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43 hoursJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
43 hoursFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
43 hoursTry to squeeze out a little more performancetslil clingman
``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster.
43 hoursPurged uninteresting statisticstslil
43 hoursSyntax errors, small tweak to training data generationtslil clingman
43 hoursCleaned up build systemtslil clingman
43 hoursSkeleton readmetslil clingman
43 hoursAdded license information!tslil clingman
43 hoursPrint progress before recursion rather than aftertslil clingman
43 hoursTypotslil clingman
43 hoursMerge branch 'zobrist'tslil clingman
43 hoursSmall oversighttslil clingman
43 hoursRemoved treap in favour of linked-list chained hash tabletslil clingman
43 hoursSmall changes to build ct1986tslil clingman
43 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
43 hoursStoring best moves!tslil clingman
43 hoursI don't have the presence of mind to debug this right nowtslil clingman
43 hoursThis matches alpha-beta!tslil clingman
43 hoursSomehting along these lines, i'm tiredtslil clingman
43 hoursStable negamax-alpha-beta fail-softtslil clingman
43 hoursSmall oversighttslil clingman
43 hoursOnce again, adding TT changes the outcometslil clingman
43 hoursActually it seems before i was mis-countingtslil clingman
43 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
43 hoursStripping debug stufftslil clingman
43 hoursIt was a silly typo! Hoorah!tslil clingman
43 hoursStill bugs...tslil clingman
43 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
43 hoursThere's still something wrongtslil clingman
43 hoursIncidental bugfixtslil clingman
43 hoursThis looks better to me and confirms scribbles on papertslil clingman
43 hoursI don't understand why action_list.c:306 != 259tslil clingman
43 hoursThere are still some bugs in the undo almost surely...tslil clingman
43 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
43 hoursMemory leak fixtslil clingman
43 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
43 hoursWorking on action lists to refactortslil clingman
43 hoursStill tryingtslil clingman
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43 hoursHash collisionstslil clingman
43 hoursFixed some important bugstslil clingman
43 hoursAttempting Zobrist hashingtslil clingman
43 hoursNot correct usage, need to try hashingtslil clingman
43 hoursno speed increase ...tslil clingman
43 hoursTrying caching to speed things uptslil clingman
43 hoursThanks compile warnings!tslil clingman
43 hoursShould now play out to the endtslil clingman
43 hoursStarting work on LCD librarytslil clingman
43 hoursBusybox is irritatingtslil clingman
43 hoursBusybox needs LFS to buildtslil clingman
43 hoursCleaning up busyboxtslil clingman