diff options
| author | tslil <tslil@posteo.de> | 2021-01-04 15:48:03 -0500 |
|---|---|---|
| committer | tslil <tslil@posteo.de> | 2026-08-28 19:37:41 +0100 |
| commit | f0ced1a1716fc7e27ad15d71a5d9f2a81a4182c8 (patch) | |
| tree | b33761d47f9bf6ff7ce0bf3bcbd5f2961bc14921 /include/tak.c | |
| parent | c601baf9004b7defb03caf3d5794c28fc2311f30 (diff) | |
Tabs for indentation, spaces for alignment
Diffstat (limited to 'include/tak.c')
| -rw-r--r-- | include/tak.c | 780 |
1 files changed, 390 insertions, 390 deletions
diff --git a/include/tak.c b/include/tak.c index 787e46a..5551e5b 100644 --- a/include/tak.c +++ b/include/tak.c @@ -28,34 +28,34 @@ uint8_t white_count, black_count, ply; void reset_state(const uint8_t new_board_size) { - if (new_board_size == 6) { - board_size = 6; - white_count = 128 | 30; - black_count = 128 | 30; - } else { - board_size = 5; - white_count = 128 | 21; - black_count = 128 | 21; - } + if (new_board_size == 6) { + board_size = 6; + white_count = 128 | 30; + black_count = 128 | 30; + } else { + board_size = 5; + white_count = 128 | 21; + black_count = 128 | 21; + } - ply = 0; - won = 0xFF; // i may live to regret this hack - current_colour = C_BLACK; + ply = 0; + won = 0xFF; // i may live to regret this hack + current_colour = C_BLACK; - for (uint8_t k = 0; k < NUM_SQUARES; k++ ) { - celldat[k] = 0; - } + for (uint8_t k = 0; k < NUM_SQUARES; k++ ) { + celldat[k] = 0; + } } void next_ply(void) { - ply++; - if (ply == 2) { - current_colour = C_WHITE; - } else { - if (current_colour == C_BLACK) current_colour = C_WHITE; - else current_colour = C_BLACK; - } + ply++; + if (ply == 2) { + current_colour = C_WHITE; + } else { + if (current_colour == C_BLACK) current_colour = C_WHITE; + else current_colour = C_BLACK; + } } // =================================================================== @@ -64,47 +64,47 @@ next_ply(void) { enum E_RESULT try_place(const int8_t location, const enum COLOUR colour, - const enum STONE_VARIANT stone) + const enum STONE_VARIANT stone) { - // Game is over? - if (won < 0xFF) return GAME_END; - // Can't place on an occupied square - if (COUNT_AT(location)) { - return ACT_ILLEGAL; - } else { - switch (stone) { - case STONE_STANDING: - if (ply < 2) return ACT_ILLEGAL; - // behold the magic GCC comment which defeates - // -Wimplicit-fallthrough: - // fall through - case STONE_FLAT: { - if (colour == C_BLACK) { - if (black_count & 127) black_count--; - else return ACT_ILLEGAL; - } else { - if (white_count & 127) white_count--; - else return ACT_ILLEGAL; - } - break; - } - case STONE_CAPSTONE: { - if (ply < 2) return ACT_ILLEGAL; - if (colour == C_BLACK) { - if (black_count & 128) black_count &= 127; - else return ACT_ILLEGAL; - } else { - if (white_count & 128) white_count &= 127; - else return ACT_ILLEGAL; - } - break; - } - } + // Game is over? + if (won < 0xFF) return GAME_END; + // Can't place on an occupied square + if (COUNT_AT(location)) { + return ACT_ILLEGAL; + } else { + switch (stone) { + case STONE_STANDING: + if (ply < 2) return ACT_ILLEGAL; + // behold the magic GCC comment which defeates + // -Wimplicit-fallthrough: + // fall through + case STONE_FLAT: { + if (colour == C_BLACK) { + if (black_count & 127) black_count--; + else return ACT_ILLEGAL; + } else { + if (white_count & 127) white_count--; + else return ACT_ILLEGAL; + } + break; + } + case STONE_CAPSTONE: { + if (ply < 2) return ACT_ILLEGAL; + if (colour == C_BLACK) { + if (black_count & 128) black_count &= 127; + else return ACT_ILLEGAL; + } else { + if (white_count & 128) white_count &= 127; + else return ACT_ILLEGAL; + } + break; + } + } - colours[location] = colour; - celldat[location] = NUM_INC | stone; - return ACT_OK; - } + colours[location] = colour; + celldat[location] = NUM_INC | stone; + return ACT_OK; + } } // =================================================================== @@ -113,92 +113,92 @@ try_place(const int8_t location, const enum COLOUR colour, static void push_stones(const int8_t location, const uint8_t count, - const uint8_t new_colours, - const enum STONE_VARIANT top_stone) { - colours[location] = (colours[location] << count) | new_colours; - celldat[location] = top_stone - | ((celldat[location] + ((count << NUM_SHIFT))) & NUM_MASK); + const uint8_t new_colours, + const enum STONE_VARIANT top_stone) { + colours[location] = (colours[location] << count) | new_colours; + celldat[location] = top_stone + | ((celldat[location] + ((count << NUM_SHIFT))) & NUM_MASK); } enum E_RESULT try_move(const int8_t location, const enum MOVE_DIRECTION direction, - const uint8_t steps, const uint8_t drops[5]) { - // Game is over? - if (won < 0xFF) return GAME_END; - // Can't do this - if (steps == 0 || steps > 5) return ACT_ILLEGAL; - // Is the desired direction and count on the board? - int8_t delta = 0; - switch (direction) { - case M_UP: { - delta = +board_size; - if (location + delta * steps > NUM_SQUARES) return ACT_ILLEGAL; - break; - }; - case M_DOWN: { - delta = -board_size; - if (location + delta * steps < 0) return ACT_ILLEGAL; - break; - }; - case M_RIGHT: { - delta = +1; - if (location + delta * steps > NUM_SQUARES) return ACT_ILLEGAL; - break; - }; - case M_LEFT: { - delta = -1; - if (location + delta * steps < 0) return ACT_ILLEGAL; - break; - }; - }; + const uint8_t steps, const uint8_t drops[5]) { + // Game is over? + if (won < 0xFF) return GAME_END; + // Can't do this + if (steps == 0 || steps > 5) return ACT_ILLEGAL; + // Is the desired direction and count on the board? + int8_t delta = 0; + switch (direction) { + case M_UP: { + delta = +board_size; + if (location + delta * steps > NUM_SQUARES) return ACT_ILLEGAL; + break; + }; + case M_DOWN: { + delta = -board_size; + if (location + delta * steps < 0) return ACT_ILLEGAL; + break; + }; + case M_RIGHT: { + delta = +1; + if (location + delta * steps > NUM_SQUARES) return ACT_ILLEGAL; + break; + }; + case M_LEFT: { + delta = -1; + if (location + delta * steps < 0) return ACT_ILLEGAL; + break; + }; + }; - // For every square in the direction - uint8_t total = 0; - for (uint8_t k = 0; k < steps; k++) { - // Can't drop 0 anywhere because we're past the first square - if (drops[k] == 0) - return ACT_ILLEGAL; - // Can't drop more than BOARD_SIZE stones in a square - if (drops[k] > board_size) - return ACT_ILLEGAL; - // Check for overflows - if (COUNT_AT(location+(k+1)*delta) + drops[k] > 0x0F) - return ACT_OVERFLOW; - // Check for capstone - if (STONE_AT(location+(k+1)*delta) == STONE_CAPSTONE) - return ACT_ILLEGAL; - // Check for wall - if ( (STONE_AT(location+(k+1)*delta) == STONE_STANDING) - // If not last drop, or not dropping just one, or not a cap - && ( (k+1 < steps) - || (drops[k] != 1) - || (STONE_AT(location) != STONE_CAPSTONE) ) - ) - return ACT_ILLEGAL; - total += drops[k]; - } + // For every square in the direction + uint8_t total = 0; + for (uint8_t k = 0; k < steps; k++) { + // Can't drop 0 anywhere because we're past the first square + if (drops[k] == 0) + return ACT_ILLEGAL; + // Can't drop more than BOARD_SIZE stones in a square + if (drops[k] > board_size) + return ACT_ILLEGAL; + // Check for overflows + if (COUNT_AT(location+(k+1)*delta) + drops[k] > 0x0F) + return ACT_OVERFLOW; + // Check for capstone + if (STONE_AT(location+(k+1)*delta) == STONE_CAPSTONE) + return ACT_ILLEGAL; + // Check for wall + if ( (STONE_AT(location+(k+1)*delta) == STONE_STANDING) + // If not last drop, or not dropping just one, or not a cap + && ( (k+1 < steps) + || (drops[k] != 1) + || (STONE_AT(location) != STONE_CAPSTONE) ) + ) + return ACT_ILLEGAL; + total += drops[k]; + } - // Can't ask to move 0, more than board_size, or stones available - if ( (total == 0) || (total > board_size) - || (total > COUNT_AT(location)) ) - return ACT_ILLEGAL; + // Can't ask to move 0, more than board_size, or stones available + if ( (total == 0) || (total > board_size) + || (total > COUNT_AT(location)) ) + return ACT_ILLEGAL; - // Nothing illegal, do it. First we add the stones to the - // destination squares - uint8_t j = total; - for (uint8_t k = 0; k < steps; k++) { - j -= drops[k]; - push_stones(location+(k+1)*delta, - drops[k], - (colours[location] >> j) & (0xFFFF >> (0x10 - drops[k])), - (k == steps - 1) ? STONE_AT(location) : STONE_FLAT); - } - // Then we drop them from the source - colours[location] >>= total; - const uint8_t dec_count = celldat[location] - (total << NUM_SHIFT); - celldat[location] = dec_count & NUM_MASK; + // Nothing illegal, do it. First we add the stones to the + // destination squares + uint8_t j = total; + for (uint8_t k = 0; k < steps; k++) { + j -= drops[k]; + push_stones(location+(k+1)*delta, + drops[k], + (colours[location] >> j) & (0xFFFF >> (0x10 - drops[k])), + (k == steps - 1) ? STONE_AT(location) : STONE_FLAT); + } + // Then we drop them from the source + colours[location] >>= total; + const uint8_t dec_count = celldat[location] - (total << NUM_SHIFT); + celldat[location] = dec_count & NUM_MASK; - return ACT_OK; + return ACT_OK; } // =================================================================== @@ -210,136 +210,136 @@ try_move(const int8_t location, const enum MOVE_DIRECTION direction, // direction = 0 --> left-to-right, direction = 1 --> bottom-to-top static uint8_t dfs_road(uint8_t dfs_stack[NUM_SQUARES], uint8_t dfs_pntr, - const enum COLOUR colour, const uint8_t direction) { - while (dfs_pntr > 0) { - const uint8_t cur = dfs_stack[--dfs_pntr]; - // Made it to the other side? - if ( (direction == 1 && cur >= board_size * (board_size - 1)) - || (direction == 0 && cur % board_size + 1 == board_size) ) - return 1; + const enum COLOUR colour, const uint8_t direction) { + while (dfs_pntr > 0) { + const uint8_t cur = dfs_stack[--dfs_pntr]; + // Made it to the other side? + if ( (direction == 1 && cur >= board_size * (board_size - 1)) + || (direction == 0 && cur % board_size + 1 == board_size) ) + return 1; - // Check the four neighbours of this cell, provided they exist, - // are inhabited, and are of the appropriate colour + // Check the four neighbours of this cell, provided they exist, + // are inhabited, and are of the appropriate colour - // Direction: > (same row) - if ( ((cur % board_size) + 1 < board_size) - && (COUNT_AT(cur + 1)) // wont ever be out of bounds - && ((colours[cur+1] & 1) == colour) - && ((celldat[cur+1] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur + 1; - celldat[cur+1] |= DFS_MASK; - } + // Direction: > (same row) + if ( ((cur % board_size) + 1 < board_size) + && (COUNT_AT(cur + 1)) // wont ever be out of bounds + && ((colours[cur+1] & 1) == colour) + && ((celldat[cur+1] & DFS_MASK) == 0) ) { + dfs_stack[dfs_pntr++] = cur + 1; + celldat[cur+1] |= DFS_MASK; + } - // Direction: < (same row) - if ( (cur % board_size > 0) - && (COUNT_AT(cur - 1)) // wont ever be out of bounds - && ((colours[cur-1] & 1) == colour) - && ((celldat[cur-1] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur - 1; - celldat[cur-1] |= DFS_MASK; - } + // Direction: < (same row) + if ( (cur % board_size > 0) + && (COUNT_AT(cur - 1)) // wont ever be out of bounds + && ((colours[cur-1] & 1) == colour) + && ((celldat[cur-1] & DFS_MASK) == 0) ) { + dfs_stack[dfs_pntr++] = cur - 1; + celldat[cur-1] |= DFS_MASK; + } - // Direction: + - if ( (cur + board_size < NUM_SQUARES) - && (COUNT_AT(cur + board_size)) - && ((colours[cur+board_size] & 1) == colour) - && ((celldat[cur+board_size] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur + board_size; - celldat[cur+board_size] |= DFS_MASK; - } + // Direction: + + if ( (cur + board_size < NUM_SQUARES) + && (COUNT_AT(cur + board_size)) + && ((colours[cur+board_size] & 1) == colour) + && ((celldat[cur+board_size] & DFS_MASK) == 0) ) { + dfs_stack[dfs_pntr++] = cur + board_size; + celldat[cur+board_size] |= DFS_MASK; + } - // Direction: - - if ( (cur >= board_size) - && (COUNT_AT(cur - board_size)) - && ((colours[cur-board_size] & 1) == colour) - && ((celldat[cur-board_size] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur - board_size; - celldat[cur-board_size] |= DFS_MASK; - } - } - return 0; + // Direction: - + if ( (cur >= board_size) + && (COUNT_AT(cur - board_size)) + && ((colours[cur-board_size] & 1) == colour) + && ((celldat[cur-board_size] & DFS_MASK) == 0) ) { + dfs_stack[dfs_pntr++] = cur - board_size; + celldat[cur-board_size] |= DFS_MASK; + } + } + return 0; } static enum WIN_TYPE check_road_colour(const enum COLOUR colour) { - uint8_t dfs_stack[NUM_SQUARES]; - uint8_t dfs_pntr; + uint8_t dfs_stack[NUM_SQUARES]; + uint8_t dfs_pntr; - // Prime the depth-first-search stack with all boundary cells of - // colour COLOUR. + // Prime the depth-first-search stack with all boundary cells of + // colour COLOUR. - const enum WIN_TYPE winner = - (colour == C_BLACK) ? WIN_ROAD_BLACK : WIN_ROAD_WHITE; + const enum WIN_TYPE winner = + (colour == C_BLACK) ? WIN_ROAD_BLACK : WIN_ROAD_WHITE; - // We're using the two left-over bits in data_t to track whether - // we've seen it. Reset those before anything. + // We're using the two left-over bits in data_t to track whether + // we've seen it. Reset those before anything. - for (uint8_t k=0; k<NUM_SQUARES; k++) - celldat[k] &= NOT_DFS_MASK; + for (uint8_t k=0; k<NUM_SQUARES; k++) + celldat[k] &= NOT_DFS_MASK; - // First left-to-right - dfs_pntr = 0; - for (uint8_t y=0; y<board_size; y++) { - if ( COUNT_AT(THE_COORDS(0, y)) && - (colours[THE_COORDS(0, y)] & 1) == colour) { - dfs_stack[dfs_pntr++] = THE_COORDS(0, y); - celldat[THE_COORDS(0, y)] |= DFS_MASK; - } - } - if (dfs_road(dfs_stack, dfs_pntr, colour, 0)) return winner; + // First left-to-right + dfs_pntr = 0; + for (uint8_t y=0; y<board_size; y++) { + if ( COUNT_AT(THE_COORDS(0, y)) && + (colours[THE_COORDS(0, y)] & 1) == colour) { + dfs_stack[dfs_pntr++] = THE_COORDS(0, y); + celldat[THE_COORDS(0, y)] |= DFS_MASK; + } + } + if (dfs_road(dfs_stack, dfs_pntr, colour, 0)) return winner; - // Clear visited squares - for (uint8_t k=0; k<NUM_SQUARES; k++) - celldat[k] &= NOT_DFS_MASK; + // Clear visited squares + for (uint8_t k=0; k<NUM_SQUARES; k++) + celldat[k] &= NOT_DFS_MASK; - // Then bottom-to-top - dfs_pntr = 0; - for (uint8_t x=0; x<board_size; x++) { - if ( COUNT_AT(THE_COORDS(x, 0)) && - (colours[THE_COORDS(x, 0)] & 1) == colour) { - dfs_stack[dfs_pntr++] = THE_COORDS(x, 0); - celldat[THE_COORDS(x, 0)] |= DFS_MASK; - } - } - if (dfs_road(dfs_stack, dfs_pntr, colour, 1)) return winner; + // Then bottom-to-top + dfs_pntr = 0; + for (uint8_t x=0; x<board_size; x++) { + if ( COUNT_AT(THE_COORDS(x, 0)) && + (colours[THE_COORDS(x, 0)] & 1) == colour) { + dfs_stack[dfs_pntr++] = THE_COORDS(x, 0); + celldat[THE_COORDS(x, 0)] |= DFS_MASK; + } + } + if (dfs_road(dfs_stack, dfs_pntr, colour, 1)) return winner; - return 0xFF; + return 0xFF; } enum WIN_TYPE check_win(void) { - int8_t total = 0, board_full = 1; - for (uint8_t k = 0; k < NUM_SQUARES; k++) { - if (COUNT_AT(k) == 0) { - board_full = 0; - } else if (STONE_AT(k) == STONE_FLAT) { - total += ((colours[k] & 1) == C_BLACK) ? +1 : -1 ; - } - } + int8_t total = 0, board_full = 1; + for (uint8_t k = 0; k < NUM_SQUARES; k++) { + if (COUNT_AT(k) == 0) { + board_full = 0; + } else if (STONE_AT(k) == STONE_FLAT) { + total += ((colours[k] & 1) == C_BLACK) ? +1 : -1 ; + } + } - // Do we do a flat count? - if (black_count == 0 || white_count == 0 || board_full) { - // Decide based on count - if (total > 0) return WIN_FLAT_BLACK; - else if (total < 0) return WIN_FLAT_WHITE; - else return WIN_DRAW; - } + // Do we do a flat count? + if (black_count == 0 || white_count == 0 || board_full) { + // Decide based on count + if (total > 0) return WIN_FLAT_BLACK; + else if (total < 0) return WIN_FLAT_WHITE; + else return WIN_DRAW; + } - // Road? - enum WIN_TYPE rb, rw; - rb = check_road_colour(C_BLACK); - rw = check_road_colour(C_WHITE); + // Road? + enum WIN_TYPE rb, rw; + rb = check_road_colour(C_BLACK); + rw = check_road_colour(C_WHITE); - if (rb == WIN_ROAD_BLACK) { - if (rw == WIN_ROAD_WHITE) { - return WIN_DRAGON; - } else { - return WIN_ROAD_BLACK; - } - } else { - return rw; - } + if (rb == WIN_ROAD_BLACK) { + if (rw == WIN_ROAD_WHITE) { + return WIN_DRAGON; + } else { + return WIN_ROAD_BLACK; + } + } else { + return rw; + } } // =================================================================== // PTN place parser @@ -350,32 +350,32 @@ check_win(void) { enum E_RESULT parse_place(const uint8_t board_size, char *ptn, - uint8_t *out_location, enum STONE_VARIANT *out_stone) { + uint8_t *out_location, enum STONE_VARIANT *out_stone) { - if (board_size < 5 || board_size > 6) return PTN_INVALID; + if (board_size < 5 || board_size > 6) return PTN_INVALID; - ASSERT_NONEMPTY; + ASSERT_NONEMPTY; - *out_stone = STONE_FLAT; - switch (*ptn) { - case 'C' : { ptn++; *out_stone = STONE_CAPSTONE; break; }; - case 'S' : { ptn++; *out_stone = STONE_STANDING; break; }; - case 'F' : { ptn++; break; }; - } + *out_stone = STONE_FLAT; + switch (*ptn) { + case 'C' : { ptn++; *out_stone = STONE_CAPSTONE; break; }; + case 'S' : { ptn++; *out_stone = STONE_STANDING; break; }; + case 'F' : { ptn++; break; }; + } - ASSERT_MORE; + ASSERT_MORE; - if ( (*ptn < 'a') || (*ptn > '`' + board_size) ) return PTN_INVALID; - *out_location = *ptn - 'a'; + if ( (*ptn < 'a') || (*ptn > '`' + board_size) ) return PTN_INVALID; + *out_location = *ptn - 'a'; - ptn++; ASSERT_MORE; + ptn++; ASSERT_MORE; - if ( (*ptn < '1') || (*ptn > board_size + '0') ) return PTN_INVALID; - *out_location += board_size * (*ptn - '1'); + if ( (*ptn < '1') || (*ptn > board_size + '0') ) return PTN_INVALID; + *out_location += board_size * (*ptn - '1'); - if (*(++ptn) > 0) return PTN_INVALID; + if (*(++ptn) > 0) return PTN_INVALID; - return PTN_VALID; + return PTN_VALID; } // =================================================================== @@ -384,74 +384,74 @@ parse_place(const uint8_t board_size, char *ptn, enum E_RESULT parse_move(const uint8_t board_size, char *ptn, - uint8_t *out_location, enum MOVE_DIRECTION *out_direction, - uint8_t *out_steps, uint8_t out_drops[5]) { + uint8_t *out_location, enum MOVE_DIRECTION *out_direction, + uint8_t *out_steps, uint8_t out_drops[5]) { - if (board_size < 5 || board_size > 6) return PTN_INVALID; + if (board_size < 5 || board_size > 6) return PTN_INVALID; - ASSERT_NONEMPTY; + ASSERT_NONEMPTY; - uint8_t picked_up = 1; + uint8_t picked_up = 1; - // Optionally indicate how many stones picked up - if ( (*ptn >= '1') && (*ptn <= '0' + board_size)) { - picked_up = *ptn - '0'; - ptn++; ASSERT_MORE; - } + // Optionally indicate how many stones picked up + if ( (*ptn >= '1') && (*ptn <= '0' + board_size)) { + picked_up = *ptn - '0'; + ptn++; ASSERT_MORE; + } - // column must be on the board - if ( (*ptn < 'a') || (*ptn > '`' + board_size) ) return PTN_INVALID; - *out_location = *ptn - 'a'; + // column must be on the board + if ( (*ptn < 'a') || (*ptn > '`' + board_size) ) return PTN_INVALID; + *out_location = *ptn - 'a'; - ptn++; ASSERT_MORE; + ptn++; ASSERT_MORE; - // row must be on the board - if ( (*ptn < '1') || (*ptn > board_size + '0') ) return PTN_INVALID; - *out_location += board_size * (*ptn - '1'); + // row must be on the board + if ( (*ptn < '1') || (*ptn > board_size + '0') ) return PTN_INVALID; + *out_location += board_size * (*ptn - '1'); - ptn++; ASSERT_MORE; + ptn++; ASSERT_MORE; - // valid direction - switch (*ptn) { - case '+': { *out_direction = M_UP; break; } - case '-': { *out_direction = M_DOWN; break; } - case '<': { *out_direction = M_LEFT; break; } - case '>': { *out_direction = M_RIGHT; break; } - default: return PTN_INVALID; - } + // valid direction + switch (*ptn) { + case '+': { *out_direction = M_UP; break; } + case '-': { *out_direction = M_DOWN; break; } + case '<': { *out_direction = M_LEFT; break; } + case '>': { *out_direction = M_RIGHT; break; } + default: return PTN_INVALID; + } - // Handle the case 'n<column><row><direction>' as - // 'n<column><row><direction>n' for convenience, if n is omitted - // assume n = 1 - ptn++; - if (*ptn == 0) { - *out_steps = picked_up; - out_drops[0] = picked_up; - return PTN_VALID; - } + // Handle the case 'n<column><row><direction>' as + // 'n<column><row><direction>n' for convenience, if n is omitted + // assume n = 1 + ptn++; + if (*ptn == 0) { + *out_steps = picked_up; + out_drops[0] = picked_up; + return PTN_VALID; + } - // Parse the drops in each subsequent square - *out_steps = 0; - uint8_t total = 0; - while (*ptn) { - // can't drop more than the carry limit, or less than 1 - if ( (*ptn < '1') || (*ptn > '0' + board_size) ) - return PTN_INVALID; + // Parse the drops in each subsequent square + *out_steps = 0; + uint8_t total = 0; + while (*ptn) { + // can't drop more than the carry limit, or less than 1 + if ( (*ptn < '1') || (*ptn > '0' + board_size) ) + return PTN_INVALID; - // can't move more than the size of the board in any direction - if ( (*out_steps + 1 >= board_size) && *ptn) - return PTN_INVALID; + // can't move more than the size of the board in any direction + if ( (*out_steps + 1 >= board_size) && *ptn) + return PTN_INVALID; - out_drops[*out_steps] = *ptn - '0'; - total += out_drops[*out_steps]; - *out_steps += 1; - ptn++; - } + out_drops[*out_steps] = *ptn - '0'; + total += out_drops[*out_steps]; + *out_steps += 1; + ptn++; + } - // Mismatch between number of stones picked up and total dropped - if ( total != picked_up ) return PTN_INVALID; + // Mismatch between number of stones picked up and total dropped + if ( total != picked_up ) return PTN_INVALID; - return PTN_VALID; + return PTN_VALID; } // =================================================================== @@ -460,15 +460,15 @@ parse_move(const uint8_t board_size, char *ptn, void generate_place(const uint8_t board_size, const uint8_t in_location, - const enum STONE_VARIANT in_stone, char out_ptn[4]) { - switch (in_stone) { - case STONE_FLAT: { break; } - case STONE_STANDING: { *out_ptn = 'S'; out_ptn++; break; } - case STONE_CAPSTONE: { *out_ptn = 'C'; out_ptn++; break; } - } - *out_ptn = 'a' + (in_location % board_size); out_ptn++; - *out_ptn = '1' + (in_location / board_size); out_ptn++; - *out_ptn = 0; + const enum STONE_VARIANT in_stone, char out_ptn[4]) { + switch (in_stone) { + case STONE_FLAT: { break; } + case STONE_STANDING: { *out_ptn = 'S'; out_ptn++; break; } + case STONE_CAPSTONE: { *out_ptn = 'C'; out_ptn++; break; } + } + *out_ptn = 'a' + (in_location % board_size); out_ptn++; + *out_ptn = '1' + (in_location / board_size); out_ptn++; + *out_ptn = 0; } // =================================================================== @@ -477,31 +477,31 @@ generate_place(const uint8_t board_size, const uint8_t in_location, void generate_move(const uint8_t board_size, const uint8_t in_location, - const enum MOVE_DIRECTION in_direction, - const uint8_t in_steps, const uint8_t in_drops[5], - char out_ptn[10]) { - uint8_t total = 0; - for (uint8_t k = 0; k<in_steps; k++) total+=in_drops[k]; - if (total > 1) { - *out_ptn = '0' + total; out_ptn++; - } + const enum MOVE_DIRECTION in_direction, + const uint8_t in_steps, const uint8_t in_drops[5], + char out_ptn[10]) { + uint8_t total = 0; + for (uint8_t k = 0; k<in_steps; k++) total+=in_drops[k]; + if (total > 1) { + *out_ptn = '0' + total; out_ptn++; + } - *out_ptn = 'a' + (in_location % board_size); out_ptn++; - *out_ptn = '1' + (in_location / board_size); out_ptn++; + *out_ptn = 'a' + (in_location % board_size); out_ptn++; + *out_ptn = '1' + (in_location / board_size); out_ptn++; - switch (in_direction) { - case M_UP: { *out_ptn = '+'; break; } - case M_DOWN: { *out_ptn = '-'; break; } - case M_LEFT: { *out_ptn = '<'; break; } - case M_RIGHT: { *out_ptn = '>'; break; } - }; out_ptn++; + switch (in_direction) { + case M_UP: { *out_ptn = '+'; break; } + case M_DOWN: { *out_ptn = '-'; break; } + case M_LEFT: { *out_ptn = '<'; break; } + case M_RIGHT: { *out_ptn = '>'; break; } + }; out_ptn++; - for (uint8_t k = 0; (total > 1) && (k < in_steps); k++) { - *out_ptn = '0' + in_drops[k]; out_ptn++; - } + for (uint8_t k = 0; (total > 1) && (k < in_steps); k++) { + *out_ptn = '0' + in_drops[k]; out_ptn++; + } - *out_ptn = 0; + *out_ptn = 0; } // =================================================================== @@ -510,58 +510,58 @@ generate_move(const uint8_t board_size, const uint8_t in_location, static uint8_t is_not_placement(char *ptn) { - if (ptn == 0) return 0; - for (;;ptn++) { - switch (*ptn) { - case '+': - case '-': - case '>': - case '<': return 1; - case 0: return 0; - } - } + if (ptn == 0) return 0; + for (;;ptn++) { + switch (*ptn) { + case '+': + case '-': + case '>': + case '<': return 1; + case 0: return 0; + } + } } enum E_RESULT do_ptn(char *ptn) { - // Game over? - if (won < 0xFF) return GAME_END; + // Game over? + if (won < 0xFF) return GAME_END; - enum E_RESULT res; - uint8_t location; + enum E_RESULT res; + uint8_t location; - // Placing or moving? - if (is_not_placement(ptn)) { - uint8_t steps, drops[5]; - enum MOVE_DIRECTION direction; - // Parse it as a move - res = parse_move(board_size, ptn, &location, - &direction, &steps, drops); - // If valid PTN, try to do it - if (res == PTN_VALID) { - if (ply < 2) return ACT_ILLEGAL; - res = try_move(location, direction, steps, drops); - } - } else { - // It was not a move - enum STONE_VARIANT stone; - // Was it a valid placement? - res = parse_place(board_size, ptn, &location, &stone); - // If so, try it - if (res == PTN_VALID) - res = try_place(location, current_colour, stone); - } - // A valid ply occured - if (res == ACT_OK) { - // Don't bother checking that the game was won early on, could be - // more conservative here :) - if (ply >= board_size) { - won = check_win(); - if (won < 0xFF) return GAME_END; - } - // Only step if the game isn't over yet - next_ply(); - } + // Placing or moving? + if (is_not_placement(ptn)) { + uint8_t steps, drops[5]; + enum MOVE_DIRECTION direction; + // Parse it as a move + res = parse_move(board_size, ptn, &location, + &direction, &steps, drops); + // If valid PTN, try to do it + if (res == PTN_VALID) { + if (ply < 2) return ACT_ILLEGAL; + res = try_move(location, direction, steps, drops); + } + } else { + // It was not a move + enum STONE_VARIANT stone; + // Was it a valid placement? + res = parse_place(board_size, ptn, &location, &stone); + // If so, try it + if (res == PTN_VALID) + res = try_place(location, current_colour, stone); + } + // A valid ply occured + if (res == ACT_OK) { + // Don't bother checking that the game was won early on, could be + // more conservative here :) + if (ply >= board_size) { + won = check_win(); + if (won < 0xFF) return GAME_END; + } + // Only step if the game isn't over yet + next_ply(); + } - return res; + return res; } |
