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| author | tslil clingman <tslil@posteo.de> | 2021-01-31 23:33:39 -0500 |
|---|---|---|
| committer | tslil <tslil@posteo.de> | 2021-01-31 23:33:39 -0500 |
| commit | a7d80d7346a7c6944d917df4903342527b17d71c (patch) | |
| tree | 21332661fb48c548b04d03d9a4131abe2070699a /include/tak.c | |
| parent | 948b4286d0b5c5a647d2ab3dd20cd12301f166be (diff) | |
Just some #weightgoals ;)
It turns out that while i was training on a 0/1 classification
problem, i was using 2*eval - 1. Training using this function instead,
and on bot-dominated game choices (chosen_player in extract.sh) seems
to have given a better evaluation function. At the least, Morten's
swindle doesn't work anymore.
Diffstat (limited to 'include/tak.c')
0 files changed, 0 insertions, 0 deletions
