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authortslil <tslil@posteo.de>2026-08-30 19:46:07 +0100
committertslil <tslil@posteo.de>2026-09-02 12:13:01 +0100
commit241156da6f35cb888253e6b8814e7b61a76b4fc7 (patch)
treee562029445b1473cc89590793f32c561540d621c /src/ctlm.c
parent696c3808220ea9d8c604939894a2d509f05cc4c6 (diff)
TD(lambda), and a big rework
NOTE: 6x6 weights are as-yet untrained On the performance side: * switch from linked-list chaining hash table to direct mapping * cache check_win by hash * persist transposition tables across plies (this was a big deal and difficult to puzzle out) * add align directives to the network floats * prepare_nn_input gained a small LUT to avoid branching (i suppose you might call this 1D embedding) * apply mtune=native for the native builds On the correctness side: * Zobrist has now includes the ply parity * the network now predicts something in [-1, 1] using tanh (approximated by polynomials) * the training object is now MSE because we're learning a value estimate * use .clangd instead of compile_commands.json On the training side: * completely forgo human-derived data set * implement td(lambda), self-play, tournaments
Diffstat (limited to 'src/ctlm.c')
-rw-r--r--src/ctlm.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ctlm.c b/src/ctlm.c
index dc4a17e..c9844c1 100644
--- a/src/ctlm.c
+++ b/src/ctlm.c
@@ -401,11 +401,11 @@ help, info, load <file.ptn>, log, new, play (b|w), self-play, square\
} else if (!strcmp(line, "info")) {
print_info();
} else if (!strcmp(line, "eval")) {
- float eval = nn1986_evaluate_black_win(state) * 100;
+ float eval = (state->board_size == 5 ? five_nn_fn(state) : six_nn_fn(state))*100;
if (state->ply & 1) {
- printf("Black heuristic chance: %s%.2f%s\n", blk, eval, rst);
+ printf("Black heuristic: %s%.2f%s\n", blk, eval, rst);
} else {
- printf("White heruistic chance: %s%.2f%s\n", wht, -eval, rst);
+ printf("White heruistic: %s%.2f%s\n", wht, -eval, rst);
}
} else if (!strcmp(line, "log")) {
puts(gamelog);