diff options
| -rw-r--r-- | include/tak.c | 780 | ||||
| -rw-r--r-- | src/ctaklm.c | 436 | ||||
| -rw-r--r-- | src/pptdb.c | 192 |
3 files changed, 702 insertions, 706 deletions
diff --git a/include/tak.c b/include/tak.c index 787e46a..5551e5b 100644 --- a/include/tak.c +++ b/include/tak.c @@ -28,34 +28,34 @@ uint8_t white_count, black_count, ply; void reset_state(const uint8_t new_board_size) { - if (new_board_size == 6) { - board_size = 6; - white_count = 128 | 30; - black_count = 128 | 30; - } else { - board_size = 5; - white_count = 128 | 21; - black_count = 128 | 21; - } + if (new_board_size == 6) { + board_size = 6; + white_count = 128 | 30; + black_count = 128 | 30; + } else { + board_size = 5; + white_count = 128 | 21; + black_count = 128 | 21; + } - ply = 0; - won = 0xFF; // i may live to regret this hack - current_colour = C_BLACK; + ply = 0; + won = 0xFF; // i may live to regret this hack + current_colour = C_BLACK; - for (uint8_t k = 0; k < NUM_SQUARES; k++ ) { - celldat[k] = 0; - } + for (uint8_t k = 0; k < NUM_SQUARES; k++ ) { + celldat[k] = 0; + } } void next_ply(void) { - ply++; - if (ply == 2) { - current_colour = C_WHITE; - } else { - if (current_colour == C_BLACK) current_colour = C_WHITE; - else current_colour = C_BLACK; - } + ply++; + if (ply == 2) { + current_colour = C_WHITE; + } else { + if (current_colour == C_BLACK) current_colour = C_WHITE; + else current_colour = C_BLACK; + } } // =================================================================== @@ -64,47 +64,47 @@ next_ply(void) { enum E_RESULT try_place(const int8_t location, const enum COLOUR colour, - const enum STONE_VARIANT stone) + const enum STONE_VARIANT stone) { - // Game is over? - if (won < 0xFF) return GAME_END; - // Can't place on an occupied square - if (COUNT_AT(location)) { - return ACT_ILLEGAL; - } else { - switch (stone) { - case STONE_STANDING: - if (ply < 2) return ACT_ILLEGAL; - // behold the magic GCC comment which defeates - // -Wimplicit-fallthrough: - // fall through - case STONE_FLAT: { - if (colour == C_BLACK) { - if (black_count & 127) black_count--; - else return ACT_ILLEGAL; - } else { - if (white_count & 127) white_count--; - else return ACT_ILLEGAL; - } - break; - } - case STONE_CAPSTONE: { - if (ply < 2) return ACT_ILLEGAL; - if (colour == C_BLACK) { - if (black_count & 128) black_count &= 127; - else return ACT_ILLEGAL; - } else { - if (white_count & 128) white_count &= 127; - else return ACT_ILLEGAL; - } - break; - } - } + // Game is over? + if (won < 0xFF) return GAME_END; + // Can't place on an occupied square + if (COUNT_AT(location)) { + return ACT_ILLEGAL; + } else { + switch (stone) { + case STONE_STANDING: + if (ply < 2) return ACT_ILLEGAL; + // behold the magic GCC comment which defeates + // -Wimplicit-fallthrough: + // fall through + case STONE_FLAT: { + if (colour == C_BLACK) { + if (black_count & 127) black_count--; + else return ACT_ILLEGAL; + } else { + if (white_count & 127) white_count--; + else return ACT_ILLEGAL; + } + break; + } + case STONE_CAPSTONE: { + if (ply < 2) return ACT_ILLEGAL; + if (colour == C_BLACK) { + if (black_count & 128) black_count &= 127; + else return ACT_ILLEGAL; + } else { + if (white_count & 128) white_count &= 127; + else return ACT_ILLEGAL; + } + break; + } + } - colours[location] = colour; - celldat[location] = NUM_INC | stone; - return ACT_OK; - } + colours[location] = colour; + celldat[location] = NUM_INC | stone; + return ACT_OK; + } } // =================================================================== @@ -113,92 +113,92 @@ try_place(const int8_t location, const enum COLOUR colour, static void push_stones(const int8_t location, const uint8_t count, - const uint8_t new_colours, - const enum STONE_VARIANT top_stone) { - colours[location] = (colours[location] << count) | new_colours; - celldat[location] = top_stone - | ((celldat[location] + ((count << NUM_SHIFT))) & NUM_MASK); + const uint8_t new_colours, + const enum STONE_VARIANT top_stone) { + colours[location] = (colours[location] << count) | new_colours; + celldat[location] = top_stone + | ((celldat[location] + ((count << NUM_SHIFT))) & NUM_MASK); } enum E_RESULT try_move(const int8_t location, const enum MOVE_DIRECTION direction, - const uint8_t steps, const uint8_t drops[5]) { - // Game is over? - if (won < 0xFF) return GAME_END; - // Can't do this - if (steps == 0 || steps > 5) return ACT_ILLEGAL; - // Is the desired direction and count on the board? - int8_t delta = 0; - switch (direction) { - case M_UP: { - delta = +board_size; - if (location + delta * steps > NUM_SQUARES) return ACT_ILLEGAL; - break; - }; - case M_DOWN: { - delta = -board_size; - if (location + delta * steps < 0) return ACT_ILLEGAL; - break; - }; - case M_RIGHT: { - delta = +1; - if (location + delta * steps > NUM_SQUARES) return ACT_ILLEGAL; - break; - }; - case M_LEFT: { - delta = -1; - if (location + delta * steps < 0) return ACT_ILLEGAL; - break; - }; - }; + const uint8_t steps, const uint8_t drops[5]) { + // Game is over? + if (won < 0xFF) return GAME_END; + // Can't do this + if (steps == 0 || steps > 5) return ACT_ILLEGAL; + // Is the desired direction and count on the board? + int8_t delta = 0; + switch (direction) { + case M_UP: { + delta = +board_size; + if (location + delta * steps > NUM_SQUARES) return ACT_ILLEGAL; + break; + }; + case M_DOWN: { + delta = -board_size; + if (location + delta * steps < 0) return ACT_ILLEGAL; + break; + }; + case M_RIGHT: { + delta = +1; + if (location + delta * steps > NUM_SQUARES) return ACT_ILLEGAL; + break; + }; + case M_LEFT: { + delta = -1; + if (location + delta * steps < 0) return ACT_ILLEGAL; + break; + }; + }; - // For every square in the direction - uint8_t total = 0; - for (uint8_t k = 0; k < steps; k++) { - // Can't drop 0 anywhere because we're past the first square - if (drops[k] == 0) - return ACT_ILLEGAL; - // Can't drop more than BOARD_SIZE stones in a square - if (drops[k] > board_size) - return ACT_ILLEGAL; - // Check for overflows - if (COUNT_AT(location+(k+1)*delta) + drops[k] > 0x0F) - return ACT_OVERFLOW; - // Check for capstone - if (STONE_AT(location+(k+1)*delta) == STONE_CAPSTONE) - return ACT_ILLEGAL; - // Check for wall - if ( (STONE_AT(location+(k+1)*delta) == STONE_STANDING) - // If not last drop, or not dropping just one, or not a cap - && ( (k+1 < steps) - || (drops[k] != 1) - || (STONE_AT(location) != STONE_CAPSTONE) ) - ) - return ACT_ILLEGAL; - total += drops[k]; - } + // For every square in the direction + uint8_t total = 0; + for (uint8_t k = 0; k < steps; k++) { + // Can't drop 0 anywhere because we're past the first square + if (drops[k] == 0) + return ACT_ILLEGAL; + // Can't drop more than BOARD_SIZE stones in a square + if (drops[k] > board_size) + return ACT_ILLEGAL; + // Check for overflows + if (COUNT_AT(location+(k+1)*delta) + drops[k] > 0x0F) + return ACT_OVERFLOW; + // Check for capstone + if (STONE_AT(location+(k+1)*delta) == STONE_CAPSTONE) + return ACT_ILLEGAL; + // Check for wall + if ( (STONE_AT(location+(k+1)*delta) == STONE_STANDING) + // If not last drop, or not dropping just one, or not a cap + && ( (k+1 < steps) + || (drops[k] != 1) + || (STONE_AT(location) != STONE_CAPSTONE) ) + ) + return ACT_ILLEGAL; + total += drops[k]; + } - // Can't ask to move 0, more than board_size, or stones available - if ( (total == 0) || (total > board_size) - || (total > COUNT_AT(location)) ) - return ACT_ILLEGAL; + // Can't ask to move 0, more than board_size, or stones available + if ( (total == 0) || (total > board_size) + || (total > COUNT_AT(location)) ) + return ACT_ILLEGAL; - // Nothing illegal, do it. First we add the stones to the - // destination squares - uint8_t j = total; - for (uint8_t k = 0; k < steps; k++) { - j -= drops[k]; - push_stones(location+(k+1)*delta, - drops[k], - (colours[location] >> j) & (0xFFFF >> (0x10 - drops[k])), - (k == steps - 1) ? STONE_AT(location) : STONE_FLAT); - } - // Then we drop them from the source - colours[location] >>= total; - const uint8_t dec_count = celldat[location] - (total << NUM_SHIFT); - celldat[location] = dec_count & NUM_MASK; + // Nothing illegal, do it. First we add the stones to the + // destination squares + uint8_t j = total; + for (uint8_t k = 0; k < steps; k++) { + j -= drops[k]; + push_stones(location+(k+1)*delta, + drops[k], + (colours[location] >> j) & (0xFFFF >> (0x10 - drops[k])), + (k == steps - 1) ? STONE_AT(location) : STONE_FLAT); + } + // Then we drop them from the source + colours[location] >>= total; + const uint8_t dec_count = celldat[location] - (total << NUM_SHIFT); + celldat[location] = dec_count & NUM_MASK; - return ACT_OK; + return ACT_OK; } // =================================================================== @@ -210,136 +210,136 @@ try_move(const int8_t location, const enum MOVE_DIRECTION direction, // direction = 0 --> left-to-right, direction = 1 --> bottom-to-top static uint8_t dfs_road(uint8_t dfs_stack[NUM_SQUARES], uint8_t dfs_pntr, - const enum COLOUR colour, const uint8_t direction) { - while (dfs_pntr > 0) { - const uint8_t cur = dfs_stack[--dfs_pntr]; - // Made it to the other side? - if ( (direction == 1 && cur >= board_size * (board_size - 1)) - || (direction == 0 && cur % board_size + 1 == board_size) ) - return 1; + const enum COLOUR colour, const uint8_t direction) { + while (dfs_pntr > 0) { + const uint8_t cur = dfs_stack[--dfs_pntr]; + // Made it to the other side? + if ( (direction == 1 && cur >= board_size * (board_size - 1)) + || (direction == 0 && cur % board_size + 1 == board_size) ) + return 1; - // Check the four neighbours of this cell, provided they exist, - // are inhabited, and are of the appropriate colour + // Check the four neighbours of this cell, provided they exist, + // are inhabited, and are of the appropriate colour - // Direction: > (same row) - if ( ((cur % board_size) + 1 < board_size) - && (COUNT_AT(cur + 1)) // wont ever be out of bounds - && ((colours[cur+1] & 1) == colour) - && ((celldat[cur+1] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur + 1; - celldat[cur+1] |= DFS_MASK; - } + // Direction: > (same row) + if ( ((cur % board_size) + 1 < board_size) + && (COUNT_AT(cur + 1)) // wont ever be out of bounds + && ((colours[cur+1] & 1) == colour) + && ((celldat[cur+1] & DFS_MASK) == 0) ) { + dfs_stack[dfs_pntr++] = cur + 1; + celldat[cur+1] |= DFS_MASK; + } - // Direction: < (same row) - if ( (cur % board_size > 0) - && (COUNT_AT(cur - 1)) // wont ever be out of bounds - && ((colours[cur-1] & 1) == colour) - && ((celldat[cur-1] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur - 1; - celldat[cur-1] |= DFS_MASK; - } + // Direction: < (same row) + if ( (cur % board_size > 0) + && (COUNT_AT(cur - 1)) // wont ever be out of bounds + && ((colours[cur-1] & 1) == colour) + && ((celldat[cur-1] & DFS_MASK) == 0) ) { + dfs_stack[dfs_pntr++] = cur - 1; + celldat[cur-1] |= DFS_MASK; + } - // Direction: + - if ( (cur + board_size < NUM_SQUARES) - && (COUNT_AT(cur + board_size)) - && ((colours[cur+board_size] & 1) == colour) - && ((celldat[cur+board_size] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur + board_size; - celldat[cur+board_size] |= DFS_MASK; - } + // Direction: + + if ( (cur + board_size < NUM_SQUARES) + && (COUNT_AT(cur + board_size)) + && ((colours[cur+board_size] & 1) == colour) + && ((celldat[cur+board_size] & DFS_MASK) == 0) ) { + dfs_stack[dfs_pntr++] = cur + board_size; + celldat[cur+board_size] |= DFS_MASK; + } - // Direction: - - if ( (cur >= board_size) - && (COUNT_AT(cur - board_size)) - && ((colours[cur-board_size] & 1) == colour) - && ((celldat[cur-board_size] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur - board_size; - celldat[cur-board_size] |= DFS_MASK; - } - } - return 0; + // Direction: - + if ( (cur >= board_size) + && (COUNT_AT(cur - board_size)) + && ((colours[cur-board_size] & 1) == colour) + && ((celldat[cur-board_size] & DFS_MASK) == 0) ) { + dfs_stack[dfs_pntr++] = cur - board_size; + celldat[cur-board_size] |= DFS_MASK; + } + } + return 0; } static enum WIN_TYPE check_road_colour(const enum COLOUR colour) { - uint8_t dfs_stack[NUM_SQUARES]; - uint8_t dfs_pntr; + uint8_t dfs_stack[NUM_SQUARES]; + uint8_t dfs_pntr; - // Prime the depth-first-search stack with all boundary cells of - // colour COLOUR. + // Prime the depth-first-search stack with all boundary cells of + // colour COLOUR. - const enum WIN_TYPE winner = - (colour == C_BLACK) ? WIN_ROAD_BLACK : WIN_ROAD_WHITE; + const enum WIN_TYPE winner = + (colour == C_BLACK) ? WIN_ROAD_BLACK : WIN_ROAD_WHITE; - // We're using the two left-over bits in data_t to track whether - // we've seen it. Reset those before anything. + // We're using the two left-over bits in data_t to track whether + // we've seen it. Reset those before anything. - for (uint8_t k=0; k<NUM_SQUARES; k++) - celldat[k] &= NOT_DFS_MASK; + for (uint8_t k=0; k<NUM_SQUARES; k++) + celldat[k] &= NOT_DFS_MASK; - // First left-to-right - dfs_pntr = 0; - for (uint8_t y=0; y<board_size; y++) { - if ( COUNT_AT(THE_COORDS(0, y)) && - (colours[THE_COORDS(0, y)] & 1) == colour) { - dfs_stack[dfs_pntr++] = THE_COORDS(0, y); - celldat[THE_COORDS(0, y)] |= DFS_MASK; - } - } - if (dfs_road(dfs_stack, dfs_pntr, colour, 0)) return winner; + // First left-to-right + dfs_pntr = 0; + for (uint8_t y=0; y<board_size; y++) { + if ( COUNT_AT(THE_COORDS(0, y)) && + (colours[THE_COORDS(0, y)] & 1) == colour) { + dfs_stack[dfs_pntr++] = THE_COORDS(0, y); + celldat[THE_COORDS(0, y)] |= DFS_MASK; + } + } + if (dfs_road(dfs_stack, dfs_pntr, colour, 0)) return winner; - // Clear visited squares - for (uint8_t k=0; k<NUM_SQUARES; k++) - celldat[k] &= NOT_DFS_MASK; + // Clear visited squares + for (uint8_t k=0; k<NUM_SQUARES; k++) + celldat[k] &= NOT_DFS_MASK; - // Then bottom-to-top - dfs_pntr = 0; - for (uint8_t x=0; x<board_size; x++) { - if ( COUNT_AT(THE_COORDS(x, 0)) && - (colours[THE_COORDS(x, 0)] & 1) == colour) { - dfs_stack[dfs_pntr++] = THE_COORDS(x, 0); - celldat[THE_COORDS(x, 0)] |= DFS_MASK; - } - } - if (dfs_road(dfs_stack, dfs_pntr, colour, 1)) return winner; + // Then bottom-to-top + dfs_pntr = 0; + for (uint8_t x=0; x<board_size; x++) { + if ( COUNT_AT(THE_COORDS(x, 0)) && + (colours[THE_COORDS(x, 0)] & 1) == colour) { + dfs_stack[dfs_pntr++] = THE_COORDS(x, 0); + celldat[THE_COORDS(x, 0)] |= DFS_MASK; + } + } + if (dfs_road(dfs_stack, dfs_pntr, colour, 1)) return winner; - return 0xFF; + return 0xFF; } enum WIN_TYPE check_win(void) { - int8_t total = 0, board_full = 1; - for (uint8_t k = 0; k < NUM_SQUARES; k++) { - if (COUNT_AT(k) == 0) { - board_full = 0; - } else if (STONE_AT(k) == STONE_FLAT) { - total += ((colours[k] & 1) == C_BLACK) ? +1 : -1 ; - } - } + int8_t total = 0, board_full = 1; + for (uint8_t k = 0; k < NUM_SQUARES; k++) { + if (COUNT_AT(k) == 0) { + board_full = 0; + } else if (STONE_AT(k) == STONE_FLAT) { + total += ((colours[k] & 1) == C_BLACK) ? +1 : -1 ; + } + } - // Do we do a flat count? - if (black_count == 0 || white_count == 0 || board_full) { - // Decide based on count - if (total > 0) return WIN_FLAT_BLACK; - else if (total < 0) return WIN_FLAT_WHITE; - else return WIN_DRAW; - } + // Do we do a flat count? + if (black_count == 0 || white_count == 0 || board_full) { + // Decide based on count + if (total > 0) return WIN_FLAT_BLACK; + else if (total < 0) return WIN_FLAT_WHITE; + else return WIN_DRAW; + } - // Road? - enum WIN_TYPE rb, rw; - rb = check_road_colour(C_BLACK); - rw = check_road_colour(C_WHITE); + // Road? + enum WIN_TYPE rb, rw; + rb = check_road_colour(C_BLACK); + rw = check_road_colour(C_WHITE); - if (rb == WIN_ROAD_BLACK) { - if (rw == WIN_ROAD_WHITE) { - return WIN_DRAGON; - } else { - return WIN_ROAD_BLACK; - } - } else { - return rw; - } + if (rb == WIN_ROAD_BLACK) { + if (rw == WIN_ROAD_WHITE) { + return WIN_DRAGON; + } else { + return WIN_ROAD_BLACK; + } + } else { + return rw; + } } // =================================================================== // PTN place parser @@ -350,32 +350,32 @@ check_win(void) { enum E_RESULT parse_place(const uint8_t board_size, char *ptn, - uint8_t *out_location, enum STONE_VARIANT *out_stone) { + uint8_t *out_location, enum STONE_VARIANT *out_stone) { - if (board_size < 5 || board_size > 6) return PTN_INVALID; + if (board_size < 5 || board_size > 6) return PTN_INVALID; - ASSERT_NONEMPTY; + ASSERT_NONEMPTY; - *out_stone = STONE_FLAT; - switch (*ptn) { - case 'C' : { ptn++; *out_stone = STONE_CAPSTONE; break; }; - case 'S' : { ptn++; *out_stone = STONE_STANDING; break; }; - case 'F' : { ptn++; break; }; - } + *out_stone = STONE_FLAT; + switch (*ptn) { + case 'C' : { ptn++; *out_stone = STONE_CAPSTONE; break; }; + case 'S' : { ptn++; *out_stone = STONE_STANDING; break; }; + case 'F' : { ptn++; break; }; + } - ASSERT_MORE; + ASSERT_MORE; - if ( (*ptn < 'a') || (*ptn > '`' + board_size) ) return PTN_INVALID; - *out_location = *ptn - 'a'; + if ( (*ptn < 'a') || (*ptn > '`' + board_size) ) return PTN_INVALID; + *out_location = *ptn - 'a'; - ptn++; ASSERT_MORE; + ptn++; ASSERT_MORE; - if ( (*ptn < '1') || (*ptn > board_size + '0') ) return PTN_INVALID; - *out_location += board_size * (*ptn - '1'); + if ( (*ptn < '1') || (*ptn > board_size + '0') ) return PTN_INVALID; + *out_location += board_size * (*ptn - '1'); - if (*(++ptn) > 0) return PTN_INVALID; + if (*(++ptn) > 0) return PTN_INVALID; - return PTN_VALID; + return PTN_VALID; } // =================================================================== @@ -384,74 +384,74 @@ parse_place(const uint8_t board_size, char *ptn, enum E_RESULT parse_move(const uint8_t board_size, char *ptn, - uint8_t *out_location, enum MOVE_DIRECTION *out_direction, - uint8_t *out_steps, uint8_t out_drops[5]) { + uint8_t *out_location, enum MOVE_DIRECTION *out_direction, + uint8_t *out_steps, uint8_t out_drops[5]) { - if (board_size < 5 || board_size > 6) return PTN_INVALID; + if (board_size < 5 || board_size > 6) return PTN_INVALID; - ASSERT_NONEMPTY; + ASSERT_NONEMPTY; - uint8_t picked_up = 1; + uint8_t picked_up = 1; - // Optionally indicate how many stones picked up - if ( (*ptn >= '1') && (*ptn <= '0' + board_size)) { - picked_up = *ptn - '0'; - ptn++; ASSERT_MORE; - } + // Optionally indicate how many stones picked up + if ( (*ptn >= '1') && (*ptn <= '0' + board_size)) { + picked_up = *ptn - '0'; + ptn++; ASSERT_MORE; + } - // column must be on the board - if ( (*ptn < 'a') || (*ptn > '`' + board_size) ) return PTN_INVALID; - *out_location = *ptn - 'a'; + // column must be on the board + if ( (*ptn < 'a') || (*ptn > '`' + board_size) ) return PTN_INVALID; + *out_location = *ptn - 'a'; - ptn++; ASSERT_MORE; + ptn++; ASSERT_MORE; - // row must be on the board - if ( (*ptn < '1') || (*ptn > board_size + '0') ) return PTN_INVALID; - *out_location += board_size * (*ptn - '1'); + // row must be on the board + if ( (*ptn < '1') || (*ptn > board_size + '0') ) return PTN_INVALID; + *out_location += board_size * (*ptn - '1'); - ptn++; ASSERT_MORE; + ptn++; ASSERT_MORE; - // valid direction - switch (*ptn) { - case '+': { *out_direction = M_UP; break; } - case '-': { *out_direction = M_DOWN; break; } - case '<': { *out_direction = M_LEFT; break; } - case '>': { *out_direction = M_RIGHT; break; } - default: return PTN_INVALID; - } + // valid direction + switch (*ptn) { + case '+': { *out_direction = M_UP; break; } + case '-': { *out_direction = M_DOWN; break; } + case '<': { *out_direction = M_LEFT; break; } + case '>': { *out_direction = M_RIGHT; break; } + default: return PTN_INVALID; + } - // Handle the case 'n<column><row><direction>' as - // 'n<column><row><direction>n' for convenience, if n is omitted - // assume n = 1 - ptn++; - if (*ptn == 0) { - *out_steps = picked_up; - out_drops[0] = picked_up; - return PTN_VALID; - } + // Handle the case 'n<column><row><direction>' as + // 'n<column><row><direction>n' for convenience, if n is omitted + // assume n = 1 + ptn++; + if (*ptn == 0) { + *out_steps = picked_up; + out_drops[0] = picked_up; + return PTN_VALID; + } - // Parse the drops in each subsequent square - *out_steps = 0; - uint8_t total = 0; - while (*ptn) { - // can't drop more than the carry limit, or less than 1 - if ( (*ptn < '1') || (*ptn > '0' + board_size) ) - return PTN_INVALID; + // Parse the drops in each subsequent square + *out_steps = 0; + uint8_t total = 0; + while (*ptn) { + // can't drop more than the carry limit, or less than 1 + if ( (*ptn < '1') || (*ptn > '0' + board_size) ) + return PTN_INVALID; - // can't move more than the size of the board in any direction - if ( (*out_steps + 1 >= board_size) && *ptn) - return PTN_INVALID; + // can't move more than the size of the board in any direction + if ( (*out_steps + 1 >= board_size) && *ptn) + return PTN_INVALID; - out_drops[*out_steps] = *ptn - '0'; - total += out_drops[*out_steps]; - *out_steps += 1; - ptn++; - } + out_drops[*out_steps] = *ptn - '0'; + total += out_drops[*out_steps]; + *out_steps += 1; + ptn++; + } - // Mismatch between number of stones picked up and total dropped - if ( total != picked_up ) return PTN_INVALID; + // Mismatch between number of stones picked up and total dropped + if ( total != picked_up ) return PTN_INVALID; - return PTN_VALID; + return PTN_VALID; } // =================================================================== @@ -460,15 +460,15 @@ parse_move(const uint8_t board_size, char *ptn, void generate_place(const uint8_t board_size, const uint8_t in_location, - const enum STONE_VARIANT in_stone, char out_ptn[4]) { - switch (in_stone) { - case STONE_FLAT: { break; } - case STONE_STANDING: { *out_ptn = 'S'; out_ptn++; break; } - case STONE_CAPSTONE: { *out_ptn = 'C'; out_ptn++; break; } - } - *out_ptn = 'a' + (in_location % board_size); out_ptn++; - *out_ptn = '1' + (in_location / board_size); out_ptn++; - *out_ptn = 0; + const enum STONE_VARIANT in_stone, char out_ptn[4]) { + switch (in_stone) { + case STONE_FLAT: { break; } + case STONE_STANDING: { *out_ptn = 'S'; out_ptn++; break; } + case STONE_CAPSTONE: { *out_ptn = 'C'; out_ptn++; break; } + } + *out_ptn = 'a' + (in_location % board_size); out_ptn++; + *out_ptn = '1' + (in_location / board_size); out_ptn++; + *out_ptn = 0; } // =================================================================== @@ -477,31 +477,31 @@ generate_place(const uint8_t board_size, const uint8_t in_location, void generate_move(const uint8_t board_size, const uint8_t in_location, - const enum MOVE_DIRECTION in_direction, - const uint8_t in_steps, const uint8_t in_drops[5], - char out_ptn[10]) { - uint8_t total = 0; - for (uint8_t k = 0; k<in_steps; k++) total+=in_drops[k]; - if (total > 1) { - *out_ptn = '0' + total; out_ptn++; - } + const enum MOVE_DIRECTION in_direction, + const uint8_t in_steps, const uint8_t in_drops[5], + char out_ptn[10]) { + uint8_t total = 0; + for (uint8_t k = 0; k<in_steps; k++) total+=in_drops[k]; + if (total > 1) { + *out_ptn = '0' + total; out_ptn++; + } - *out_ptn = 'a' + (in_location % board_size); out_ptn++; - *out_ptn = '1' + (in_location / board_size); out_ptn++; + *out_ptn = 'a' + (in_location % board_size); out_ptn++; + *out_ptn = '1' + (in_location / board_size); out_ptn++; - switch (in_direction) { - case M_UP: { *out_ptn = '+'; break; } - case M_DOWN: { *out_ptn = '-'; break; } - case M_LEFT: { *out_ptn = '<'; break; } - case M_RIGHT: { *out_ptn = '>'; break; } - }; out_ptn++; + switch (in_direction) { + case M_UP: { *out_ptn = '+'; break; } + case M_DOWN: { *out_ptn = '-'; break; } + case M_LEFT: { *out_ptn = '<'; break; } + case M_RIGHT: { *out_ptn = '>'; break; } + }; out_ptn++; - for (uint8_t k = 0; (total > 1) && (k < in_steps); k++) { - *out_ptn = '0' + in_drops[k]; out_ptn++; - } + for (uint8_t k = 0; (total > 1) && (k < in_steps); k++) { + *out_ptn = '0' + in_drops[k]; out_ptn++; + } - *out_ptn = 0; + *out_ptn = 0; } // =================================================================== @@ -510,58 +510,58 @@ generate_move(const uint8_t board_size, const uint8_t in_location, static uint8_t is_not_placement(char *ptn) { - if (ptn == 0) return 0; - for (;;ptn++) { - switch (*ptn) { - case '+': - case '-': - case '>': - case '<': return 1; - case 0: return 0; - } - } + if (ptn == 0) return 0; + for (;;ptn++) { + switch (*ptn) { + case '+': + case '-': + case '>': + case '<': return 1; + case 0: return 0; + } + } } enum E_RESULT do_ptn(char *ptn) { - // Game over? - if (won < 0xFF) return GAME_END; + // Game over? + if (won < 0xFF) return GAME_END; - enum E_RESULT res; - uint8_t location; + enum E_RESULT res; + uint8_t location; - // Placing or moving? - if (is_not_placement(ptn)) { - uint8_t steps, drops[5]; - enum MOVE_DIRECTION direction; - // Parse it as a move - res = parse_move(board_size, ptn, &location, - &direction, &steps, drops); - // If valid PTN, try to do it - if (res == PTN_VALID) { - if (ply < 2) return ACT_ILLEGAL; - res = try_move(location, direction, steps, drops); - } - } else { - // It was not a move - enum STONE_VARIANT stone; - // Was it a valid placement? - res = parse_place(board_size, ptn, &location, &stone); - // If so, try it - if (res == PTN_VALID) - res = try_place(location, current_colour, stone); - } - // A valid ply occured - if (res == ACT_OK) { - // Don't bother checking that the game was won early on, could be - // more conservative here :) - if (ply >= board_size) { - won = check_win(); - if (won < 0xFF) return GAME_END; - } - // Only step if the game isn't over yet - next_ply(); - } + // Placing or moving? + if (is_not_placement(ptn)) { + uint8_t steps, drops[5]; + enum MOVE_DIRECTION direction; + // Parse it as a move + res = parse_move(board_size, ptn, &location, + &direction, &steps, drops); + // If valid PTN, try to do it + if (res == PTN_VALID) { + if (ply < 2) return ACT_ILLEGAL; + res = try_move(location, direction, steps, drops); + } + } else { + // It was not a move + enum STONE_VARIANT stone; + // Was it a valid placement? + res = parse_place(board_size, ptn, &location, &stone); + // If so, try it + if (res == PTN_VALID) + res = try_place(location, current_colour, stone); + } + // A valid ply occured + if (res == ACT_OK) { + // Don't bother checking that the game was won early on, could be + // more conservative here :) + if (ply >= board_size) { + won = check_win(); + if (won < 0xFF) return GAME_END; + } + // Only step if the game isn't over yet + next_ply(); + } - return res; + return res; } diff --git a/src/ctaklm.c b/src/ctaklm.c index 53e6178..9d369f8 100644 --- a/src/ctaklm.c +++ b/src/ctaklm.c @@ -17,140 +17,140 @@ const char *rev = "\033[7m", *und = "\033[4m", *rst = "\033[0m"; static void put_stone(const enum STONE_VARIANT stone, const enum COLOUR colour, - const uint8_t top, const uint8_t beyond_carry_limit) { - if (beyond_carry_limit) { - fputs(und,stdout); - } else { - if (colour == C_BLACK) fputs(blk, stdout); - else fputs(wht,stdout); - } - if (top) { - switch (stone) { - case STONE_FLAT: putchar(CHAR_FLT); break; - case STONE_STANDING: putchar(CHAR_STN); break; - case STONE_CAPSTONE: putchar(CHAR_CAP); break; - } - } else { - putchar( (colour == C_BLACK) ? 'B' : 'W' ); - } - fputs(rst,stdout); + const uint8_t top, const uint8_t beyond_carry_limit) { + if (beyond_carry_limit) { + fputs(und,stdout); + } else { + if (colour == C_BLACK) fputs(blk, stdout); + else fputs(wht,stdout); + } + if (top) { + switch (stone) { + case STONE_FLAT: putchar(CHAR_FLT); break; + case STONE_STANDING: putchar(CHAR_STN); break; + case STONE_CAPSTONE: putchar(CHAR_CAP); break; + } + } else { + putchar( (colour == C_BLACK) ? 'B' : 'W' ); + } + fputs(rst,stdout); } static void print_cell_line(const uint8_t line, - const uint8_t col, const uint8_t row) { + const uint8_t col, const uint8_t row) { - const uint8_t location = THE_COORDS(col, row), - stack_size = COUNT_AT(location); + const uint8_t location = THE_COORDS(col, row), + stack_size = COUNT_AT(location); - uint8_t idx; - for (uint8_t k = 0; k < SQUARE_W; k++) { - idx = line + k*SQUARE_H; - // Are we in the last column to be displayed? - if ((k+1)*SQUARE_H > stack_size) { - // If so, then if we can't fill it offset the starting line so - // that it fills from the bottom up instead of the top down - if (line < (k+1)*SQUARE_H - stack_size ) { - // skip these lines - idx = 0xFF; - } else { - // offset back - idx -= (k+1)*SQUARE_H - stack_size; - } - } - if (idx < stack_size) { - put_stone(STONE_AT(location), colours[location] & (1 << idx), - idx == 0, idx >= board_size); - } else { - putchar(' '); - } - } + uint8_t idx; + for (uint8_t k = 0; k < SQUARE_W; k++) { + idx = line + k*SQUARE_H; + // Are we in the last column to be displayed? + if ((k+1)*SQUARE_H > stack_size) { + // If so, then if we can't fill it offset the starting line so + // that it fills from the bottom up instead of the top down + if (line < (k+1)*SQUARE_H - stack_size ) { + // skip these lines + idx = 0xFF; + } else { + // offset back + idx -= (k+1)*SQUARE_H - stack_size; + } + } + if (idx < stack_size) { + put_stone(STONE_AT(location), colours[location] & (1 << idx), + idx == 0, idx >= board_size); + } else { + putchar(' '); + } + } } // It takes board_size*(SQUARE_H+1)+1 lines to print the board, they // may be requested in any order and at any time static void print_board_line(const uint8_t line) { - const uint8_t mod = line % (SQUARE_H + 1), - row = board_size - line/(SQUARE_H + 1) - 1; + const uint8_t mod = line % (SQUARE_H + 1), + row = board_size - line/(SQUARE_H + 1) - 1; - // Print leader, either row number if half-way through square or - // padding spaces otherwise - if (mod == (SQUARE_H + 1)/2 ) printf("%d. ",row + 1); - else fputs(" ",stdout); + // Print leader, either row number if half-way through square or + // padding spaces otherwise + if (mod == (SQUARE_H + 1)/2 ) printf("%d. ",row + 1); + else fputs(" ",stdout); - // Top and bottom of squares receive borders - if (mod == 0) { - for (uint8_t x = 0; x < board_size; x++) { - putchar('+'); - for (uint8_t k = 0; k < SQUARE_W; k++) putchar('-'); - } - puts("+"); - } else { - // Interior of board should be filled by borders and pieces - if (line < board_size*(SQUARE_H+1)) { - for (uint8_t x = 0; x < board_size; x++) { - putchar('|'); - print_cell_line(mod - 1 , x, row); - } - puts("|"); - } else { - // Bottom of board has column markers - for (uint8_t x = 0; x < board_size; x++) { - for (uint8_t k = 0; k <= SQUARE_W/2; k++) putchar(' '); - printf("%c.",x+'a'); - for (uint8_t k = 0; k < SQUARE_W-SQUARE_W/2-2; k++) putchar(' '); - } - putchar('\n'); - } - } + // Top and bottom of squares receive borders + if (mod == 0) { + for (uint8_t x = 0; x < board_size; x++) { + putchar('+'); + for (uint8_t k = 0; k < SQUARE_W; k++) putchar('-'); + } + puts("+"); + } else { + // Interior of board should be filled by borders and pieces + if (line < board_size*(SQUARE_H+1)) { + for (uint8_t x = 0; x < board_size; x++) { + putchar('|'); + print_cell_line(mod - 1 , x, row); + } + puts("|"); + } else { + // Bottom of board has column markers + for (uint8_t x = 0; x < board_size; x++) { + for (uint8_t k = 0; k <= SQUARE_W/2; k++) putchar(' '); + printf("%c.",x+'a'); + for (uint8_t k = 0; k < SQUARE_W-SQUARE_W/2-2; k++) putchar(' '); + } + putchar('\n'); + } + } } // Simple wrapper to print the whole board in one go static void print_board(void) { - for (uint8_t k = 0; k<board_size*(SQUARE_H+1)+2; k++) { - print_board_line(k); - } + for (uint8_t k = 0; k<board_size*(SQUARE_H+1)+2; k++) { + print_board_line(k); + } } // Print the contents of a single square static void print_square(const uint8_t col, const uint8_t row) { - if (row < board_size && col < board_size) { - printf("%c%c: ",'a'+col,'1'+row); - const uint8_t stack_size = COUNT_AT(THE_COORDS(col, row)); - if (stack_size > 0) { - uint8_t mask = 1 << (stack_size - 1); - for (uint8_t k = 0; k < stack_size; k++, mask >>= 1) { - put_stone(STONE_AT(THE_COORDS(col, row)), - colours[THE_COORDS(col, row)] & mask, - k+1 == stack_size, - stack_size-k >= board_size); - } - puts("<-- top"); - } else { - puts("(empty)"); - } - } else { - printf("Requested square not on board (%dx%d).\n",board_size,board_size); - } + if (row < board_size && col < board_size) { + printf("%c%c: ",'a'+col,'1'+row); + const uint8_t stack_size = COUNT_AT(THE_COORDS(col, row)); + if (stack_size > 0) { + uint8_t mask = 1 << (stack_size - 1); + for (uint8_t k = 0; k < stack_size; k++, mask >>= 1) { + put_stone(STONE_AT(THE_COORDS(col, row)), + colours[THE_COORDS(col, row)] & mask, + k+1 == stack_size, + stack_size-k >= board_size); + } + puts("<-- top"); + } else { + puts("(empty)"); + } + } else { + printf("Requested square not on board (%dx%d).\n",board_size,board_size); + } } static void print_info(void) { - printf("Turn: %2d, %s%s%s%s\n", - ply/2 + 1, - (ply & 1) ? blk : wht, - (ply & 1) ? "Black" : "White", - rst, - (ply < 2) ? " (counter-play start)" : ""); - printf("Flats remaining: %s%02d%s, %s%02d%s\n", - wht,white_count & 127,rst, - blk,black_count & 127,rst); - printf("Caps remaining: %s%d%s, %s%d%s\n", - wht,white_count >> 7,rst, - blk,black_count >> 7,rst); + printf("Turn: %2d, %s%s%s%s\n", + ply/2 + 1, + (ply & 1) ? blk : wht, + (ply & 1) ? "Black" : "White", + rst, + (ply < 2) ? " (counter-play start)" : ""); + printf("Flats remaining: %s%02d%s, %s%02d%s\n", + wht,white_count & 127,rst, + blk,black_count & 127,rst); + printf("Caps remaining: %s%d%s, %s%d%s\n", + wht,white_count >> 7,rst, + blk,black_count >> 7,rst); } char *gamelog = 0; @@ -158,137 +158,137 @@ uint8_t auto_board = 0xFF, auto_info = 0xFF; static void append_to_gamelog(const char *line, const uint8_t win_line) { - // I _could_ dynamically compute the size but ... don't let - // `perfect' be the enemy of `good' ? - char prepend[8]; + // I _could_ dynamically compute the size but ... don't let + // `perfect' be the enemy of `good' ? + char prepend[8]; - if (win_line) { - prepend[0] = '\n'; - prepend[1] = 0; - } else if (ply & 1) { - snprintf(prepend, 7, "%s%d. ", - (ply == 1) ? "" : "\n", ply/2+1); - } else { - strcpy(prepend, " "); - } - // Make room for this line - gamelog = realloc(gamelog, - strlen(gamelog) - + strlen(prepend) - + strlen(line) + 1); - strcat(gamelog,prepend); - strcat(gamelog,line); + if (win_line) { + prepend[0] = '\n'; + prepend[1] = 0; + } else if (ply & 1) { + snprintf(prepend, 7, "%s%d. ", + (ply == 1) ? "" : "\n", ply/2+1); + } else { + strcpy(prepend, " "); + } + // Make room for this line + gamelog = realloc(gamelog, + strlen(gamelog) + + strlen(prepend) + + strlen(line) + 1); + strcat(gamelog,prepend); + strcat(gamelog,line); } static void end_game(char *line, char *win) { - append_to_gamelog(line, 0); - append_to_gamelog(win, 1); - print_board(); - puts("Game over:"); - puts(gamelog); - putchar('\n'); + append_to_gamelog(line, 0); + append_to_gamelog(win, 1); + print_board(); + puts("Game over:"); + puts(gamelog); + putchar('\n'); } static void handle_turn(char *line) { - // Track win state - uint8_t new_win = (won == 0xFF); - switch (do_ptn(line)) { - // Errors - case PTN_INVALID: { puts("Invalid PTN."); break; } - case ACT_ILLEGAL: { puts("Illegal action."); break; } - case ACT_OVERFLOW: { - puts("Move would cause internal overflow, select another."); - break; - } - // Game has ended - case GAME_END: { - // Did it end this turn? - if (new_win) { - switch (won) { - case WIN_DRAGON: { end_game(line,"R-R"); break; } - case WIN_DRAW: { end_game(line,"1/2-1/2"); break; } - case WIN_FLAT_BLACK: { end_game(line,"0-F"); break; } - case WIN_FLAT_WHITE: { end_game(line,"F-0"); break; } - case WIN_ROAD_BLACK: { end_game(line,"0-R"); break; } - case WIN_ROAD_WHITE: { end_game(line,"R-0"); break; } - } - } - puts("Game over, enter `new' to play again."); - break; - } - // Valid, append to game log - case PTN_VALID: - case ACT_OK: { - append_to_gamelog(line, 0); - if (auto_board) print_board(); - if (auto_info) print_info(); - break; - } - } + // Track win state + uint8_t new_win = (won == 0xFF); + switch (do_ptn(line)) { + // Errors + case PTN_INVALID: { puts("Invalid PTN."); break; } + case ACT_ILLEGAL: { puts("Illegal action."); break; } + case ACT_OVERFLOW: { + puts("Move would cause internal overflow, select another."); + break; + } + // Game has ended + case GAME_END: { + // Did it end this turn? + if (new_win) { + switch (won) { + case WIN_DRAGON: { end_game(line,"R-R"); break; } + case WIN_DRAW: { end_game(line,"1/2-1/2"); break; } + case WIN_FLAT_BLACK: { end_game(line,"0-F"); break; } + case WIN_FLAT_WHITE: { end_game(line,"F-0"); break; } + case WIN_ROAD_BLACK: { end_game(line,"0-R"); break; } + case WIN_ROAD_WHITE: { end_game(line,"R-0"); break; } + } + } + puts("Game over, enter `new' to play again."); + break; + } + // Valid, append to game log + case PTN_VALID: + case ACT_OK: { + append_to_gamelog(line, 0); + if (auto_board) print_board(); + if (auto_info) print_info(); + break; + } + } } static void new_game(uint8_t size) { - reset_state(size); - printf("New %dx%d game!\n",size,size); - if (gamelog) gamelog = realloc(gamelog, sizeof(char)); - else gamelog = malloc(sizeof(char)); - gamelog[0] = 0; + reset_state(size); + printf("New %dx%d game!\n",size,size); + if (gamelog) gamelog = realloc(gamelog, sizeof(char)); + else gamelog = malloc(sizeof(char)); + gamelog[0] = 0; } int main(int argc, char **argv) { - (void)(argc); - (void)(argv); - new_game(5); + (void)(argc); + (void)(argv); + new_game(5); - char *line; - while((line = linenoise("ctaklm> ")) != NULL) { - if (!strncmp(line,"help",5)) { - puts("Valid commands: auto (board|info), board, help, info,\ + char *line; + while((line = linenoise("ctaklm> ")) != NULL) { + if (!strncmp(line,"help",5)) { + puts("Valid commands: auto (board|info), board, help, info,\ log, square, new [56], <PTN>."); - } else if (!strncmp(line,"board",6)) { - print_board(); - } else if (!strncmp(line,"info",5)) { - print_info(); - } else if (!strncmp(line,"log",3)) { - puts(gamelog); - } else if (!strncmp(line,"auto",4)) { - if (!strncmp(line,"auto board",10)) { - auto_board = ~auto_board; - printf("Automatic board display %s.\n", - (auto_board) ? "Enabled" : "Disabled"); - } else if (!strncmp(line,"auto info",9)) { - auto_info = ~auto_info; - printf("Automatic info display %s.\n", - (auto_info) ? "Enabled" : "Disabled"); - } else { - puts("Usage: auto (board|info)."); - } - } else if (!strncmp(line,"square",6)) { - if (strnlen(line, 9) >= 9 - && line[7] >= 'a' && line[7] <= '`'+board_size - && line[8] >= '1' && line[8] <= '0'+board_size) { - print_square(line[7]-'a', line[8]-'1'); - } else { - printf("Usage: square [a-%c][1-%c]\n",'`'+board_size,'0'+board_size); - } - } else if (!strncmp(line,"new",3)) { - if (line[3] == 0) { - new_game(5); - } else if (strnlen(line,5) >= 5 && line[4] >= '5' && line[4] <= '6') { - new_game(line[4]-'0'); - } else { - puts("Usage: new [56]."); - } - } else { - handle_turn(line); - } + } else if (!strncmp(line,"board",6)) { + print_board(); + } else if (!strncmp(line,"info",5)) { + print_info(); + } else if (!strncmp(line,"log",3)) { + puts(gamelog); + } else if (!strncmp(line,"auto",4)) { + if (!strncmp(line,"auto board",10)) { + auto_board = ~auto_board; + printf("Automatic board display %s.\n", + (auto_board) ? "Enabled" : "Disabled"); + } else if (!strncmp(line,"auto info",9)) { + auto_info = ~auto_info; + printf("Automatic info display %s.\n", + (auto_info) ? "Enabled" : "Disabled"); + } else { + puts("Usage: auto (board|info)."); + } + } else if (!strncmp(line,"square",6)) { + if (strnlen(line, 9) >= 9 + && line[7] >= 'a' && line[7] <= '`'+board_size + && line[8] >= '1' && line[8] <= '0'+board_size) { + print_square(line[7]-'a', line[8]-'1'); + } else { + printf("Usage: square [a-%c][1-%c]\n",'`'+board_size,'0'+board_size); + } + } else if (!strncmp(line,"new",3)) { + if (line[3] == 0) { + new_game(5); + } else if (strnlen(line,5) >= 5 && line[4] >= '5' && line[4] <= '6') { + new_game(line[4]-'0'); + } else { + puts("Usage: new [56]."); + } + } else { + handle_turn(line); + } - free(line); - } - return 0; + free(line); + } + return 0; } diff --git a/src/pptdb.c b/src/pptdb.c index e335d8e..3812ee4 100644 --- a/src/pptdb.c +++ b/src/pptdb.c @@ -9,123 +9,119 @@ uint64_t heights[16]; // Warning: performs _no_ checks on input whatsoever static enum E_RESULT parse_line(char *pt, const ssize_t read) { - ssize_t idx = 0; - enum E_RESULT r; - for(;;) { - if (pt[idx] == 'P') { - // P [A-F][1-6] [CF]?, - idx+=2; - enum STONE_VARIANT stone; - const uint8_t col = pt[idx]-'A', row = pt[idx+1]-'1'; + ssize_t idx = 0; + enum E_RESULT r; + for(;;) { + if (pt[idx] == 'P') { + // P [A-F][1-6] [CF]?, + idx+=2; + enum STONE_VARIANT stone; + const uint8_t col = pt[idx]-'A', row = pt[idx+1]-'1'; - if (idx + 3 < read) { - switch (pt[idx+3]) { - case 'W': { stone = STONE_STANDING; break; } - case 'C': { stone = STONE_CAPSTONE; break; } - default: { stone = STONE_FLAT; break; } - } - } else { stone = STONE_FLAT; } + if (idx + 3 < read) { + switch (pt[idx+3]) { + case 'W': { stone = STONE_STANDING; break; } + case 'C': { stone = STONE_CAPSTONE; break; } + default: { stone = STONE_FLAT; break; } + } + } else { + stone = STONE_FLAT; + } - /* char buf[100]; */ - /* generate_place(board_size, THE_COORDS(col,row), stone, buf); */ - /* puts(buf); */ + r = try_place(THE_COORDS(col,row), current_colour, stone); + if (r != ACT_OK) return r; + } else if (pt[idx] == 'M') { + // M [A-F][1-6] [A-F][1-6]( [1-6])+, + idx+=2; + uint8_t drops[board_size]; + const uint8_t s_col =pt[idx]-'A', s_row=pt[idx+1]-'1', + d_col=pt[idx+3]-'A', d_row=pt[idx+4]-'1'; + idx+=4; - r = try_place(THE_COORDS(col,row), current_colour, stone); - if (r != ACT_OK) return r; - } else if (pt[idx] == 'M') { - // M [A-F][1-6] [A-F][1-6]( [1-6])+, - idx+=2; - uint8_t drops[board_size]; - const uint8_t s_col =pt[idx]-'A', s_row=pt[idx+1]-'1', - d_col=pt[idx+3]-'A', d_row=pt[idx+4]-'1'; - idx+=4; + enum MOVE_DIRECTION dir; + if (s_col < d_col) dir=M_RIGHT; + else if (s_col > d_col) dir=M_LEFT; + else if (s_row < d_row) dir=M_UP; + else if (s_row > d_row) dir=M_DOWN; - enum MOVE_DIRECTION dir; - if (s_col < d_col) dir=M_RIGHT; - else if (s_col > d_col) dir=M_LEFT; - else if (s_row < d_row) dir=M_UP; - else if (s_row > d_row) dir=M_DOWN; + uint8_t steps = 0; + do { + idx+=2; + drops[steps++] = pt[idx] - '0'; + } while (idx+2<read && pt[idx+1] != ','); - uint8_t steps = 0; - do { - idx+=2; - drops[steps++] = pt[idx] - '0'; - } while (idx+2<read && pt[idx+1] != ','); + r = try_move(THE_COORDS(s_col, s_row), dir, steps, drops); - /* char buf[100]; */ - /* generate_move(board_size, THE_COORDS(s_col,s_row), dir, steps, drops, buf); */ - /* puts(buf); */ + if (r != ACT_OK) return r; - r = try_move(THE_COORDS(s_col, s_row), dir, steps, drops); - - if (r != ACT_OK) return r; - - // Measure height of stacks exceeding 1 - for (int k = 0; k < board_size * board_size; k++) { - if (COUNT_AT(k)>1) heights[COUNT_AT(k)]+=1; - } - } - while (idx<read && pt[idx++]!=','); - if (idx>=read) return ACT_OK; - next_ply(); - } - return ACT_OK; + // Measure height of stacks exceeding 1 + for (int k = 0; k < board_size * board_size; k++) { + if (COUNT_AT(k)>1) heights[COUNT_AT(k)]+=1; + } + } + while (idx<read && pt[idx++]!=','); + if (idx>=read) return ACT_OK; + next_ply(); + } + return ACT_OK; } int main(int argc, char **argv) { - (void)(argc); + (void)(argc); - enum E_RESULT r; - enum WIN_TYPE win; - uint32_t games = 0, overflow=0, illegal = 0; - uint32_t road_wins=0, flat_wins=0, road_turns=0, flat_turns=0; + enum E_RESULT r; + enum WIN_TYPE win; + uint32_t games = 0, overflow=0, illegal = 0; + uint32_t road_wins=0, flat_wins=0, road_turns=0, flat_turns=0; - for (int k = 0; k < 16; k++) heights[k] = 0; + for (int k = 0; k < 16; k++) heights[k] = 0; - FILE *playtak; - ssize_t read; - size_t len = 0; - char *line = NULL; + FILE *playtak; + ssize_t read; + size_t len = 0; + char *line = NULL; - const uint8_t size = argv[1][0]-'0'; - playtak = fopen(argv[2], "r"); - if (playtak == NULL) exit(EXIT_FAILURE); + const uint8_t size = argv[1][0]-'0'; + playtak = fopen(argv[2], "r"); + if (playtak == NULL) exit(EXIT_FAILURE); - while ((read = getline(&line, &len, playtak)) != -1) { - reset_state(size); - r = parse_line(line,read); - if (r == ACT_ILLEGAL) { - illegal++; - printf("Culprit: (%ld) %s",read,line); - } else if (r == ACT_OVERFLOW) { - overflow++; - } else { - win = check_win(); - if (win == WIN_FLAT_BLACK || win == WIN_FLAT_WHITE || win == WIN_DRAW) { - flat_wins++; - flat_turns += ply/2+1; - } else if (win == WIN_DRAGON || win == WIN_ROAD_BLACK || win == WIN_ROAD_WHITE){ - road_wins++; - road_turns += ply/2+1; - } - } - games++; - } + while ((read = getline(&line, &len, playtak)) != -1) { + reset_state(size); + r = parse_line(line,read); + if (r == ACT_ILLEGAL) { + illegal++; + printf("Culprit: (%ld) %s",read,line); + } else if (r == ACT_OVERFLOW) { + overflow++; + } else { + win = check_win(); + if (win == WIN_FLAT_BLACK + || win == WIN_FLAT_WHITE + || win == WIN_DRAW) { + flat_wins++; + flat_turns += ply/2+1; + } else { + road_wins++; + road_turns += ply/2+1; + } + } + games++; + } - fclose(playtak); - if (line) free(line); + fclose(playtak); + if (line) free(line); - printf("Read %d games\n",games); - printf("Illegals: %d\nOverflows: %d\nRoad wins: %d\nFlat wins: %d\n\ + printf("Read %d games\n",games); + printf("Illegals: %d\nOverflows: %d\nRoad wins: %d\nFlat wins: %d\n\ Average turns to road win: %.3f\nAverage turns to flat win: %f\n", - illegal,overflow, road_wins, flat_wins, - (double)(road_turns)/(double)(road_wins), - (double)(flat_turns)/(double)(flat_wins)); - for (int k = 2; k < 16; k++) { - printf("Height %2d: %7ld\n",k,heights[k]); - } + illegal,overflow, road_wins, flat_wins, + (double)(road_turns)/(double)(road_wins), + (double)(flat_turns)/(double)(flat_wins)); + for (int k = 2; k < 16; k++) { + printf("Height %2d: %7ld\n",k,heights[k]); + } - exit(EXIT_SUCCESS); + exit(EXIT_SUCCESS); } |
