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authortslil clingman <tslil@posteo.de>2021-01-20 22:49:49 -0500
committertslil <tslil@posteo.de>2026-08-28 19:37:41 +0100
commit2ac4a6e1d3b6440de22d95f48454d6282c78726d (patch)
tree2496adbdf994c0bf574fbcc62486d244d9673d8b /include
parent1b0338a0546b760e8a7ffa61b38c410a166aae7c (diff)
parent36cecb722fb66d35cdbf69ebcf2aa6f49bfc082b (diff)
Merge branch 'pi'
Diffstat (limited to 'include')
-rw-r--r--include/minimax_cnn1986.c (renamed from include/ct1986.c)189
-rw-r--r--include/minimax_cnn1986.h (renamed from include/ct1986.h)2
-rw-r--r--include/tak.c1
-rw-r--r--include/tak.h1
4 files changed, 109 insertions, 84 deletions
diff --git a/include/ct1986.c b/include/minimax_cnn1986.c
index 24c9c64..e89e5a6 100644
--- a/include/ct1986.c
+++ b/include/minimax_cnn1986.c
@@ -1,4 +1,4 @@
-#include "ct1986.h"
+#include "minimax_cnn1986.h"
// ===================================================================
// Globals
@@ -6,7 +6,6 @@
const float infty = 3.0;
char ct1986_ptn[9];
-void (*ct1986_display_progress)(const uint8_t);
// ===================================================================
// Implementation of a small convolutional neural network
@@ -25,13 +24,13 @@ union u_f {
static uint32_t state = 1;
static union u_f fudge;
-#define DOXORSHIFT { \
+#define DOXORSHIFT { \
state ^= state << 13; \
state ^= state >> 17; \
state ^= state << 5; \
fudge.u = 0x3f800000 | state >> 10; \
fudge.f = (fudge.f - 1.5) * 0.01; \
-}
+ }
#endif
#define RELU(x) ((x) = ((x)<0)?0:(x))
@@ -139,49 +138,50 @@ previous_ply(void) {
static float val;
static enum WIN_TYPE w;
-#define WIN_EVALUATE_OR_RECURSE(store) { \
- w = 0xFF; \
- if (ply >= 2*5 - 2) w = check_win(); \
- if (w < 0xFF) { \
- /* Somebody won, assign weights accordingly */ \
- if (min == 0) { \
- if (w == WIN_ROAD_BLACK || w == WIN_FLAT_BLACK) \
- val = infty; \
- else val = -infty; \
+#define WIN_EVALUATE_OR_RECURSE(store) { \
+ w = 0xFF; \
+ if (ply >= 2*5 - 2) w = check_win(); \
+ if (w < 0xFF) { \
+ /* Somebody won, assign weights accordingly */ \
+ if (min == 0) { \
+ if (w == WIN_ROAD_BLACK || w == WIN_FLAT_BLACK) \
+ val = infty; \
+ else val = -infty; \
+ } else { \
+ if (w == WIN_ROAD_WHITE || w == WIN_FLAT_WHITE) \
+ val = -infty; \
+ else val = infty; \
+ } \
+ } else if (cur_depth == max_depth) { \
+ /* We're at the bottom, evaluate */ \
+ val = ct1986_evaluate_black_win(); \
+ if ((ply & 1) == 0) val = val - 1.0; \
} else { \
- if (w == WIN_ROAD_WHITE || w == WIN_FLAT_WHITE) \
- val = -infty; \
- else val = infty; \
+ /* We're not at the bottom, recurse first */ \
+ next_ply(); \
+ val = ct1986_minimax(cur_depth + 1, max_depth, 1-min, alpha, beta); \
+ previous_ply(); \
} \
- } else if (cur_depth == max_depth) { \
- /* We're at the bottom, evaluate */ \
- val = ct1986_evaluate_black_win(); \
- if ((ply & 1) == 0) val = val - 1.0; \
- } else { \
- /* We're not at the bottom, recurse first */ \
- next_ply(); \
- val = ct1986_minimax(cur_depth + 1, max_depth, 1-min, alpha, beta); \
- previous_ply(); \
- } \
- /* Update the optimal value */ \
- if (((min > 0) && (val <= optimal)) \
- || ((min == 0) && (val >= optimal))) { \
- optimal = val; \
- if (cur_depth == 0) (store); \
- } \
- /* Update alpha and beta */ \
- if (min) { \
- if (optimal < beta) beta = optimal; \
- } else { \
- if (optimal > alpha) alpha = optimal; \
- } \
-}
+ /* Update the optimal value */ \
+ if (((min > 0) && (val <= optimal)) \
+ || ((min == 0) && (val >= optimal))) { \
+ optimal = val; \
+ if (cur_depth == 0) (store); \
+ } \
+ /* Update alpha and beta */ \
+ if (min) { \
+ if (optimal < beta) beta = optimal; \
+ } else { \
+ if (optimal > alpha) alpha = optimal; \
+ } \
+ }
+
+// UP DOWN LEFT RIGHT
+static const int8_t deltas[4] = { +5, -5, -1, +1};
float
ct1986_minimax(const uint8_t cur_depth, const uint8_t max_depth,
const uint8_t min, float alpha, float beta) {
-
- enum E_RESULT r;
const uint8_t black = (ply & 1),
material = (black) ? black_count : white_count,
flat = material & 127,
@@ -200,19 +200,47 @@ ct1986_minimax(const uint8_t cur_depth, const uint8_t max_depth,
// Only try moves after CPS
if (count && ((colours[loc] & 1) == current_colour) && ply>2) {
// There are stones, can we move them in a given direction?
- // I'm not a huge fan of looping through enums, but it's
- // better than manually unrolling this. Sufficiently smart
- // compilers?
+
+ // Pre-compute end-stops
+ uint8_t end_stops[4][2]; // (end, not_crush)
+ // UP DOWN LEFT RIGHT
+ end_stops[0][0] = (4-row > count) ? count : 4-row;
+ end_stops[1][0] = (row > count) ? count : row;
+ end_stops[2][0] = (col > count) ? count : col;
+ end_stops[3][0] = (4-col > count) ? count : 4-col;
+ const uint8_t cap_top = STONE_AT(loc) == STONE_CAPSTONE;
+ for (uint8_t d = 0; d < 4; d++){
+ end_stops[d][1] = 1;
+ const uint8_t stop = end_stops[d][0];
+ end_stops[d][0] = 0;
+ for (uint8_t k = 1; k <= stop; k++) {
+ const uint8_t stone = STONE_AT(loc+k*deltas[d]);
+ if (stone == STONE_STANDING) {
+ if (cap_top) {
+ end_stops[d][1] = 0;
+ end_stops[d][0]++;
+ }
+ break;
+ } else if (stone == STONE_CAPSTONE) {
+ break;
+ }
+ end_stops[d][0]++;
+ }
+ }
uint16_t colours_backup[5];
uint8_t celldat_backup[5], drops[5]; // we only use 4, the
- // fifth is to skip a
- // bounds check at (*)
+ // fifth is to skip a
+ // bounds check at (*)
// Back up the row of the board
for (uint8_t y = 0; y < 5; y++) {
colours_backup[y] = colours[THE_COORDS(col, y)];
celldat_backup[y] = celldat[THE_COORDS(col, y)];
}
+
+ // I'm not a huge fan of looping through enums, but it's
+ // better than manually unrolling this. Sufficiently smart
+ // compilers?
for (enum MOVE_DIRECTION dir = M_UP; dir <= M_RIGHT; dir++) {
// Back-up the column once we start looking horizontally
if (dir == M_LEFT) {
@@ -221,35 +249,17 @@ ct1986_minimax(const uint8_t cur_depth, const uint8_t max_depth,
celldat_backup[x] = celldat[THE_COORDS(x, row)];
}
}
- /*
- * We don't do anything terribly efficient or smart here,
- * just try all the ordered partitions of num ∈ {1,…,count}
- * that will fit on the board in the current direction.
- * Recall that count = max(stack height, carry limit).
- */
- uint8_t upper;
- switch (dir) {
- case M_UP: {
- upper = (4-row > count) ? count : 4-row;
- break;
- }
- case M_DOWN: {
- upper = (row > count) ? count : row;
- break;
- }
- case M_LEFT: {
- upper = (col > count) ? count : col;
- break;
- }
- case M_RIGHT: // fall through
- default: {
- upper = (4-col > count) ? count : 4-col;
- break;
- }
- }
+ /*
+ * We don't do anything terribly efficient here just try
+ * all the ordered partitions of num ∈ {1 … end_stop}, and
+ * skip the partition if it calls for multiple stones at
+ * the end with a crush.
+ */
uint8_t gaps, t, idx, mask;
for (uint8_t num = 1; num <= count; num++) {
- for (uint8_t steps = 1; steps <= upper && steps <= num; steps++) {
+ for (uint8_t steps = 1;
+ steps <= end_stops[dir][0] && steps <= num;
+ steps++) {
gaps = 0b00000111 >> (4-steps);
do {
// Translate to a drop sequence
@@ -263,9 +273,24 @@ ct1986_minimax(const uint8_t cur_depth, const uint8_t max_depth,
}
mask <<= 1;
}
- // Try it, and manually check for win if it's valid
- r = try_move(loc, dir, steps, drops);
- if (r == ACT_OK) {
+ // TODO: Work out what this should be before partition
+
+ // Ensure legal move if we have to crush
+ if (end_stops[dir][1] || drops[steps-1] <= 1) {
+ // Try it, and manually check for win if it's valid
+ uint8_t j = num;
+ for (uint8_t k = 0; k < steps; k++) {
+ // Dear future me, i'm sorry
+ j -= drops[k];
+ colours[loc+(k+1)*deltas[dir]] = (colours[loc+(k+1)*deltas[dir]] << drops[k])
+ | ((colours[loc] >> j) & (0xFFFF >> (0x10 - drops[k])));
+ celldat[loc+(k+1)*deltas[dir]] = (k == steps - 1) ? STONE_AT(loc) : STONE_FLAT
+ | ((celldat[loc+(k+1)*deltas[dir]] + ((drops[k] << NUM_SHIFT))) & NUM_MASK);
+ }
+ // Then we drop them from the source
+ colours[loc] >>= num;
+ const uint8_t dec_count = celldat[loc] - (num << NUM_SHIFT);
+ celldat[loc] = dec_count & NUM_MASK;
// First check for wins, if we're at the bottom
// evaluate, otherwise recurse
WIN_EVALUATE_OR_RECURSE({
@@ -285,9 +310,9 @@ ct1986_minimax(const uint8_t cur_depth, const uint8_t max_depth,
celldat[THE_COORDS(x, row)] = celldat_backup[x];
}
}
+ // Prune
+ if (alpha >= beta) return optimal;
}
- // Prune
- if (alpha >= beta) return optimal;
/*
* With thanks to
* https://graphics.stanford.edu/~seander/bithacks.html#NextBitPermutation
@@ -310,9 +335,9 @@ ct1986_minimax(const uint8_t cur_depth, const uint8_t max_depth,
colours[loc] = current_colour;
celldat[loc] = NUM_INC | STONE_FLAT;
WIN_EVALUATE_OR_RECURSE({
- // If we did update the optimal value, store
- generate_place(loc, STONE_FLAT, ct1986_ptn);
- });
+ // If we did update the optimal value, store
+ generate_place(loc, STONE_FLAT, ct1986_ptn);
+ });
// Reset the state
celldat[loc] = 0;
if (black) black_count++;
@@ -359,5 +384,5 @@ ct1986_minimax(const uint8_t cur_depth, const uint8_t max_depth,
inline float
ct1986_generate(const uint8_t max_depth) {
- return ct1986_minimax(0, max_depth, (ply & 1) ? 0 : 1, -infty, infty);
+ return ct1986_minimax(0, 1+2*max_depth, (ply & 1) ? 0 : 1, -infty, infty);
}
diff --git a/include/ct1986.h b/include/minimax_cnn1986.h
index 3f2568d..3ccc004 100644
--- a/include/ct1986.h
+++ b/include/minimax_cnn1986.h
@@ -4,7 +4,7 @@
extern const float infty;
extern char ct1986_ptn[9];
-extern void (*ct1986_display_progress)(const uint8_t);
+extern inline void ct1986_display_progress(const uint8_t);
float
ct1986_evaluate_black_win(void);
diff --git a/include/tak.c b/include/tak.c
index 3d3ba0f..a748555 100644
--- a/include/tak.c
+++ b/include/tak.c
@@ -15,7 +15,6 @@ uint8_t white_count, black_count, ply;
// Helpers
// ===================================================================
-#define NUM_MASK (0xF<<NUM_SHIFT) // 0b11110000
#define DFS_MASK 0b00001100
#define NOT_DFS_MASK 0b11110011
diff --git a/include/tak.h b/include/tak.h
index 0a97c2d..1d49720 100644
--- a/include/tak.h
+++ b/include/tak.h
@@ -20,6 +20,7 @@ typedef uint8_t data_t;
typedef uint16_t colour_stack_t;
#define NUM_SHIFT 4
+#define NUM_MASK (0xF<<NUM_SHIFT) // 0b11110000
#define NUM_INC (0x1<<NUM_SHIFT) // 0b00010000
#define STONE_MASK 0b00000011
#define STONE_AT(l) (celldat[(l)] & STONE_MASK)