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authortslil <tslil@posteo.de>2020-12-29 18:55:06 -0500
committertslil <tslil@posteo.de>2026-08-28 19:37:41 +0100
commit4a8e687b14b50e3a2a4a3632f6553872f4c301d5 (patch)
tree105efe213f5d69eaa8d9a40531a4ccb72a1c793e /include/state.h
parentfd22e4cf3198c1e63cf26dd5fdce588a1e969ac1 (diff)
PTN code looks correct, minor tweaks and header guards
Diffstat (limited to 'include/state.h')
-rw-r--r--include/state.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/include/state.h b/include/state.h
index 428a998..17d705a 100644
--- a/include/state.h
+++ b/include/state.h
@@ -1,16 +1,15 @@
#include <stdint.h>
#include "enums.h"
-static uint8_t board_size = 5;
-
typedef uint16_t colour_stack_t;
typedef uint8_t data_t;
-static colour_stack_t colours[36];
+static uint8_t board_size;
static data_t celldat[36];
+static colour_stack_t colours[36];
static uint8_t white_flats, black_flats, white_caps, black_caps, turn;
-void reset_game(void);
+void reset_state(const uint8_t new_board_size);
enum ACTION_RESULT
try_place(const int8_t location, const enum COLOUR colour,