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<title>ctak/include/negamax.c, branch sixes</title>
<subtitle>An implementation of Tak and a computer opponent in C</subtitle>
<id>https://git.l-3.space/ctak/atom?h=sixes</id>
<link rel='self' href='https://git.l-3.space/ctak/atom?h=sixes'/>
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<updated>2026-08-28T18:37:41Z</updated>
<entry>
<title>Playing around with huge nn's, poorly trained.</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-03-28T03:59:33Z</published>
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<id>urn:sha1:35dc86f8476250f693aa419f404b2b4c8c381d92</id>
<content type='text'>
Not great at shallow depths
</content>
</entry>
<entry>
<title>Rename ct_k -&gt; ct, IANAL but ...</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-05T21:49:14Z</published>
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<id>urn:sha1:ce09b6d94ac3dbf426e959b14fd7731001a003d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tried some naive iterative deepening. Work on TEI interface next</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-02T02:46:24Z</published>
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<id>urn:sha1:11956b2e940f5e1839efab187d898092e819a766</id>
<content type='text'>
If TEI is implemented, then i could make use of Morten's
racetrack (https://github.com/MortenLohne/racetrack) and develop a
quantitative measure of the bot's performance. This is the current
priority.
</content>
</entry>
<entry>
<title>Try to squeeze out a little more performance</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-30T21:47:48Z</published>
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<id>urn:sha1:84ad2e3c12cb505e3c5e3dd29d05edb529b82174</id>
<content type='text'>
``Common wisdom'' dictates that placements are often better than stack
moves, so we bias the generated move list in this fashion. Seems to be
a little faster.
</content>
</entry>
<entry>
<title>Added license information!</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-29T02:30:30Z</published>
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<id>urn:sha1:a77062ce3dc9a99ad0662010cc7eeb00dd5036a6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Print progress before recursion rather than after</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-29T01:46:43Z</published>
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<id>urn:sha1:473797d820b3b224ee1d370a50e4bcd01d09d48e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>It would appear that any function call whatsoever is slower :/</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-28T17:01:42Z</published>
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<id>urn:sha1:b5b337d4044a8e64956b8a2309739353f9ce339e</id>
<content type='text'>
For now we'll stay with directly recomputing it at each non-terminal
node
</content>
</entry>
<entry>
<title>I don't have the presence of mind to debug this right now</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-27T04:54:46Z</published>
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<id>urn:sha1:8f15c1131342376ab3de2c6ce50d1ca5f20ec32a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small changes to build ct1986</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-26T23:14:22Z</published>
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<id>urn:sha1:ef65e760347ff695654627934ac347fce4b63511</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Storing best moves!</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-26T22:42:53Z</published>
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</content>
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