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| author | tslil clingman <tslil@posteo.de> | 2021-01-31 23:33:39 -0500 |
|---|---|---|
| committer | tslil <tslil@posteo.de> | 2026-08-28 19:37:41 +0100 |
| commit | 328c8d1e3094a942d6a2edd933c9cc4ab09daab1 (patch) | |
| tree | 21332661fb48c548b04d03d9a4131abe2070699a /resources/ct1986.sh | |
| parent | 399d90f1b94717aa0ca5abb1dc43bdb6f4160d13 (diff) | |
Just some #weightgoals ;)
It turns out that while i was training on a 0/1 classification
problem, i was using 2*eval - 1. Training using this function instead,
and on bot-dominated game choices (chosen_player in extract.sh) seems
to have given a better evaluation function. At the least, Morten's
swindle doesn't work anymore.
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