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48 hoursInlined placements, should be fastertslil clingman
48 hoursMerge branch 'master' of git.sr.ht:~tslil/ctaktslil clingman
48 hoursMemory oob fixtslil clingman
48 hoursFixed extract script, wget tells me not to use -Otslil clingman
48 hoursRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
48 hoursLeftover from another branchtslil clingman
48 hoursIt works, but it's too slowtslil clingman
48 hoursStarting work on MCU porttslil clingman
48 hoursBetter statustslil clingman
48 hoursNew weights from a wider trainingtslil clingman
48 hoursBeginning to work on probabilistic depth now that MCU is outtslil clingman
48 hoursMight as well use all of them...tslil clingman
48 hoursWent back up to 1986 weightstslil
48 hoursQuick sketch of non-determinismtslil
48 hoursAnother road bugtslil
48 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
48 hoursChanged function back to macrotslil
48 hoursThere was a bug in the minimax!tslil
48 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
48 hoursSo after a small tweak, it actually plays well!tslil
48 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
48 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
48 hoursThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
48 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
48 hoursTrying minimaxtslil
48 hoursCrass errortslil
48 hoursWeights?tslil
48 hoursWider?tslil
48 hoursTrying various things to teach titslil
48 hoursHave to account for CPStslil
48 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
48 hoursClosing in!tslil
48 hoursAuto-generating weightstslil
48 hoursGenerate the correct format directlytslil
48 hoursNew weightstslil
48 hoursone output (of course), Pade approximant of logistic for activationtslil
48 hoursTrain on data that is close to the end of the game onlytslil
48 hoursWorking version of this scripttslil
48 hoursThis finally works!tslil
48 hoursHopefully removed all layer bugstslil
48 hoursTrying again with correct data generationtslil
48 hoursAlso this was wrongtslil
48 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
48 hoursThis is the general idea, but i'm sure order is incorrect somewheretslil
48 hoursStarting on importing network!tslil
48 hoursTwo inputs to model, stacks and flat countstslil
48 hoursFixed comments during extractiontslil
48 hoursShuffling is importanttslil
48 hoursMagictslil
48 hoursFixed a small bug in PTN parsing, other stufftslil