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<title>ctak/src, branch sixes</title>
<subtitle>An implementation of Tak and a computer opponent in C</subtitle>
<id>https://git.l-3.space/ctak/atom/src?h=sixes</id>
<link rel='self' href='https://git.l-3.space/ctak/atom/src?h=sixes'/>
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<updated>2021-03-28T03:59:33Z</updated>
<entry>
<title>Playing around with huge nn's, poorly trained.</title>
<updated>2021-03-28T03:59:33Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-03-28T03:59:33Z</published>
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<id>urn:sha1:4cb4d7a24c3bcd263ce6fb4b83ebbde017650ed2</id>
<content type='text'>
Not great at shallow depths
</content>
</entry>
<entry>
<title>Don't generate header for training data + tweaks</title>
<updated>2021-02-12T02:04:42Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-12T02:04:42Z</published>
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<id>urn:sha1:dd25d66353121939a8f9b2bfe6a20f4100ff4976</id>
<content type='text'>
For some reason it would seem that moving flats to a lower value and
increasing the proximity between caps and top flats improves
acquisition. Still not great, but every bit counts.
</content>
</entry>
<entry>
<title>Change the training data generation a little</title>
<updated>2021-02-11T01:07:24Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-11T01:07:24Z</published>
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<id>urn:sha1:52b2268a1c7b97809bdf0f02147f885ddfa6d397</id>
<content type='text'>
Although it pains me to say it, ``label smoothing'' appears to be
actually work. I'm also currently experimenting with training simply
against _all_ games, instead of only bot matches. Once the training
finishes i'll pit cttei against itself with old and new weights,
hopefully there'll be a noticeable improvement.
</content>
</entry>
<entry>
<title>Rename ct_k -&gt; ct, IANAL but ...</title>
<updated>2021-02-05T21:49:14Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-05T21:49:14Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Small typo in generated output for weights</title>
<updated>2021-02-05T21:37:32Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-05T21:37:32Z</published>
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<id>urn:sha1:105edbb2ccb6d902abb8bc3f8a5add896e5f161e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Correct line clearing behaviour, EXIT_FAILURE &lt;~ -1</title>
<updated>2021-02-05T21:27:40Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-05T21:24:39Z</published>
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<id>urn:sha1:2122a979fefd27112720a47ecf585933fd9bcde4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed binaries</title>
<updated>2021-02-05T19:02:36Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-05T19:02:36Z</published>
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<id>urn:sha1:ed070ebc252f6d6d392b51b3a836bd08965b3946</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TEI interface working!</title>
<updated>2021-02-05T05:12:18Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-03T00:23:54Z</published>
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<id>urn:sha1:4f20d9fd63b6b3e30130c84c20f7cdbbbf2df76d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tried some naive iterative deepening. Work on TEI interface next</title>
<updated>2021-02-02T02:46:24Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-02T02:46:24Z</published>
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<id>urn:sha1:41b5dc810e25724e8111cf7f2ad1b4b52f9b1206</id>
<content type='text'>
If TEI is implemented, then i could make use of Morten's
racetrack (https://github.com/MortenLohne/racetrack) and develop a
quantitative measure of the bot's performance. This is the current
priority.
</content>
</entry>
<entry>
<title>Just some #weightgoals ;)</title>
<updated>2021-02-01T04:33:39Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-01T04:33:39Z</published>
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<id>urn:sha1:a7d80d7346a7c6944d917df4903342527b17d71c</id>
<content type='text'>
It turns out that while i was training on a 0/1 classification
problem, i was using 2*eval - 1. Training using this function instead,
and on bot-dominated game choices (chosen_player in extract.sh) seems
to have given a better evaluation function. At the least, Morten's
swindle doesn't work anymore.
</content>
</entry>
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