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42 hoursPlaying around with huge nn's, poorly trained.sixestslil
Not great at shallow depths
42 hoursDon't generate header for training data + tweakstslil
For some reason it would seem that moving flats to a lower value and increasing the proximity between caps and top flats improves acquisition. Still not great, but every bit counts.
42 hoursChange the training data generation a littletslil clingman
Although it pains me to say it, ``label smoothing'' appears to be actually work. I'm also currently experimenting with training simply against _all_ games, instead of only bot matches. Once the training finishes i'll pit cttei against itself with old and new weights, hopefully there'll be a noticeable improvement.
42 hoursRename ct_k -> ct, IANAL but ...tslil
42 hoursSmall typo in generated output for weightstslil clingman
42 hoursCorrect line clearing behaviour, EXIT_FAILURE <~ -1tslil clingman
42 hoursRenamed binariestslil clingman
42 hoursTEI interface working!tslil clingman
42 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
42 hoursJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
42 hoursFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
42 hoursTry to squeeze out a little more performancetslil clingman
``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster.
42 hoursPurged uninteresting statisticstslil
42 hoursSyntax errors, small tweak to training data generationtslil clingman
42 hoursCleaned up build systemtslil clingman
42 hoursSkeleton readmetslil clingman
42 hoursAdded license information!tslil clingman
42 hoursPrint progress before recursion rather than aftertslil clingman
42 hoursTypotslil clingman
42 hoursMerge branch 'zobrist'tslil clingman
42 hoursSmall oversighttslil clingman
42 hoursRemoved treap in favour of linked-list chained hash tabletslil clingman
42 hoursSmall changes to build ct1986tslil clingman
42 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
42 hoursStoring best moves!tslil clingman
42 hoursI don't have the presence of mind to debug this right nowtslil clingman
42 hoursThis matches alpha-beta!tslil clingman
42 hoursSomehting along these lines, i'm tiredtslil clingman
42 hoursStable negamax-alpha-beta fail-softtslil clingman
42 hoursSmall oversighttslil clingman
42 hoursOnce again, adding TT changes the outcometslil clingman
42 hoursActually it seems before i was mis-countingtslil clingman
42 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
42 hoursStripping debug stufftslil clingman
42 hoursIt was a silly typo! Hoorah!tslil clingman
42 hoursStill bugs...tslil clingman
42 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
42 hoursThere's still something wrongtslil clingman
42 hoursIncidental bugfixtslil clingman
42 hoursThis looks better to me and confirms scribbles on papertslil clingman
42 hoursI don't understand why action_list.c:306 != 259tslil clingman
42 hoursThere are still some bugs in the undo almost surely...tslil clingman
42 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
42 hoursMemory leak fixtslil clingman
42 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
42 hoursWorking on action lists to refactortslil clingman
42 hoursStill tryingtslil clingman
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42 hoursHash collisionstslil clingman
42 hoursFixed some important bugstslil clingman
42 hoursAttempting Zobrist hashingtslil clingman