diff options
Diffstat (limited to 'src/pptdb.c')
| -rw-r--r-- | src/pptdb.c | 361 |
1 files changed, 177 insertions, 184 deletions
diff --git a/src/pptdb.c b/src/pptdb.c index eeebf2a..42e8706 100644 --- a/src/pptdb.c +++ b/src/pptdb.c @@ -27,125 +27,119 @@ int generate; uint64_t heights[16]; FILE *training_fh = NULL; -float max_flats, outcome_black; +float max_flats; +uint8_t outcome_black; static void write_input(const int dx, const int dy, const uint8_t swap) { - // Two numbers for flats remaining - fprintf(training_fh,"%.8f,%.8f,", - (float)(white_count & 127)/max_flats, - (float)(black_count & 127)/max_flats); - - // Write the board layers - float val; - int col, row; - for (uint8_t depth = 0; depth < board_size + 1; depth++) { + // Two numbers for flats remaining + fprintf(training_fh,"%d,%.8f,%.8f,", + ply & 1 ? 1 : -1, + (float)(white_count & 127)/max_flats, + (float)(black_count & 127)/max_flats); + + // Write the board layers + float val; + int col, row; row = (dy>0)?-1:board_size; for (int i = 0; i < board_size; i++) { - row += dy; - col = (dx>0)?-1:board_size; - for (int j = 0; j < board_size; j++) { - col += dx; - const uint8_t k = - (swap) ? THE_COORDS(row, col) : THE_COORDS(col, row); - val = 0; - if (COUNT_AT(k)>depth) { - if (depth == 0) { - // Top layer of stacks is handled differently to indicate - // stone type - if (STONE_AT(k) == STONE_STANDING) { - val = (colours[k] & 1) ? +0.25 : -0.25; - } else if (STONE_AT(k) == STONE_CAPSTONE) { - val = (colours[k] & 1) ? +1.00 : -1.00; - } else { - val = (colours[k] & 1) ? +0.75 : -0.75; - } - } else { - // Layers underneath - val = (colours[k] & (1<<depth)) ? +0.75 : -0.75; - } - } - fprintf(training_fh,"%.2f,", val); - } + row += dy; + col = (dx>0)?-1:board_size; + for (int j = 0; j < board_size; j++) { + col += dx; + const uint8_t k = + (swap) ? THE_COORDS(row, col) : THE_COORDS(col, row); + val = 0; + if (COUNT_AT(k)>0) { + // Top layer of stacks is handled differently to indicate + // stone type + if (STONE_AT(k) == STONE_STANDING) { + val = (colours[k] & 1) ? +0.25 : -0.25; + } else if (STONE_AT(k) == STONE_CAPSTONE) { + val = (colours[k] & 1) ? +1.00 : -1.00; + } else { + val = (colours[k] & 1) ? +0.50 : -0.50; + } } + fprintf(training_fh,"%.2f,", val); + } } - } - fprintf(training_fh,"%.1f\n", outcome_black); + fprintf(training_fh, "%d,%d\n", outcome_black ? 1 : 0, outcome_black ? 0 : 1); } // Warning: performs _no_ checks on input whatsoever static enum ACT_RESULT parse_line(const char *pt, const ssize_t read) { - ssize_t idx; - enum ACT_RESULT r; - int total_plies = 0; - - for (idx=0;idx<read;idx++) { - if (pt[idx]==',') total_plies++; - } - for(idx=0;;) { - if (pt[idx] == 'P') { - // P [A-F][1-6] [CF]?, - idx+=2; - enum STONE_VARIANT stone; - const uint8_t col = pt[idx]-'A', row = pt[idx+1]-'1'; - - if (idx + 3 < read) { - switch (pt[idx+3]) { - case 'W': { stone = STONE_STANDING; break; } - case 'C': { stone = STONE_CAPSTONE; break; } - default: { stone = STONE_FLAT; break; } - } - } else { - stone = STONE_FLAT; - } - - r = try_place(THE_COORDS(col,row), current_colour, stone); - if (r != ACT_OK) return r; - } else if (pt[idx] == 'M') { - // M [A-F][1-6] [A-F][1-6]( [1-6])+, - idx+=2; - uint8_t drops[board_size]; - const uint8_t s_col =pt[idx]-'A', s_row=pt[idx+1]-'1', - d_col=pt[idx+3]-'A', d_row=pt[idx+4]-'1'; - idx+=4; - - enum MOVE_DIRECTION dir = M_RIGHT; - if (s_col < d_col) dir=M_RIGHT; - else if (s_col > d_col) dir=M_LEFT; - else if (s_row < d_row) dir=M_UP; - else if (s_row > d_row) dir=M_DOWN; - - uint8_t steps = 0; - do { - idx+=2; - drops[steps++] = pt[idx] - '0'; - } while (idx+2<read && pt[idx+1] != ','); - - r = try_move(THE_COORDS(s_col, s_row), dir, steps, drops); - - if (r != ACT_OK) return r; - - if (generate == 0) { - // Measure height of stacks exceeding 1 - for (int k = 0; k < board_size * board_size; k++) { - if (COUNT_AT(k)>1) heights[COUNT_AT(k)]+=1; - } - } + ssize_t idx; + enum ACT_RESULT r; + int total_plies = 0; + + for (idx=0;idx<read;idx++) { + if (pt[idx]==',') total_plies++; } - // Generate training data, not too early in the game and not at - // the end, under all eight symmetries of the board - if (generate && ply < total_plies && ply + 2 >= total_plies) { - write_input(+1, +1, 1); write_input(+1, +1, 0); - write_input(+1, -1, 1); write_input(+1, -1, 0); - write_input(-1, +1, 1); write_input(-1, +1, 0); - write_input(-1, -1, 1); write_input(-1, -1, 0); + for(idx=0;;) { + if (pt[idx] == 'P') { + // P [A-F][1-6] [CF]?, + idx+=2; + enum STONE_VARIANT stone; + const uint8_t col = pt[idx]-'A', row = pt[idx+1]-'1'; + + if (idx + 3 < read) { + switch (pt[idx+3]) { + case 'W': { stone = STONE_STANDING; break; } + case 'C': { stone = STONE_CAPSTONE; break; } + default: { stone = STONE_FLAT; break; } + } + } else { + stone = STONE_FLAT; + } + + r = try_place(THE_COORDS(col,row), current_colour, stone); + if (r != ACT_OK) return r; + } else if (pt[idx] == 'M') { + // M [A-F][1-6] [A-F][1-6]( [1-6])+, + idx+=2; + uint8_t drops[board_size]; + const uint8_t s_col =pt[idx]-'A', s_row=pt[idx+1]-'1', + d_col=pt[idx+3]-'A', d_row=pt[idx+4]-'1'; + idx+=4; + + enum MOVE_DIRECTION dir = M_RIGHT; + if (s_col < d_col) dir=M_RIGHT; + else if (s_col > d_col) dir=M_LEFT; + else if (s_row < d_row) dir=M_UP; + else if (s_row > d_row) dir=M_DOWN; + + uint8_t steps = 0; + do { + idx+=2; + drops[steps++] = pt[idx] - '0'; + } while (idx+2<read && pt[idx+1] != ','); + + r = try_move(THE_COORDS(s_col, s_row), dir, steps, drops); + + if (r != ACT_OK) return r; + + if (generate == 0) { + // Measure height of stacks exceeding 1 + for (int k = 0; k < board_size * board_size; k++) { + if (COUNT_AT(k)>1) heights[COUNT_AT(k)]+=1; + } + } + } + // Generate training data, not too early in the game and not at + // the end, under all eight symmetries of the board + if (generate && ply > 7 && ply < total_plies && ply + 10 >= total_plies) { + write_input(+1, +1, 1); write_input(+1, +1, 0); + write_input(+1, -1, 1); write_input(+1, -1, 0); + write_input(-1, +1, 1); write_input(-1, +1, 0); + write_input(-1, -1, 1); write_input(-1, -1, 0); + } + // Parse next action + while (idx<read && pt[idx++]!=','); + if (idx>=read) return ACT_OK; + next_ply(); } - // Parse next action - while (idx<read && pt[idx++]!=','); - if (idx>=read) return ACT_OK; - next_ply(); - } - return ACT_OK; + return ACT_OK; } const char* license = "pptdb, generate neural network training data from a playtak.com database dump\n\ @@ -155,92 +149,91 @@ Copyright (C) 2021, tslil clingman\n\ This program comes with ABSOLUTELY NO WARRANTY; and is made available under the terms of the GNU GPL v3 license. This is free software, and you are welcome to redistribute it under certain conditions; see COPYING for details.\n"; int main(int argc, char **argv) { - (void)(argc); - - enum ACT_RESULT r; - enum WIN_TYPE win; - uint32_t games = 0, overflow=0, illegal = 0; - uint32_t road_wins=0, flat_wins=0, road_turns=0, flat_turns=0, - white_wins = 0, black_wins = 0; - - for (int k = 0; k < 16; k++) heights[k] = 0; - - size_t len = 0; - ssize_t read = 0; - FILE *playtak_fh = NULL; - char *line = NULL, td_fn[65]; - - const uint8_t size = argv[1][0]-'0'; - - playtak_fh = fopen(argv[2], "r"); - if (playtak_fh == NULL) exit(EXIT_FAILURE); - - if (argc > 3 && (!strncmp("generate", argv[3], 8))) { - generate=1; - max_flats = (size == 5) ? 21.0 : 30.0; - snprintf(td_fn, 64, "data/training-%d.csv",size); - training_fh = fopen(td_fn, "w"); - if (training_fh == NULL) exit(EXIT_FAILURE); - } else generate=0; - - while ((read = getline(&line, &len, playtak_fh)) != -1) { - // Reset everything - reset_state(size); - // Store the outcome of this game. Black win = 1 - if (line[read-4] == '0') outcome_black = 0.9; - else outcome_black = -0.9; - // Parse the line - r = parse_line(line,read-4); - // Adjust counts if we're not generating training data - if (generate == 0) { - if (r == ACT_ILLEGAL) { - illegal++; - printf("Illegal:\n%s",line); - } else if (r == ACT_OVERFLOW) { - printf("Overflow:\n%s",line); - overflow++; - } else { - win = check_win(); - if (win == WIN_FLAT_BLACK - || win == WIN_FLAT_WHITE - || win == WIN_DRAW) { - flat_wins++; - flat_turns += ply/2+1; - } else { - road_wins++; - road_turns += ply/2+1; - } - if (win == WIN_FLAT_BLACK || win == WIN_ROAD_BLACK) - black_wins++; - else if (win == WIN_FLAT_WHITE || win == WIN_ROAD_WHITE) - white_wins++; - } + (void)(argc); + + enum ACT_RESULT r; + enum WIN_TYPE win; + uint32_t games = 0, overflow=0, illegal = 0; + uint32_t road_wins=0, flat_wins=0, road_turns=0, flat_turns=0, + white_wins = 0, black_wins = 0; + + for (int k = 0; k < 16; k++) heights[k] = 0; + + size_t len = 0; + ssize_t read = 0; + FILE *playtak_fh = NULL; + char *line = NULL, td_fn[65]; + + const uint8_t size = argv[1][0]-'0'; + + playtak_fh = fopen(argv[2], "r"); + if (playtak_fh == NULL) exit(EXIT_FAILURE); + + if (argc > 3 && (!strncmp("generate", argv[3], 8))) { + generate=1; + max_flats = (size == 5) ? 21.0 : 30.0; + snprintf(td_fn, 64, "data/parsed-%d.csv",size); + training_fh = fopen(td_fn, "w"); + if (training_fh == NULL) exit(EXIT_FAILURE); + } else generate=0; + + while ((read = getline(&line, &len, playtak_fh)) != -1) { + // Reset everything + reset_state(size); + // Store the outcome of this game. Black win = 1 + outcome_black = (line[read-4] == '0'); + // Parse the line + r = parse_line(line,read-4); + // Adjust counts if we're not generating training data + if (generate == 0) { + if (r == ACT_ILLEGAL) { + illegal++; + printf("Illegal:\n%s",line); + } else if (r == ACT_OVERFLOW) { + printf("Overflow:\n%s",line); + overflow++; + } else { + win = check_win(); + if (win == WIN_FLAT_BLACK + || win == WIN_FLAT_WHITE + || win == WIN_DRAW) { + flat_wins++; + flat_turns += ply/2+1; + } else { + road_wins++; + road_turns += ply/2+1; + } + if (win == WIN_FLAT_BLACK || win == WIN_ROAD_BLACK) + black_wins++; + else if (win == WIN_FLAT_WHITE || win == WIN_ROAD_WHITE) + white_wins++; + } + } + games++; } - games++; - } - fclose(playtak_fh); - if (generate) fclose(training_fh); - if (line) free(line); + fclose(playtak_fh); + if (generate) fclose(training_fh); + if (line) free(line); - if (illegal || overflow) putchar('\n'); - printf("Read %d games\n",games); + if (illegal || overflow) putchar('\n'); + printf("Read %d games\n",games); - if (generate==0) { - printf("Illegals: %d\nOverflows: %d\n\ + if (generate==0) { + printf("Illegals: %d\nOverflows: %d\n\ Black wins: %.3f%%\n\ Road wins: %d\nFlat wins: %d\n\ Average turns to road win: %.3f\n\ Average turns to flat win: %.3f\n", - illegal, overflow, - (double)black_wins / (double)(black_wins+white_wins) * 100, - road_wins, flat_wins, - (double)(road_turns)/(double)(road_wins), - (double)(flat_turns)/(double)(flat_wins)); - for (int k = 2; k < 16; k++) { - printf("Height %2d: %7ld\n",k,heights[k]); + illegal, overflow, + (double)black_wins / (double)(black_wins+white_wins) * 100, + road_wins, flat_wins, + (double)(road_turns)/(double)(road_wins), + (double)(flat_turns)/(double)(flat_wins)); + for (int k = 2; k < 16; k++) { + printf("Height %2d: %7ld\n",k,heights[k]); + } } - } - exit(EXIT_SUCCESS); + exit(EXIT_SUCCESS); } |
