diff options
| author | tslil <tslil@posteo.de> | 2026-08-30 19:46:07 +0100 |
|---|---|---|
| committer | tslil <tslil@posteo.de> | 2026-09-02 12:13:01 +0100 |
| commit | 241156da6f35cb888253e6b8814e7b61a76b4fc7 (patch) | |
| tree | e562029445b1473cc89590793f32c561540d621c /src/ctlm.c | |
| parent | 696c3808220ea9d8c604939894a2d509f05cc4c6 (diff) | |
TD(lambda), and a big rework
NOTE: 6x6 weights are as-yet untrained
On the performance side:
* switch from linked-list chaining hash table to direct mapping
* cache check_win by hash
* persist transposition tables across plies (this was a big deal and difficult to puzzle out)
* add align directives to the network floats
* prepare_nn_input gained a small LUT to avoid branching (i suppose you might call this 1D embedding)
* apply mtune=native for the native builds
On the correctness side:
* Zobrist has now includes the ply parity
* the network now predicts something in [-1, 1] using tanh (approximated by polynomials)
* the training object is now MSE because we're learning a value estimate
* use .clangd instead of compile_commands.json
On the training side:
* completely forgo human-derived data set
* implement td(lambda), self-play, tournaments
Diffstat (limited to 'src/ctlm.c')
| -rw-r--r-- | src/ctlm.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -401,11 +401,11 @@ help, info, load <file.ptn>, log, new, play (b|w), self-play, square\ } else if (!strcmp(line, "info")) { print_info(); } else if (!strcmp(line, "eval")) { - float eval = nn1986_evaluate_black_win(state) * 100; + float eval = (state->board_size == 5 ? five_nn_fn(state) : six_nn_fn(state))*100; if (state->ply & 1) { - printf("Black heuristic chance: %s%.2f%s\n", blk, eval, rst); + printf("Black heuristic: %s%.2f%s\n", blk, eval, rst); } else { - printf("White heruistic chance: %s%.2f%s\n", wht, -eval, rst); + printf("White heruistic: %s%.2f%s\n", wht, -eval, rst); } } else if (!strcmp(line, "log")) { puts(gamelog); |
