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43 hoursShed dependency of linenoisetslil clingman
43 hoursFinally fixed move generationtslil clingman
43 hoursAdded tunable search depth and self-playtslil clingman
43 hoursToying with symmetrising datatslil clingman
43 hoursIn-lined score reportingtslil clingman
43 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
43 hoursFinally fixed memory order of weights!tslil clingman
43 hoursOpps, wrong stonetslil clingman
43 hoursRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
43 hoursIt works, but it's too slowtslil clingman
43 hoursStarting work on MCU porttslil clingman
43 hoursBetter statustslil clingman
43 hoursWent back up to 1986 weightstslil
43 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
43 hoursChanged function back to macrotslil
43 hoursThere was a bug in the minimax!tslil
43 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
43 hoursSo after a small tweak, it actually plays well!tslil
43 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
43 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
43 hoursThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
43 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
43 hoursTrying minimaxtslil
43 hoursWeights?tslil
43 hoursWider?tslil
43 hoursTrying various things to teach titslil
43 hoursHave to account for CPStslil
43 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
43 hoursClosing in!tslil
43 hoursAuto-generating weightstslil
43 hoursGenerate the correct format directlytslil
43 hoursone output (of course), Pade approximant of logistic for activationtslil
43 hoursTrain on data that is close to the end of the game onlytslil
43 hoursWorking version of this scripttslil
43 hoursHopefully removed all layer bugstslil
43 hoursTrying again with correct data generationtslil
43 hoursAlso this was wrongtslil
43 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
43 hoursTwo inputs to model, stacks and flat countstslil
43 hoursShuffling is importanttslil
43 hoursMagictslil
43 hoursFixed a small bug in PTN parsing, other stufftslil
43 hoursClosing in on something reasonable for roadstslil
43 hoursSearching for a good representationtslil
43 hoursSmall tweakstslil
43 hoursOn the hunt for a better representationtslil
43 hoursExperimenting with training nntslil
43 hoursSeparate concerns in pptdb, remove legacy in extract.shtslil
43 hoursGotta go fasttslil
43 hoursFirst attempt at training data + exclude draws + list overflows tootslil
Take the output and do grep -Fvxf output_file input_file to drop the bad games from consideration