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<title>ctak, branch sixes</title>
<subtitle>An implementation of Tak and a computer opponent in C</subtitle>
<id>https://git.l-3.space/ctak/atom?h=sixes</id>
<link rel='self' href='https://git.l-3.space/ctak/atom?h=sixes'/>
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<updated>2026-08-28T18:37:41Z</updated>
<entry>
<title>Playing around with huge nn's, poorly trained.</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-03-28T03:59:33Z</published>
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<id>urn:sha1:35dc86f8476250f693aa419f404b2b4c8c381d92</id>
<content type='text'>
Not great at shallow depths
</content>
</entry>
<entry>
<title>Don't generate header for training data + tweaks</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-12T02:04:42Z</published>
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<id>urn:sha1:00a04c2929bdc8f8f4bf7d5d8cf413ebfb3cd006</id>
<content type='text'>
For some reason it would seem that moving flats to a lower value and
increasing the proximity between caps and top flats improves
acquisition. Still not great, but every bit counts.
</content>
</entry>
<entry>
<title>Change the training data generation a little</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-11T01:07:24Z</published>
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<id>urn:sha1:890eb8d7f4a8c46eae18283ca5ac9c61fd41ed97</id>
<content type='text'>
Although it pains me to say it, ``label smoothing'' appears to be
actually work. I'm also currently experimenting with training simply
against _all_ games, instead of only bot matches. Once the training
finishes i'll pit cttei against itself with old and new weights,
hopefully there'll be a noticeable improvement.
</content>
</entry>
<entry>
<title>Rename ct_k -&gt; ct, IANAL but ...</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-05T21:49:14Z</published>
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<id>urn:sha1:ce09b6d94ac3dbf426e959b14fd7731001a003d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small typo in generated output for weights</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-05T21:37:32Z</published>
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<id>urn:sha1:5bc1e056412cb7d96831ab7ae32842c166b38436</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Correct line clearing behaviour, EXIT_FAILURE &lt;~ -1</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-05T21:24:39Z</published>
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<id>urn:sha1:fb99bf2cf28fe236ef06c5df30d6b8cbfad9897e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed binaries</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-05T19:02:36Z</published>
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<id>urn:sha1:5c475a552dbf16589d212bc7de7ed526b47aad08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TEI interface working!</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-03T00:23:54Z</published>
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<id>urn:sha1:40c6b1dafab4de169bac8a799e7953e85061218e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tried some naive iterative deepening. Work on TEI interface next</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-02T02:46:24Z</published>
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<id>urn:sha1:11956b2e940f5e1839efab187d898092e819a766</id>
<content type='text'>
If TEI is implemented, then i could make use of Morten's
racetrack (https://github.com/MortenLohne/racetrack) and develop a
quantitative measure of the bot's performance. This is the current
priority.
</content>
</entry>
<entry>
<title>Just some #weightgoals ;)</title>
<updated>2026-08-28T18:37:41Z</updated>
<author>
<name>tslil clingman</name>
<email>tslil@posteo.de</email>
</author>
<published>2021-02-01T04:33:39Z</published>
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<id>urn:sha1:328c8d1e3094a942d6a2edd933c9cc4ab09daab1</id>
<content type='text'>
It turns out that while i was training on a 0/1 classification
problem, i was using 2*eval - 1. Training using this function instead,
and on bot-dominated game choices (chosen_player in extract.sh) seems
to have given a better evaluation function. At the least, Morten's
swindle doesn't work anymore.
</content>
</entry>
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