diff options
| author | tslil <tslil@posteo.de> | 2020-12-30 17:29:15 -0500 |
|---|---|---|
| committer | tslil <tslil@posteo.de> | 2026-08-28 19:37:41 +0100 |
| commit | a6308720e8c522c5fe60f74e4acde6d6a03e2dde (patch) | |
| tree | 412d97962fffe58ca0f159aad1b1da80ef98225c /include/state.c | |
| parent | 7ddade2074b9ec88c1a42cc6a00905d229485ebb (diff) | |
Transition to single file header
Diffstat (limited to 'include/state.c')
| -rw-r--r-- | include/state.c | 315 |
1 files changed, 0 insertions, 315 deletions
diff --git a/include/state.c b/include/state.c deleted file mode 100644 index 94d0773..0000000 --- a/include/state.c +++ /dev/null @@ -1,315 +0,0 @@ -#include <state.h> - -// ------------------------------------------------------------------- -// Helpers - -#define NUM_SHIFT 4 -#define NUM_INC (0x1<<NUM_SHIFT) // 0b00010000 -#define NUM_MASK (0xF<<NUM_SHIFT) // 0b11110000 -#define STONE_MASK 0b00000011 -#define DFS_MASK 0b00001100 -#define USED_MASK 0b11110011 - -#define STONE_AT(l) (celldat[(l)] & STONE_MASK) -#define COUNT_AT(l) (celldat[(l)] >> NUM_SHIFT) - -#define THE_COORDS(x,y) ((x)+(y)*board_size) - -// ------------------------------------------------------------------- -// Game management - -void -reset_state(const uint8_t new_board_size) { - if (new_board_size == 6) { - board_size = 6; - white_flats = 30; black_flats = 30; - } else { - board_size = 5; - white_flats = 21; black_flats = 21; - } - white_caps = 1; - black_caps = 1; - - turn = 0; - current_colour = C_BLACK; - - for (uint8_t k = 0; k < board_size * board_size; k++ ) { - celldat[k] = 0; - } -} - -void -next_turn(void) { - turn++; - if (turn == 2) { - current_colour = C_WHITE; - } else { - if (current_colour == C_BLACK) current_colour = C_WHITE; - else current_colour = C_BLACK; - } -} - -// ------------------------------------------------------------------- -// Place stone - -enum E_RESULT -try_place(const int8_t location, const enum COLOUR colour, - const enum STONE_VARIANT stone) -{ - // Can't place on an occupied square - if (COUNT_AT(location)) { - return A_ILLEGAL; - } else { - switch (stone) { - case STONE_STANDING: ; - case STONE_FLAT: { - if (colour == C_BLACK) { - if (black_flats) black_flats--; - else return A_ILLEGAL; - } else { - if (white_flats) white_flats--; - else return A_ILLEGAL; - } - break; - } - case STONE_CAPSTONE: { - if (colour == C_BLACK) { - if (black_caps) black_caps--; - else return A_ILLEGAL; - } else { - if (white_caps) white_caps--; - else return A_ILLEGAL; - } - break; - } - } - - colours[location] = colour; - celldat[location] = NUM_INC | stone; - return A_OK; - } -} - -// ------------------------------------------------------------------- -// Move stack - -static void -push_stones(const int8_t location, const uint8_t count, const uint8_t new_colours, - const enum STONE_VARIANT top_stone) { - colours[location] = (colours[location] << count) | new_colours; - celldat[location] = ((celldat[location] + ((count << NUM_SHIFT))) & NUM_MASK) | top_stone; -} - -static void -drop_stones(const int8_t location, const uint8_t count) { - // Calling this with count = 0 is destructive - colours[location] >>= count; - const uint8_t dec_count = celldat[location] - (count << NUM_SHIFT); - celldat[location] = dec_count & NUM_MASK; -} - -enum E_RESULT -try_move(const int8_t location, const enum MOVE_DIRECTION direction, - const uint8_t steps, const uint8_t drops[5]) { - // Can't do this - if (steps == 0 || steps > 5) return A_ILLEGAL; - - int8_t delta; - // Is the desired direction and count on the board? - switch (direction) { - case M_UP: { - delta = +board_size; - if (location + delta * steps > board_size * board_size) return A_ILLEGAL; - else break; - }; - case M_DOWN: { - delta = -board_size; - if (location + delta * steps < 0) return A_ILLEGAL; - else break; - }; - case M_RIGHT: { - delta = +1; - if (location + delta * steps > board_size * board_size) return A_ILLEGAL; - else break; - }; - case M_LEFT: { - delta = -1; - if (location + delta * steps < 0) return A_ILLEGAL; - else break; - }; - }; - - // For every square in the direction - uint8_t total = 0; - for (uint8_t k = 0; k < steps; k++) { - // Can't drop 0 anywhere because we're past the first square - if (drops[k] == 0) - return A_ILLEGAL; - // Can't drop more than BOARD_SIZE stones in a square - if (drops[k] > board_size) - return A_ILLEGAL; - // Check for overflows - if (COUNT_AT(location+(k+1)*delta) + drops[k] > 0x0F) - return A_OVERFLOW; - // Check for capstone - if (STONE_AT(location+(k+1)*delta) == STONE_CAPSTONE) - return A_ILLEGAL; - // Check for wall - if ( (STONE_AT(location+(k+1)*delta) == STONE_STANDING) - // If not last drop, or not dropping just one, or not a cap - && ( (k+1 < steps) - || (drops[k] != 1) - || (STONE_AT(location) != STONE_CAPSTONE) ) - ) - return A_ILLEGAL; - total += drops[k]; - } - - // Can't ask to move more than BOARD_SIZE or stones available - if ( (total > board_size) || (total > COUNT_AT(location)) ) - return A_ILLEGAL; - - // Nothing illegal, do it - uint8_t j = total; - for (uint8_t k = 0; k < steps; k++) { - j -= drops[k]; - push_stones(location+(k+1)*delta, - drops[k], - (colours[location] >> j) & (0xFFFF >> (0x10 - drops[k])), - (k == steps - 1) ? STONE_AT(location) : STONE_FLAT); - } - - drop_stones(location, total); - - return A_OK; -} - -// ------------------------------------------------------------------- -// Win conditions - -static uint8_t -board_full(void) { - for (uint8_t k; k < board_size*board_size; k++) { - if (COUNT_AT(k) == 0) return 0; - } - return 1; -} - -// direction == 0 --> left-to-right, otherwise --> top-to-bottom -static uint8_t -dfs_road(uint8_t dfs_stack[board_size*board_size], uint8_t dfs_pntr, - const enum COLOUR colour, const uint8_t direction) { - while (dfs_pntr > 0) { - const uint8_t cur = dfs_stack[--dfs_pntr]; - // Made it to the other side? - if (direction) { - if (cur >= board_size * (board_size - 1)) - return 1; - } else { - if (cur % board_size == 0) - return 1; - } - // Add neighbours of appropriate colour - if ( (cur + 1 < board_size * board_size) - && ((colours[cur+1] & 1) == colour) - && ((celldat[cur+1] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur + 1; - celldat[cur+1] |= DFS_MASK; - } - if ( (cur >= 1) - && ((colours[cur-1] & 1) == colour) - && ((celldat[cur-1] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur - 1; - celldat[cur-1] |= DFS_MASK; - } - if ( (cur + board_size < board_size * board_size) - && ((colours[cur+board_size] & 1) == colour) - && ((celldat[cur+board_size] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur + board_size; - celldat[cur+board_size] |= DFS_MASK; - } - if ( (cur >= board_size) - && ((colours[cur-board_size] & 1) == colour) - && ((celldat[cur-board_size] & DFS_MASK) == 0) ) { - dfs_stack[dfs_pntr++] = cur - board_size; - celldat[cur-board_size] |= DFS_MASK; - } - } - return 0; -} - -static enum E_RESULT -check_road_colour(const enum COLOUR colour) { - uint8_t dfs_stack[board_size * board_size]; - uint8_t dfs_pntr = 0; - - // Prime the depth-first-search stack with all boundary cells of - // colour COLOUR. - - const enum E_RESULT winner = - (colour == C_BLACK) ? W_ROAD_BLACK : W_ROAD_WHITE; - - // First left-to-right - for (uint8_t y=0; y<board_size; y++) { - if ( (colours[THE_COORDS(0, y)] & 1) == colour) { - dfs_stack[dfs_pntr++] = THE_COORDS(0, y); - celldat[THE_COORDS(0, y)] |= DFS_MASK; - } - } - if (dfs_road(dfs_stack, dfs_pntr, colour, 0)) return winner; - - // Then top-to-bottom - for (uint8_t x=1; x+1<board_size; x++) { - if ( (colours[THE_COORDS(x, 0)] & 1) == colour) { - dfs_stack[dfs_pntr++] = THE_COORDS(x, 0); - celldat[THE_COORDS(x, 0)] |= DFS_MASK; - } - } - if (dfs_road(dfs_stack, dfs_pntr, colour, 1)) return winner; - - return W_NONE; -} - -enum E_RESULT -check_win(void) { - // Do we do a flat count? - if (black_flats == 0 || white_flats == 0 || board_full()) { - int8_t total = 0; - for (uint8_t k = 0; k < board_size * board_size; k++) { - if (STONE_AT(k) == STONE_FLAT) { - total += ((colours[k] & 1) == C_BLACK) ? +1 : -1 ; - } - } - if (total > 0) { - return W_FLAT_BLACK; - } else if (total < 0) { - return W_FLAT_WHITE; - } else { - return W_DRAW; - } - } - - // Road? - - // We're using the two left-over bits in data_t to track whether - // we've seen it. Reset those before anything. No need to do it - // between checks, however, as pieces are black XOR white. - - for (uint8_t k=0; k<board_size*board_size; k++) { - celldat[k] &= USED_MASK; - } - - enum E_RESULT rb, rw; - rb = check_road_colour(C_BLACK); - rw = check_road_colour(C_WHITE); - - if (rb == W_ROAD_BLACK) { - if (rw == W_ROAD_WHITE) { - return W_DRAGON; - } else { - return W_ROAD_BLACK; - } - } else { - return rw; - } -} |
