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43 hoursFix copyright notice in files, and small preemptive optimisationtslil clingman
Eventually there'll be a more complicated data generation step than the one we're presently using, so having it in-lined in the loop is wasteful. Ideally also this would be update per ply and we could avoid recalculating it entirely for every query -- though it's probably ``fast enough'' for now. Also, caching is WIP.
43 hoursRename ct_k -> ct, IANAL but ...tslil
43 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
43 hoursAdded license information!tslil clingman
43 hoursRemoved treap in favour of linked-list chained hash tabletslil clingman
43 hoursI don't have the presence of mind to debug this right nowtslil clingman
43 hoursStoring best moves!tslil clingman
43 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
43 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
43 hoursWorking on action lists to refactortslil clingman
43 hoursStill tryingtslil clingman
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43 hoursHash collisionstslil clingman
43 hoursFixed some important bugstslil clingman
43 hoursAttempting Zobrist hashingtslil clingman