diff options
| author | tslil clingman <tslil@posteo.de> | 2021-01-23 18:20:05 -0500 |
|---|---|---|
| committer | tslil <tslil@posteo.de> | 2026-08-28 19:37:41 +0100 |
| commit | 18496a371a2204e8c1b448921a87108f4aa7ada3 (patch) | |
| tree | a2a0882c46882f40cd00906e59f52a0a0118a794 /include | |
| parent | 2439dc2ab6a6c2a840c2d2c1deb3949b7b88f415 (diff) | |
Attempting Zobrist hashing
Diffstat (limited to 'include')
| -rw-r--r-- | include/cnn1986.c | 114 | ||||
| -rw-r--r-- | include/cnn1986.h | 3 | ||||
| -rw-r--r-- | include/cnn1986_treap_cache.c | 81 | ||||
| -rw-r--r-- | include/cnn1986_treap_cache.h | 6 | ||||
| -rw-r--r-- | include/negamax.c (renamed from include/negamax_cnn1986.c) | 261 | ||||
| -rw-r--r-- | include/negamax.h | 19 | ||||
| -rw-r--r-- | include/negamax_cnn1986.h | 19 | ||||
| -rw-r--r-- | include/xorshift64.c | 3 | ||||
| -rw-r--r-- | include/xorshift64.h | 18 |
9 files changed, 282 insertions, 242 deletions
diff --git a/include/cnn1986.c b/include/cnn1986.c new file mode 100644 index 0000000..039dddd --- /dev/null +++ b/include/cnn1986.c @@ -0,0 +1,114 @@ +#include "cnn1986.h" +#include "weights.h" + +// =================================================================== +// Implementation of a small convolutional neural network +// =================================================================== + +static float flattened[CONV_NUM+2]; +static float dense1[DENSE1_NUM]; +static float dense2[DENSE2_NUM]; + +#ifndef DETERMINISTIC +union u_f { + uint32_t u; + float f; +}; + +static union u_f fudge; + +#define RANDF { \ + XORSHIFT; \ + fudge.u = 0x3f800000 | RANDOM32 >> 10; \ + fudge.f = (fudge.f - 1.5) * 0.01; \ + } +#endif + +#define RELU(x) ((x) = ((x)<0)?0:(x)) + +float cnn1986_evaluate_black_win(void) { + /* ------------------ * + * Convolution layer * + * ------------------ */ + // for each kernel + for (uint8_t kern = 0; kern < KERN_NUM; kern++) { + // the stride is 1, march across the board + for (uint8_t bx = 0; bx < KERN_OSIZE; bx++) { + for (uint8_t by = 0; by < KERN_OSIZE; by++) { + flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)] = + conv2d_biases[kern]; + // Compute the convolution for this position + for (uint8_t ky = 0; ky < KERN_SIZE; ky++) { + for (uint8_t kx = 0; kx < KERN_SIZE; kx++) { + for (uint8_t c = 0; c < KERN_CHAN; c++) { + // Where we are on the board + const uint8_t loc = kx+bx+(ky+by)*5; + // Look up what's on the board at this location, and + // multiply it. For c=0 we have to do some extra work + float lookup = 0; + if (COUNT_AT(loc)>c) { + if (c==0) { + if (STONE_AT(loc) == STONE_STANDING) { + lookup = (colours[loc] & 1) ? +0.25 : -0.25; + } else if (STONE_AT(loc) == STONE_CAPSTONE) { + lookup = (colours[loc] & 1) ? +1.00 : -1.00; + } else { + lookup = (colours[loc] & 1) ? +0.50 : -0.50; + } + } else { + lookup = (colours[loc] & (1<<c)) ? +0.50 : -0.50; + } + } + flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)] + += lookup*conv2d_weights[kern][ky][kx][c]; + } + } + } + RELU(flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)]); + } + } + } + // Add input of flat counts + flattened[CONV_NUM] = (float)(white_count & 127)/21.0; + flattened[CONV_NUM+1] = (float)(black_count & 127)/21.0; + /* ------------------ * + * First dense layer * + * ------------------ */ + for (uint8_t d1 = 0; d1 < DENSE1_NUM; d1++) { + dense1[d1] = dense1_biases[d1]; + for (uint8_t fl = 0; fl < CONV_NUM+2; fl++) { + dense1[d1] += flattened[fl]*dense1_weights[d1][fl]; + } + RELU(dense1[d1]); + } + /* ------------------- * + * Second dense layer * + * ------------------- */ + for (uint8_t d2 = 0; d2 < DENSE2_NUM; d2++) { + dense2[d2] = dense2_biases[d2]; + for (uint8_t d1 = 0; d1 < DENSE1_NUM; d1++) { + dense2[d2] += dense1[d1]*dense2_weights[d2][d1]; + } + RELU(dense2[d2]); + } + /* ------------- * + * Output layer * + * ------------- */ + float output = output_bias; + for (uint8_t d2 = 0; d2 < DENSE2_NUM; d2++) { + output += dense2[d2]*output_weights[d2]; + } + // Truncated Pade approximant of logistic function + output = (12.0+output+50.0*output/(output*output+10.0))/24.0; +#ifndef DETERMINISTIC + RANDF; + output += fudge.f; +#endif + if (output > 1.0) { + return 1.0; + } + else if (output < 0.0) { + return -1.0; + } + return 2*output-1.0; +} diff --git a/include/cnn1986.h b/include/cnn1986.h new file mode 100644 index 0000000..c04a04e --- /dev/null +++ b/include/cnn1986.h @@ -0,0 +1,3 @@ +#include <tak.h> + +float cnn1986_evaluate_black_win(void); diff --git a/include/cnn1986_treap_cache.c b/include/cnn1986_treap_cache.c index 06553c1..94eda58 100644 --- a/include/cnn1986_treap_cache.c +++ b/include/cnn1986_treap_cache.c @@ -5,36 +5,31 @@ // =================================================================== typedef struct treap_node_s { + uint64_t key; uint32_t weight; struct treap_node_s *left, *right, *parent; - colour_stack_t colours[25]; - data_t celldat[25]; - uint8_t white_count, black_count; + /* + * colour_stack_t colours[25]; + * data_t celldat[25]; + * uint8_t white_count, black_count; + */ float result; } * TreapNode; -enum E_CMP { EQ, GT, LT }; - // =================================================================== // Variables // =================================================================== uint32_t cnn1986_num_cached; -uint32_t cnn1986_max_num_cached; // TODO static TreapNode root; -static uint64_t xors = (uint64_t)123134124234879; // =================================================================== // Helper declarations // =================================================================== -enum E_CMP compare_data(TreapNode n); -void recurse_tree(TreapNode n); -TreapNode new_treap_node(float in_result); -void bubble_up(TreapNode n); - -#define XORSHIFT { xors ^= xors >> 12; xors ^= xors << 25; xors ^= xors >> 27; } -#define RANDOM (xors *= 0x2545F4914F6CDD1D) +void recurse_tree(const TreapNode n); +TreapNode new_treap_node(const float in_result, const uint64_t key); +void bubble_up(const TreapNode n); // =================================================================== // Exported functions @@ -51,13 +46,12 @@ void cnn1986_cache_free(void) { return; } -int cnn1986_cache_seek(float *out_result) { +int cnn1986_cache_seek(const uint64_t key, float *out_result) { if (root == NULL) return EXIT_FAILURE; TreapNode n = root; - enum E_CMP e; - e = compare_data(n); - while (n != NULL && e != EQ) { - if (e == GT) n = n->right; + + while (n != NULL && n->key != key) { + if (n->key > key) n = n->right; else n = n->left; } if (n == NULL) return EXIT_FAILURE; @@ -65,24 +59,22 @@ int cnn1986_cache_seek(float *out_result) { return EXIT_SUCCESS; } -int cnn1986_cache_insert(float in_result) { +int cnn1986_cache_insert(const uint64_t key, const float in_result) { if (root == NULL) { - root = new_treap_node(in_result); + root = new_treap_node(in_result, key); cnn1986_num_cached = 1; return EXIT_SUCCESS; } - TreapNode s = root, n = root, m = new_treap_node(in_result); + TreapNode s = root, n = root, + m = new_treap_node(in_result, key); // Find the correct position by doing a BST traversal - enum E_CMP e; while (n!=NULL) { s = n; - e = compare_data(n); - if (e == LT) n = n->left; - else n = n->right; + if (n->key >= key) n = n->right; + else n = n->left; } // Make it a leaf - e = compare_data(s); - if (e == GT) s->right = m; + if (s->key > key) s->right = m; else s->left = m; m->parent = s; // Now bubble upward to satisfy the heap property @@ -95,26 +87,6 @@ int cnn1986_cache_insert(float in_result) { // Helper implementations // =================================================================== -enum E_CMP compare_data(TreapNode n) { - if (n->white_count < white_count) return LT; - else if (n->white_count > white_count) return GT; - - if (n->black_count < black_count) return LT; - else if (n->black_count > black_count) return GT; - - for (int k = 0; k<25; k++) { - if (n->colours[k] < colours[k]) return LT; - if (n->colours[k] > colours[k]) return GT; - } - - for (int k = 0; k<25; k++) { - if (n->celldat[k] < celldat[k]) return LT; - if (n->celldat[k] > celldat[k]) return GT; - } - - return EQ; -} - void recurse_tree(TreapNode n) { if (n==NULL) return; if (n->left != NULL) recurse_tree(n->left); @@ -122,20 +94,15 @@ void recurse_tree(TreapNode n) { free(n); } -TreapNode new_treap_node(float in_result) { +TreapNode new_treap_node(const float in_result, const uint64_t key) { TreapNode n = malloc(sizeof(struct treap_node_s)); // TODO: trap + n->key = key; n->left = NULL; n->right = NULL; n->parent = NULL; - XORSHIFT; n->weight = RANDOM; - // Set key - for (int k = 0; k<25; k++) { - n->celldat[k] = celldat[k]; - n->colours[k] = colours[k]; - } - n->black_count = black_count; - n->white_count = white_count; + n->weight = RANDOM32; + XORSHIFT; // Set value n->result = in_result; return n; diff --git a/include/cnn1986_treap_cache.h b/include/cnn1986_treap_cache.h index 292e9c5..92208b2 100644 --- a/include/cnn1986_treap_cache.h +++ b/include/cnn1986_treap_cache.h @@ -1,12 +1,12 @@ #include <stdlib.h> #include <stdint.h> #include <tak.h> +#include <xorshift64.h> extern uint32_t cnn1986_num_cached; -extern uint32_t cnn1986_max_num_cached; int cnn1986_cache_init(void); void cnn1986_cache_free(void); -int cnn1986_cache_seek(float *out_result); -int cnn1986_cache_insert(float in_result); +int cnn1986_cache_seek(const uint64_t key, float *out_result); +int cnn1986_cache_insert(const uint64_t key, const float in_result); diff --git a/include/negamax_cnn1986.c b/include/negamax.c index 1dd0e72..bc912ad 100644 --- a/include/negamax_cnn1986.c +++ b/include/negamax.c @@ -1,136 +1,76 @@ -#include "negamax_cnn1986.h" +#include "negamax.h" // =================================================================== // Globals // =================================================================== const float infty = 3.0; -char negamax_cnn1986_ptn[9]; -uint8_t negamax_cnn1986_search_depth = 3; -uint8_t negamax_cnn1986_cache_threshold = 3; +char negamax_ptn[9]; +uint8_t negamax_search_depth = 3; // =================================================================== -// Implementation of a small convolutional neural network +// Zobrist hashing // =================================================================== -static float flattened[CONV_NUM+2]; -static float dense1[DENSE1_NUM]; -static float dense2[DENSE2_NUM]; +uint64_t *zobrist = NULL; -#ifndef DETERMINISTIC -union u_f { - uint32_t u; - float f; -}; - -static uint32_t state = 1; -static union u_f fudge; - -#define DOXORSHIFT { \ - state ^= state << 13; \ - state ^= state >> 17; \ - state ^= state << 5; \ - fudge.u = 0x3f800000 | state >> 10; \ - fudge.f = (fudge.f - 1.5) * 0.01; \ - } -#endif - -#define RELU(x) ((x) = ((x)<0)?0:(x)) - -float -cnn1986_evaluate_black_win(void) { - /* ------------------ * - * Convolution layer * - * ------------------ */ - // for each kernel - for (uint8_t kern = 0; kern < KERN_NUM; kern++) { - // the stride is 1, march across the board - for (uint8_t bx = 0; bx < KERN_OSIZE; bx++) { - for (uint8_t by = 0; by < KERN_OSIZE; by++) { - flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)] = - conv2d_biases[kern]; - // Compute the convolution for this position - for (uint8_t ky = 0; ky < KERN_SIZE; ky++) { - for (uint8_t kx = 0; kx < KERN_SIZE; kx++) { - for (uint8_t c = 0; c < KERN_CHAN; c++) { - // Where we are on the board - const uint8_t loc = kx+bx+(ky+by)*5; - // Look up what's on the board at this location, and - // multiply it. For c=0 we have to do some extra work - float lookup = 0; - if (COUNT_AT(loc)>c) { - if (c==0) { - if (STONE_AT(loc) == STONE_STANDING) { - lookup = (colours[loc] & 1) ? +0.25 : -0.25; - } else if (STONE_AT(loc) == STONE_CAPSTONE) { - lookup = (colours[loc] & 1) ? +1.00 : -1.00; - } else { - lookup = (colours[loc] & 1) ? +0.50 : -0.50; - } - } else { - lookup = (colours[loc] & (1<<c)) ? +0.50 : -0.50; - } - } - flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)] - += lookup*conv2d_weights[kern][ky][kx][c]; - } - } +static int negamax_init_zobrist(void) { + if (zobrist != NULL) return EXIT_FAILURE; + zobrist = malloc(sizeof(uint64_t)*board_size*board_size*16*3*2); + for (int l=0; l<board_size*board_size; l++) { + for (int h=0; h<16; h++) { + for (int c=0; c<2; c++) { + for (int s=0; s<3; s++) { + XORSHIFT; + zobrist[l*board_size*board_size+h*16+c*2+s] = RANDOM64; } - RELU(flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)]); } } } - // Add input of flat counts - flattened[CONV_NUM] = (float)(white_count & 127)/21.0; - flattened[CONV_NUM+1] = (float)(black_count & 127)/21.0; - /* ------------------ * - * First dense layer * - * ------------------ */ - for (uint8_t d1 = 0; d1 < DENSE1_NUM; d1++) { - dense1[d1] = dense1_biases[d1]; - for (uint8_t fl = 0; fl < CONV_NUM+2; fl++) { - dense1[d1] += flattened[fl]*dense1_weights[d1][fl]; - } - RELU(dense1[d1]); + return EXIT_SUCCESS; +} + +static void negamax_free_zobrist(void) { + if (zobrist != NULL) { + free(zobrist); + zobrist = NULL; } - /* ------------------- * - * Second dense layer * - * ------------------- */ - for (uint8_t d2 = 0; d2 < DENSE2_NUM; d2++) { - dense2[d2] = dense2_biases[d2]; - for (uint8_t d1 = 0; d1 < DENSE1_NUM; d1++) { - dense2[d2] += dense1[d1]*dense2_weights[d2][d1]; +} + +uint64_t negamax_compute_zobrist(void) { + uint64_t result = 0; + for (uint8_t l=0; l<board_size*board_size; l++) { + colour_stack_t c = colours[l]; + const uint8_t count = COUNT_AT(l); + enum STONE_VARIANT s = STONE_AT(l); + for (uint8_t h=0; h<count; h++) { + result ^= zobrist[l*board_size*board_size + +h*16 +(c&1)*2 +s]; + s = STONE_FLAT; + c >>= 1; } - RELU(dense2[d2]); } - /* ------------- * - * Output layer * - * ------------- */ - float output = output_bias; - for (uint8_t d2 = 0; d2 < DENSE2_NUM; d2++) { - output += dense2[d2]*output_weights[d2]; - } - // Truncated Pade approximant of logistic function - output = (12.0+output+50.0*output/(output*output+10.0))/24.0; -#ifndef DETERMINISTIC - DOXORSHIFT; - output += fudge.f; -#endif - if (output > 1.0) { - return 1.0; - } - else if (output < 0.0) { - return -1.0; - } - return 2*output-1.0; + return result; } // =================================================================== -// α-β negamax using the above evaluator +// α-β negamax using the cnn1986 evaluation function // =================================================================== -static void -previous_ply(void) { + +// Movement steps, orderd with the enum: UP DOWN LEFT RIGHT +static int8_t deltas[4]; + +void negamax_init_size(void) { + deltas[0] = +board_size; + deltas[1] = -board_size; + deltas[2] = -1; + deltas[3] = +1; + negamax_free_zobrist(); + negamax_init_zobrist(); +} + +static void previous_ply(void) { if (ply>0) ply--; if (ply == 1) { current_colour = C_WHITE; @@ -140,10 +80,10 @@ previous_ply(void) { } } -static inline void -push_stones(const int8_t location, const uint8_t count, - const uint8_t new_colours, - const enum STONE_VARIANT top_stone) { +static void push_stones(const int8_t location, + const uint8_t count, + const uint8_t new_colours, + const enum STONE_VARIANT top_stone) { colours[location] = (colours[location] << count) | new_colours; celldat[location] = top_stone | ((celldat[location] + ((count << NUM_SHIFT))) & NUM_MASK); @@ -152,12 +92,9 @@ push_stones(const int8_t location, const uint8_t count, static float val; static enum WIN_TYPE w; -// UP DOWN LEFT RIGHT -static const int8_t deltas[4] = { +5, -5, -1, +1}; - #define WIN_EVALUATE_OR_RECURSE(store,reset) { \ w = 0xFF; \ - if (ply >= 2*5 - 3) w = check_win(); \ + if (ply >= 2*board_size - 3) w = check_win(); \ if (w < 0xFF) { \ /* Somebody won, assign weights accordingly. */ \ if (w == WIN_ROAD_BLACK || w == WIN_FLAT_BLACK) { \ @@ -171,13 +108,13 @@ static const int8_t deltas[4] = { +5, -5, -1, +1}; /* Fix draw value to be completely neutral */ \ } else if (w == WIN_DRAW) val = 0; \ else val = -colour*infty; \ - } else if (cur_depth == negamax_cnn1986_search_depth) { \ + } else if (cur_depth == negamax_search_depth) { \ /* We're at the bottom, evaluate */ \ val = colour * cnn1986_evaluate_black_win(); \ } else { \ /* We're not at the bottom, recurse first */ \ next_ply(); \ - val = -negamax_cnn1986(cur_depth + 1, -beta, -alpha, -colour); \ + val = -negamax(cur_depth + 1, -beta, -alpha, -colour); \ previous_ply(); \ } \ { reset }; \ @@ -190,15 +127,10 @@ static const int8_t deltas[4] = { +5, -5, -1, +1}; } \ } -float -negamax_cnn1986(const uint8_t cur_depth, float alpha, float beta, - const float colour) { - - int sought = EXIT_FAILURE; - if (cur_depth < negamax_cnn1986_cache_threshold) { - sought = cnn1986_cache_seek(&alpha); - } - if (sought) { +float negamax(const uint8_t cur_depth, float alpha, float beta, + const float colour) { + uint64_t hash = negamax_compute_zobrist(); + if (cnn1986_cache_seek(hash, &alpha) == EXIT_FAILURE) { const uint8_t black = (ply & 1), material = (black) ? black_count : white_count, flat = material & 127, @@ -206,24 +138,24 @@ negamax_cnn1986(const uint8_t cur_depth, float alpha, float beta, standing = (ply > 2 && (material & 127)); // Step across the board - for (uint8_t row = 0; row < 5; row++) { - for (uint8_t col = 0; col < 5; col++) { + for (uint8_t row = 0; row < board_size; row++) { + for (uint8_t col = 0; col < board_size; col++) { // Try all valid actions for this square. Is it empty? const uint8_t loc = THE_COORDS(col, row); - const uint8_t count = (COUNT_AT(loc) > 5) ? 5 : COUNT_AT(loc); + const uint8_t count = (COUNT_AT(loc) > board_size) ? board_size : COUNT_AT(loc); // Only try moves after CPS if (count && ((colours[loc] & 1) == current_colour) && ply>2) { - // There are stones, can we move them in a given direction? + // There are stones, let's try moving them // Pre-compute end-stops uint8_t end_stops[4][2]; // (end, not_crush) // UP DOWN LEFT RIGHT - end_stops[0][0] = (4-row > count) ? count : 4-row; + end_stops[0][0] = (board_size - row - 1 > count) ? count : board_size - row - 1; end_stops[1][0] = (row > count) ? count : row; end_stops[2][0] = (col > count) ? count : col; - end_stops[3][0] = (4-col > count) ? count : 4-col; + end_stops[3][0] = (board_size - col - 1 > count) ? count : board_size - col - 1; const uint8_t cap_top = STONE_AT(loc) == STONE_CAPSTONE; - for (uint8_t d = 0; d < 4; d++){ + for (uint8_t d = 0; d < board_size-1; d++){ end_stops[d][1] = 1; const uint8_t stop = end_stops[d][0]; end_stops[d][0] = 0; @@ -242,12 +174,13 @@ negamax_cnn1986(const uint8_t cur_depth, float alpha, float beta, } } - uint16_t colours_backup[5]; - uint8_t celldat_backup[5], drops[5]; // we only use 4, the - // fifth is to skip a - // bounds check at (*) - // Back up the row of the board - for (uint8_t y = 0; y < 5; y++) { + uint16_t colours_backup[board_size]; + uint8_t celldat_backup[board_size], drops[board_size]; + // we only ever need board_size-1 in drops actually, the + // last spot is to skip a bounds check at (*) + + //Back up the rows of the board + for (uint8_t y = 0; y < board_size; y++) { colours_backup[y] = colours[THE_COORDS(col, y)]; celldat_backup[y] = celldat[THE_COORDS(col, y)]; } @@ -258,7 +191,7 @@ negamax_cnn1986(const uint8_t cur_depth, float alpha, float beta, for (enum MOVE_DIRECTION dir = M_UP; dir <= M_RIGHT; dir++) { // Back-up the column once we start looking horizontally if (dir == M_LEFT) { - for (uint8_t x = 0; x < 5; x++) { + for (uint8_t x = 0; x < board_size; x++) { colours_backup[x] = colours[THE_COORDS(x, row)]; celldat_backup[x] = celldat[THE_COORDS(x, row)]; } @@ -274,18 +207,20 @@ negamax_cnn1986(const uint8_t cur_depth, float alpha, float beta, for (uint8_t steps = 1; steps <= end_stops[dir][0] && steps <= num; steps++) { - gaps = 0x07 >> (4-steps); // 0b0000[0111] because 4-1=3 - // and 5-1=4 + // TODO: Generalise to board_size! + gaps = 0x07 >> (board_size-steps-1); + // 0b0000[0111] because 4-1=3 and 5-1=4 do { // Ensure legal move if we have to crush - const uint8_t last_drop_check = (num > 1) ? (gaps & 1<<(num - 2)) : 1; + const uint8_t last_drop_check = + (num > 1) ? (gaps & 1<<(num - 2)) : 1; if (end_stops[dir][1] || last_drop_check) { // Translate to a drop sequence drops[0] = 1; mask = 1; idx = 0; for (uint8_t d = 0; d + 1 < num; d++) { if (gaps & mask) { idx++; - drops[idx] = 1; // (*) we don't need to bounds check + drops[idx] = 1; // (*) no bounds check } else { drops[idx] += 1; } @@ -310,17 +245,17 @@ negamax_cnn1986(const uint8_t cur_depth, float alpha, float beta, WIN_EVALUATE_OR_RECURSE({ // If we did update the optimal value, store // this move - generate_move(loc, dir, steps, drops, negamax_cnn1986_ptn); + generate_move(loc, dir, steps, drops, negamax_ptn); },{ // Reset the board data after recursing or // before returning if (dir <= M_DOWN) { - for (uint8_t y = 0; y < 5; y++) { + for (uint8_t y = 0; y < board_size; y++) { colours[THE_COORDS(col, y)] = colours_backup[y]; celldat[THE_COORDS(col, y)] = celldat_backup[y]; } } else { - for (uint8_t x = 0; x < 5; x++) { + for (uint8_t x = 0; x < board_size; x++) { colours[THE_COORDS(x, row)] = colours_backup[x]; celldat[THE_COORDS(x, row)] = celldat_backup[x]; } @@ -350,7 +285,7 @@ negamax_cnn1986(const uint8_t cur_depth, float alpha, float beta, celldat[loc] = NUM_INC | STONE_FLAT; WIN_EVALUATE_OR_RECURSE({ // If we did update the optimal value, store - generate_place(loc, STONE_FLAT, negamax_cnn1986_ptn); + generate_place(loc, STONE_FLAT, negamax_ptn); },{ // Reset the state celldat[loc] = 0; @@ -364,7 +299,7 @@ negamax_cnn1986(const uint8_t cur_depth, float alpha, float beta, colours[loc] = current_colour; celldat[loc] = NUM_INC | STONE_STANDING; WIN_EVALUATE_OR_RECURSE({ - generate_place(loc, STONE_STANDING, negamax_cnn1986_ptn); + generate_place(loc, STONE_STANDING, negamax_ptn); },{ celldat[loc] = 0; if (black) black_count++; @@ -380,7 +315,7 @@ negamax_cnn1986(const uint8_t cur_depth, float alpha, float beta, colours[loc] = current_colour; celldat[loc] = NUM_INC | STONE_CAPSTONE; WIN_EVALUATE_OR_RECURSE({ - generate_place(loc, STONE_CAPSTONE, negamax_cnn1986_ptn); + generate_place(loc, STONE_CAPSTONE, negamax_ptn); },{ celldat[loc] = 0; if (black) black_count |= 128; @@ -388,24 +323,24 @@ negamax_cnn1986(const uint8_t cur_depth, float alpha, float beta, }); } } - negamax_cnn1986_display_progress(cur_depth); + negamax_display_progress(cur_depth); } } - // Insert into the cache if we're not too deep, and make it - // useable for both min and max (colour * colour == 1) - if (cur_depth < negamax_cnn1986_cache_threshold) - cnn1986_cache_insert(colour*alpha); - } else { - // Impose the colour - alpha *= colour; + // Insert into the cache + cnn1986_cache_insert(hash, alpha); } return alpha; } inline float -negamax_cnn1986_generate(void) { +negamax_generate(void) { // We need to start with something outside of [-∞,∞] because those // values are wins const float safe_infty = infty + 1; - return negamax_cnn1986(0, -safe_infty, safe_infty, (ply&1)?1.0:-1.0); + + cnn1986_cache_init(); + float result = negamax(0, -safe_infty, safe_infty, (ply&1)?1.0:-1.0); + cnn1986_cache_free(); + + return result; } diff --git a/include/negamax.h b/include/negamax.h new file mode 100644 index 0000000..fbdf8da --- /dev/null +++ b/include/negamax.h @@ -0,0 +1,19 @@ +#include <stdint.h> +#include <tak.h> +#include <xorshift64.h> +#include <cnn1986.h> +#include <cnn1986_treap_cache.h> + +extern const float infty; +extern char negamax_ptn[9]; +extern uint8_t negamax_search_depth; +extern inline void negamax_display_progress(const uint8_t); + +void negamax_init_size(void); +uint64_t negamax_compute_zobrist(void); + +// Do negamax to depth negamax_search_depth and return PTN of best move +// in negamax_ptn, along with its value as the return. The +// negamax_display_progress function is called on every new square at +// the top level. +float negamax_generate(void); diff --git a/include/negamax_cnn1986.h b/include/negamax_cnn1986.h deleted file mode 100644 index fc0d5f2..0000000 --- a/include/negamax_cnn1986.h +++ /dev/null @@ -1,19 +0,0 @@ -#include <stdint.h> -#include <tak.h> -#include <cnn1986_treap_cache.h> -#include "weights.h" - -extern const float infty; -extern char negamax_cnn1986_ptn[9]; -extern uint8_t negamax_cnn1986_search_depth; -extern uint8_t negamax_cnn1986_cache_threshold; -extern inline void negamax_cnn1986_display_progress(const uint8_t); - -// Do negamax to depth ct1986_search_depth and return PTN of best move -// in ct1986_ptn, along with its value as the return. The -// ct1986_display_progress function is called on every new square at -// the top level. -float negamax_cnn1986_generate(void); - -// Internal utility function -float cnn1986_evaluate_black_win(void); diff --git a/include/xorshift64.c b/include/xorshift64.c new file mode 100644 index 0000000..04d5cfe --- /dev/null +++ b/include/xorshift64.c @@ -0,0 +1,3 @@ +#include "xorshift64.h" + +uint64_t xors = (uint64_t)0xFEEDCAFEF00DDDDD; diff --git a/include/xorshift64.h b/include/xorshift64.h new file mode 100644 index 0000000..a12a38d --- /dev/null +++ b/include/xorshift64.h @@ -0,0 +1,18 @@ +#include <stdint.h> + +#ifndef XORSHIFT_H +#define XORSHIFT_H + +extern uint64_t xors; + +#define XORSHIFT { \ + xors ^= xors >> 12; \ + xors ^= xors << 25; \ + xors ^= xors >> 27; \ + xors *= 0x2545F4914F6CDD1D; \ + } + +#define RANDOM64 (xors) +#define RANDOM32 ((uint32_t)xors) + +#endif |
