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48 hoursWorking on caching move generationaction_list_cachingtslil
48 hoursRename ct_k -> ct, IANAL but ...tslil
48 hoursSmall typo in generated output for weightstslil clingman
48 hoursCorrect line clearing behaviour, EXIT_FAILURE <~ -1tslil clingman
48 hoursRenamed binariestslil clingman
48 hoursTEI interface working!tslil clingman
48 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
48 hoursJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
48 hoursFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
48 hoursTry to squeeze out a little more performancetslil clingman
``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster.
48 hoursPurged uninteresting statisticstslil
48 hoursSyntax errors, small tweak to training data generationtslil clingman
48 hoursCleaned up build systemtslil clingman
48 hoursSkeleton readmetslil clingman
48 hoursAdded license information!tslil clingman
48 hoursPrint progress before recursion rather than aftertslil clingman
48 hoursTypotslil clingman
48 hoursMerge branch 'zobrist'tslil clingman
48 hoursSmall oversighttslil clingman
48 hoursRemoved treap in favour of linked-list chained hash tabletslil clingman
48 hoursSmall changes to build ct1986tslil clingman
48 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
48 hoursStoring best moves!tslil clingman
48 hoursI don't have the presence of mind to debug this right nowtslil clingman
48 hoursThis matches alpha-beta!tslil clingman
48 hoursSomehting along these lines, i'm tiredtslil clingman
48 hoursStable negamax-alpha-beta fail-softtslil clingman
48 hoursSmall oversighttslil clingman
48 hoursOnce again, adding TT changes the outcometslil clingman
48 hoursActually it seems before i was mis-countingtslil clingman
48 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
48 hoursStripping debug stufftslil clingman
48 hoursIt was a silly typo! Hoorah!tslil clingman
48 hoursStill bugs...tslil clingman
48 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
48 hoursThere's still something wrongtslil clingman
48 hoursIncidental bugfixtslil clingman
48 hoursThis looks better to me and confirms scribbles on papertslil clingman
48 hoursI don't understand why action_list.c:306 != 259tslil clingman
48 hoursThere are still some bugs in the undo almost surely...tslil clingman
48 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
48 hoursMemory leak fixtslil clingman
48 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
48 hoursWorking on action lists to refactortslil clingman
48 hoursStill tryingtslil clingman
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48 hoursHash collisionstslil clingman
48 hoursFixed some important bugstslil clingman
48 hoursAttempting Zobrist hashingtslil clingman
48 hoursNot correct usage, need to try hashingtslil clingman
48 hoursno speed increase ...tslil clingman