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<title>ctak/Makefile, branch hybrid_rootstrap</title>
<subtitle>An implementation of Tak and a computer opponent in C</subtitle>
<id>https://git.l-3.space/ctak/atom/Makefile?h=hybrid_rootstrap</id>
<link rel='self' href='https://git.l-3.space/ctak/atom/Makefile?h=hybrid_rootstrap'/>
<link rel='alternate' type='text/html' href='https://git.l-3.space/ctak/'/>
<updated>2026-09-18T14:12:19Z</updated>
<entry>
<title>working towards hybrid rootstrap</title>
<updated>2026-09-18T14:12:19Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2026-09-17T06:01:29Z</published>
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<id>urn:sha1:0dba02072e9a89e35885d9078c0c8b58956448ce</id>
<content type='text'>
</content>
</entry>
<entry>
<title>move data generation into the epoch loop</title>
<updated>2026-09-13T19:15:31Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2026-09-12T18:37:56Z</published>
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<id>urn:sha1:7f1566fb21dfe8c99bc770885cc2cc4e478e16b4</id>
<content type='text'>
Previously we would spend all of the training epochs on making the network a better predictor of the *initial* TD-leaf values that we computed before the start of the first epoch. There's definitely something stale about this, given that the TD-leaf training targets involved the net evaluation at PVs. I'm not overly confident that this makes sense, but as a kind of compromise between fully on-line TD-leaf and the fully stale version we had before, we now recompute the TD-leaf values in each epoch with the fine-tuned net instead of the epoch 0 net.

Perhaps we were just lucky, but this seems to train a strong network under the default setting.

More experimentation is required.
</content>
</entry>
<entry>
<title>flood fill for roads, fix dragon, memoise leaf eval, enable diagonal in nn_train.py</title>
<updated>2026-09-12T14:47:15Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2026-09-11T17:36:10Z</published>
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<id>urn:sha1:a361728f39812e25599323c52510c0eb3131bd90</id>
<content type='text'>
</content>
</entry>
<entry>
<title>move from single candidate td-leaf with gating to tournament of a population</title>
<updated>2026-09-11T16:00:18Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2026-09-11T11:56:12Z</published>
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<id>urn:sha1:6e90f1145b2c5c0f2dcc82d21ec45432274b8cad</id>
<content type='text'>
The goal in this change was to overcome the rock-paper-scissors phenomenon that was happening in capability space by having on a single candidate learn to beat the most recent version of itself. In some sense this lead to rotating around in capability space instead of chasing monotonic improvements.

I hope that flipping to a system in which many (N=5) candidates play each other and learn from their own set of diverse games in this pool, combined with --replay-iters, will lead to a given network having to have a much more comprehensive understanding of the space of tactics. I haven't yet had time to train this thorougly, will run those experiments on my desktop computer.
</content>
</entry>
<entry>
<title>training rework, best weights so far*</title>
<updated>2026-09-05T15:02:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2026-09-05T08:54:11Z</published>
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<id>urn:sha1:f6ea541ce762b190c7d68f221a24b555ebf0c80b</id>
<content type='text'>
After quite a bit of experimentation it would appear that a far better way to train on self-play data in this setup is to randomise not the moves but the opening. The new selfplay and match binaries have lost the epsilon parameter and now play a random opening of some length before switching to pure, deterministic engine inference. This also resulted in a cleanup of nn_train.py.

As an added bonus, in this configuration it makes sense to harvest training data from both sides in self-play and consequently the two sides are given distinct game ids (this was almost surely an oversight in the original version of TD(lambda) that i had). I also noticed that rand32 was not using the top 32bits of xorshitf*.

*Under default settings nn_train.py produces a 5x5 weight set that doesn't lose a single game to any other cttei that i cared to look at, when measured using `racetrack` (which has a diverse balanced opening book).
</content>
</entry>
<entry>
<title>TD-leaf and another negamax bug</title>
<updated>2026-09-04T20:03:59Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2026-09-03T19:17:22Z</published>
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<id>urn:sha1:1ca3309dad9d412870b2b793f33af7a7ccabd514</id>
<content type='text'>
TD-lambda and TD-leaf are separated by the observation that minimax with a parameterised leaf heuristic is differentiable* in the parameters. "All" that had to be done was to extract the "principal variation": which one position survived all of the pruning to become the reported value.

This was a bit fiddly and uncovered a subtle bug (again) in negamax.c: we were not being complete in our overriding of the TT entry and by omitting key it was possible that later searches would find incorrect values.

The more interesting question to me was: how do we introduce enough variety while not corrupting the PV chain? I settled on having selfplay have one of the players be epsilon-random but the other greedy (minimax) and simply report only the greedy portion PV chain. This appears to work well enough in practice and doesn't introduce nonsense training data for the net (we don't force its actions to be nonsensical). I also deciced, perhaps in a departure from tradition, that we had good supervised labels for PVs that happened to be winning states, so the training overrides the targets in that case. Finally rolled back some of the ambition in nn_train.py default arguments.

*almost always
</content>
</entry>
<entry>
<title>TD(lambda), and a big rework</title>
<updated>2026-09-02T11:13:01Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2026-08-30T18:46:07Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/ctak/commit/?id=241156da6f35cb888253e6b8814e7b61a76b4fc7'/>
<id>urn:sha1:241156da6f35cb888253e6b8814e7b61a76b4fc7</id>
<content type='text'>
NOTE: 6x6 weights are as-yet untrained

On the performance side:
* switch from linked-list chaining hash table to direct mapping
* cache check_win by hash
* persist transposition tables across plies (this was a big deal and difficult to puzzle out)
* add align directives to the network floats
* prepare_nn_input gained a small LUT to avoid branching (i suppose you might call this 1D embedding)
* apply mtune=native for the native builds

On the correctness side:
* Zobrist has now includes the ply parity
* the network now predicts something in [-1, 1] using tanh (approximated by polynomials)
* the training object is now MSE because we're learning a value estimate
* use .clangd instead of compile_commands.json

On the training side:
* completely forgo human-derived data set
* implement td(lambda), self-play, tournaments
</content>
</entry>
<entry>
<title>new neural network arch (faster + better) &amp; minor changes + fixes</title>
<updated>2023-01-15T15:03:37Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2023-01-15T15:03:37Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/ctak/commit/?id=81213c273fd874aba95c45bd692e14079ebce434'/>
<id>urn:sha1:81213c273fd874aba95c45bd692e14079ebce434</id>
<content type='text'>
Gone is the convolutional neural network, for it turns out not only is
it more difficult to train, but all of the extra information about
board layers didn't make much of a difference at this size.

So cnn1986 has been replaced by nn1986, a standard, two-layer, dense
nn configured as a binary classifier and (mis)used in that capacity.
Note: total number of parameters is unchanged.

HARK: this new nn exposes a bug somewhere in ctak. Run ctlm with
self-play to see the completely borked board state at the end.
</content>
</entry>
<entry>
<title>--fast-math seems saves some time</title>
<updated>2021-10-22T19:33:06Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-10-22T19:33:06Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/ctak/commit/?id=8908c6e19b8508bd6eab0107f6930dfc52905934'/>
<id>urn:sha1:8908c6e19b8508bd6eab0107f6930dfc52905934</id>
<content type='text'>
That i can tell at a glance, the largest relevant change this
introduces is flush-to-zero for floats. Some testing is required to
ensure that the CNN isn't too sensitive to this. Preferable to that
option is to simply train it without relying on subnormal floats in
the first place.
</content>
</entry>
<entry>
<title>Welcome geminict!</title>
<updated>2021-10-05T22:23:32Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-10-05T22:22:23Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/ctak/commit/?id=c9fa20b590de94a9ddb408e277065a117b16570b'/>
<id>urn:sha1:c9fa20b590de94a9ddb408e277065a117b16570b</id>
<content type='text'>
This is a special interface to negamax_cnn1986 which is designed to
generate output for use in a CGI tak interface to be used over gemini.

Also in this commit is a reformating of the various source files to
use the traditional tab width of 8 spaces.
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