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<title>ctak/data, branch lazy_queue</title>
<subtitle>An implementation of Tak and a computer opponent in C</subtitle>
<id>https://git.l-3.space/ctak/atom/data?h=lazy_queue</id>
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<updated>2021-01-06T02:39:41Z</updated>
<entry>
<title>Experimenting with training nn</title>
<updated>2021-01-06T02:39:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-06T02:39:41Z</published>
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<entry>
<title>Separate concerns in pptdb, remove legacy in extract.sh</title>
<updated>2021-01-05T19:20:56Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-05T19:20:56Z</published>
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<entry>
<title>First attempt at training data + exclude draws + list overflows too</title>
<updated>2021-01-05T05:06:40Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-05T05:06:40Z</published>
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Take the output and do grep -Fvxf output_file input_file to drop the
bad games from consideration
</content>
</entry>
<entry>
<title>Fixed indentation and some bugs, stats programme</title>
<updated>2021-01-04T05:48:56Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-04T05:12:33Z</published>
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</content>
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<entry>
<title>extract games from playtak.com/games database</title>
<updated>2021-01-01T21:09:45Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-01-01T21:09:45Z</published>
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