diff options
| author | tslil <tslil@posteo.de> | 2026-09-05 09:54:11 +0100 |
|---|---|---|
| committer | tslil <tslil@posteo.de> | 2026-09-05 16:02:41 +0100 |
| commit | f6ea541ce762b190c7d68f221a24b555ebf0c80b (patch) | |
| tree | e45e3d1fe740ed2c893cb7ee374ea99bd90f9d40 /src/selfplay.c | |
| parent | 1ca3309dad9d412870b2b793f33af7a7ccabd514 (diff) | |
training rework, best weights so far*
After quite a bit of experimentation it would appear that a far better way to train on self-play data in this setup is to randomise not the moves but the opening. The new selfplay and match binaries have lost the epsilon parameter and now play a random opening of some length before switching to pure, deterministic engine inference. This also resulted in a cleanup of nn_train.py.
As an added bonus, in this configuration it makes sense to harvest training data from both sides in self-play and consequently the two sides are given distinct game ids (this was almost surely an oversight in the original version of TD(lambda) that i had). I also noticed that rand32 was not using the top 32bits of xorshitf*.
*Under default settings nn_train.py produces a 5x5 weight set that doesn't lose a single game to any other cttei that i cared to look at, when measured using `racetrack` (which has a diverse balanced opening book).
Diffstat (limited to 'src/selfplay.c')
| -rw-r--r-- | src/selfplay.c | 74 |
1 files changed, 36 insertions, 38 deletions
diff --git a/src/selfplay.c b/src/selfplay.c index 8cd11b9..e8ff506 100644 --- a/src/selfplay.c +++ b/src/selfplay.c @@ -25,7 +25,6 @@ #include "actions.h" #include "negamax.h" -#include "nn.h" #include "pv.h" #include "tak.h" #include "xorshift64.h" @@ -34,18 +33,21 @@ #error "selfplay must be built with -DRECORD_PV (see the selfplay Makefile target)" #endif -#define MAX_PLY 256 +#define MAX_PLY 255 #define MAX_CELLS (6 * 6) static tak_state_p state; -static uint32_t min_ply; static float row_head[MAX_PLY][3]; static uint8_t row_cells[MAX_PLY][MAX_CELLS]; static uint8_t row_term[MAX_PLY]; static float row_terminal_value[MAX_PLY]; +static uint32_t row_game_id[MAX_PLY]; static uint32_t n_rows; -static uint32_t game_id; // PID, tags every row so games can be grouped + +static uint32_t game_id_black; +static uint32_t game_id_white; + void negamax_display_progress(const uint8_t cur_depth, const uint8_t init_depth, @@ -54,47 +56,45 @@ void negamax_display_progress(const uint8_t cur_depth, (void)(init_depth); (void)(length); } + static float win_value(const enum WIN_TYPE w) { switch (w) { - case WIN_FLAT_BLACK: - case WIN_ROAD_BLACK: + case WIN_FLAT_BLACK: + case WIN_ROAD_BLACK: return 1.0f; - case WIN_FLAT_WHITE: - case WIN_ROAD_WHITE: + case WIN_FLAT_WHITE: + case WIN_ROAD_WHITE: return -1.0f; - default: + default: return 0.0f; } } -static int play_game(const uint32_t eps10000) { +static int play_game(const uint8_t min_ply) { reset_state(state, state->board_size); n_rows = 0; - const enum COLOUR eps_side = (rand32() & 1) ? C_BLACK : C_WHITE; - char ptn[16]; for (uint32_t ply = 0; ply < MAX_PLY; ply++) { - negamax_generate(state); - - if (state->current_colour == eps_side && rand32() % 10000 < eps10000) { + if (ply < min_ply) { uint32_t n_actions; action_t *actions = actions_generate(state, &n_actions); action_to_ptn(actions[rand32() % n_actions], ptn); } else { + negamax_generate(state); + strcpy(ptn, negamax_ptn); - } - const pv_leaf_t *leaf = pv_get_leaf(); - if (leaf->current_colour != eps_side && ply >= min_ply && - n_rows < MAX_PLY) { + const pv_leaf_t *leaf = pv_get_leaf(); memcpy(row_head[n_rows], leaf->head, sizeof(row_head[n_rows])); memcpy(row_cells[n_rows], leaf->cells, sizeof(row_cells[n_rows])); row_term[n_rows] = leaf->terminal; row_terminal_value[n_rows] = leaf->terminal_value; + row_game_id[n_rows] = state->current_colour == C_BLACK ? game_id_black : game_id_white; n_rows++; } + const enum ACT_RESULT r = do_ptn(state, ptn); if (r == GAME_END) break; @@ -118,7 +118,7 @@ static int play_game(const uint32_t eps10000) { row_head[k][2]); for (uint8_t c = 0; c < n_cells; c++) fprintf(stdout, "%u,", (unsigned)row_cells[k][c]); - fprintf(stdout, "%u,%.0f,%u,%.0f\n", game_id, R, + fprintf(stdout, "%u,%.0f,%u,%.0f\n", row_game_id[k], R, (unsigned)row_term[k], row_terminal_value[k]); } @@ -126,27 +126,23 @@ static int play_game(const uint32_t eps10000) { } const char *usage = - "selfplay, one game of asymmetric self-play training data.\n\ -Usage: selfplay <size> <eps> <depth> <min_ply>\n\ -Plays a single asymmetric game of <size>x<size> self-play: one side plays the engine's best move at every ply (pure minimax) and the other side plays the engine's best move except that with probability eps it plays a uniform random legal move; the colour assignment of these two players is random. Only the deterministic side's plies are written to stdout, one CSV row per recorded search, from ply <min_ply> onwards:\n\ -\n\ -parity,white_flats,black_flats,<cell ids...>,game_id,R,terminal,leaf_R\n\ -nn_train.py runs many of these in parallel to generate training data.\n\ -\n\ -Copyright (C) 2026, tslil clingman\n\ -\n\ + "selfplay, one game of asymmetric self-play training data.\n\n\ +Usage: selfplay <size> <depth> <min_ply>\n\n \ +Plays a single game of <size>x<size> self-play, with <min_ply> moves made randomly. Only the deterministic plies are written to stdout, one CSV row per recorded search, from ply <min_ply> onwards:\n\n \ +\tparity,white_flats,black_flats,<cell ids...>,game_id,R,terminal,leaf_R\n\n \ +nn_train.py runs many of these in parallel to generate training data.\n\n \ +Copyright (C) 2026, tslil clingman\n\n \ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version."; int main(int argc, char **argv) { - if (argc != 5) { + if (argc != 4) { puts(usage); return EXIT_FAILURE; } const uint8_t size = (uint8_t)atoi(argv[1]); - const uint32_t eps10000 = (uint32_t)(atof(argv[2]) * 10000.0 + 0.5); - negamax_search_depth = (uint8_t)atoi(argv[3]); - min_ply = (uint32_t)atoi(argv[4]); + negamax_search_depth = (uint8_t)atoi(argv[2]); + const uint8_t min_ply = (uint8_t)atoi(argv[3]); if (size != 5 && size != 6) { fprintf(stderr, "selfplay: size must be 5 or 6\n"); @@ -156,21 +152,23 @@ int main(int argc, char **argv) { fprintf(stderr, "selfplay: depth must be <= %d\n", NEGAMAX_MAX_DEPTH); return EXIT_FAILURE; } - if (eps10000 >= 10000) { - fprintf(stderr, "selfplay: eps must be < 1\n"); + if (min_ply >= MAX_PLY) { + fprintf(stderr, "selfplay: min_ply must be < %d\n", MAX_PLY); return EXIT_FAILURE; } // Processes launched in the same second must not share a seed - game_id = (uint32_t)getpid(); xors = ((uint64_t)time(NULL) ^ ((uint64_t)getpid() << 32)) * 0x9E3779B97F4A7C15ULL + - 0xC0FFEEEE; + 0xC0FFEE; + + game_id_black = rand32(); + game_id_white = rand32(); state = new_tak_state(size); negamax_init(size); - play_game(eps10000); + play_game(min_ply); negamax_free(); free_tak_state(state); |
