta fail-soft | tslil clingman | |
| 48 hours | Small oversight | tslil clingman | |
| 48 hours | Once again, adding TT changes the outcome | tslil clingman | |
| 48 hours | Actually it seems before i was mis-counting | tslil clingman | |
| 48 hours | There is still a bug, it doesn't appear to be checking enough | tslil clingman | |
| 48 hours | Stripping debug stuff | tslil clingman | |
| 48 hours | It was a silly typo! Hoorah! | tslil clingman | |
| 48 hours | Still bugs... | tslil clingman | |
| 48 hours | Still some bugs, standing stone becomes flat at depth4 self-play?? | tslil clingman | |
| 48 hours | There's still something wrong | tslil clingman | |
| 48 hours | Incidental bugfix | tslil clingman | |
| 48 hours | This looks better to me and confirms scribbles on paper | tslil clingman | |
| 48 hours | I don't understand why action_list.c:306 != 259 | tslil clingman | |
| 48 hours | There are still some bugs in the undo almost surely... | tslil clingman | |
| 48 hours | Lots of bugfixes, mostly uint vs int. Still weirdness in game | tslil clingman | |
| 48 hours | Memory leak fix | tslil clingman | |
| 48 hours | This is the basic idea, there's ≥ 1 bug (generates illegals...) | tslil clingman | |
| 48 hours | Working on action lists to refactor | tslil clingman | |
| 48 hours | Still trying | tslil clingman | |
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