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<title>ctak/include/weights.c, branch action_list_caching</title>
<subtitle>An implementation of Tak and a computer opponent in C</subtitle>
<id>https://git.l-3.space/ctak/atom?h=action_list_caching</id>
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<updated>2026-08-28T18:37:41Z</updated>
<entry>
<title>Rename ct_k -&gt; ct, IANAL but ...</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-05T21:49:14Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Just some #weightgoals ;)</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-01T04:33:39Z</published>
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<content type='text'>
It turns out that while i was training on a 0/1 classification
problem, i was using 2*eval - 1. Training using this function instead,
and on bot-dominated game choices (chosen_player in extract.sh) seems
to have given a better evaluation function. At the least, Morten's
swindle doesn't work anymore.
</content>
</entry>
<entry>
<title>Added license information!</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-29T02:30:30Z</published>
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<id>urn:sha1:a77062ce3dc9a99ad0662010cc7eeb00dd5036a6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Finally fixed memory order of weights!</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-18T16:44:50Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>New weights from a wider training</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-17T06:19:00Z</published>
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<id>urn:sha1:571afc6c72709910636979e20c0dd82dd0c66a46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Went back up to 1986 weights</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-16T19:08:46Z</published>
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<id>urn:sha1:50b9955b040005e489127a11cf9c1648438a6266</id>
<content type='text'>
</content>
</entry>
<entry>
<title>There was a bug in the minimax!</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-15T17:34:44Z</published>
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<id>urn:sha1:4ec810a2bb0ed393e59e0a03f8c98ec09805e989</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better trained weights, an important oversight in minimax (steps &lt;=)</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-14T20:09:39Z</published>
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<id>urn:sha1:c1773e2712c5878e5f40e47e4a463a14724f55a8</id>
<content type='text'>
I still can't tell whether if ((ply &amp; 1) == 0) this = this - 1.0; is
correct.
</content>
</entry>
<entry>
<title>Seems tolerable, but not great. Still wont win or lose ???</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-14T06:05:45Z</published>
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<id>urn:sha1:b75526290b97e26d3fc3bbefef79f50a7febfe7d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed minimax (!), fixed bugs in tak.c</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-14T04:41:32Z</published>
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<id>urn:sha1:cf7d665598e34e32d258775b583968e758c8f2fb</id>
<content type='text'>
With minimax of depth 1 the evaluation function seems alright with the
current method of training and generating weights
</content>
</entry>
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